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patgarret

Orbx - FTX: NA Blue USA/Canada Pacific Northwest

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Voilà, enfin. :( Pas donné, mais pour moi irrésistible. Voilà un extrait de leur pub : Bush Flying - The Next Generation! Welcome to North America, and Orbx's most ambitious project to date. Over twelve months in the making, the FTX Pacific Northwest region is truly a stunning achievement which combines all the elements of the much celebrated FTX AU region series, but goes much further. To PNW we have amped the quality of the ground textures to the next level, and sourced them from pristine imagery to create beautifully crisp terrain even at ground level. Going further, we've added photoreal areas above the tree line to many mountains, glaciers, lava flows, as well as including photoreal Seattle CBD, the ports of Tacoma and Olympia, KPAE, Bonneville Dam and many other POI's. Additionally we have created brand new autogen textures, hand-crafted every square mile of landclass, included full moving traffic, 3D night lighting and much more! The icing on the cake? Over 400 airports in the region have been upgraded with custom buildings and objects, elevation corrections and other details. FTX PNW is going to reinvent bush flying, and to celebrate Orbx is also releasing many small to medium airports for this area. * The most stunning Orbx product ever! * Superb ground textures by Matt Tomkins * Hand-crafted landclass covers every mile * Accurate roads, rivers, coastlines * 10m Holgermesh for crisp definition * Large photoreal coverage areas * New autogen textures and objects * Super accurate autogen annotation * Over 450 airports upgraded, including KPAE! * Works seamlessly with UTX * Glaciers, lava flows, river mud flats * Photoreal Seattle ... and MUCH MORE! Release date is expected to be Sunday 28th of February. To pre-purchase your copy visit the following product page:http://www.flightsimstore.com/product_info...roducts_id=1219A+ Pat


Patrice Garret
Tileproxy  Guide & Support - English & Français : http://tileproxy.eklablog.com

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Merci Patrice.La version téléchargeable sera moins coûteuse.Pour les très pressé(e)s l'achat en "pre-paid" permettra d'avoir ce petit bijou un jour avant les autres.


Best regards,
David Roch
Intel 9900K@5.1, Asus Maximus XI Formula, 32Gb G.Skill TridentZ 4133 CL17, EVGA RTX 2080 Ti XC ULTRA GAMING, 3x SSD Samsung 970 Pro M.2, Corsair 1600W PSU & 49" Samsung curved 4K TV monitor@30Hz.
MSFS Alpha tester

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Est ce que l'on aura droit au TextureFlow sur cette scene ???


Philippe

 

Finalement, le monde réel est il toujours nécéssaire ?

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Est ce que l'on aura droit au TextureFlow sur cette scene ???
Héhé... Bonne question. Je présume qu'au moins la bibliothèque d'objets sera estampillée "Texture Flow". Ils voudraient pas ternir un lancement si important - enfin, j'espère :(Edit : voici la réponse officielle :
Hi guys,just to clarify we have not specifically applied TextureFlow to PNW, since that tech applies only to our models, which are mostly used at airports.However, our ORBXLIBS common libraries and custom objects do have TextureFlow applied so therefore all 450 upgraded airports will take advantage of the tech.Bill Womack's 7S3 also has TF applied, as does 1S2 Darrington.

KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

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