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Carenado Repainting Tutorial

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Thank you for that excellent video Mr. Womack! There are many ways to go about painting Carenado aircraft. I've been using other methods that produce similar results.It is always nice to see how others do things. I'll give it a try when the Bonanza is released.:(I'm curious how you go about lining up the fuselage stripes and the tail. I'd certainly welcome a video about some more of your methods!

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Here's a little tutorial I cooked up this afternoon for painting Carenado aircraft (or any plane where there's no layered paint kit, just blank textures). Enjoy, and let me know if you have any questions.http://iblueyonder.wordpress.com/2010/04/2...kit-no-problem/
Thanks Bill, you have so many talents. Amazing stuff you have there. Did this just come to you as you were working on Stark's Twin one night? Just think what you can do with that FedEx Caravan paint job.RayM
Thank you for that excellent video Mr. Womack! There are many ways to go about painting Carenado aircraft. I've been using other methods that produce similar results. I'll give it a try when the Bonanza is released. :(
Is someone releasing a new Bonanza? Single or twin? Oh, might be a B55 Baron. I hear Geof coming around the corner. :(

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Thank you for that excellent video Mr. Womack! There are many ways to go about painting Carenado aircraft. I've been using other methods that produce similar results.It is always nice to see how others do things. I'll give it a try when the Bonanza is released. :( I'm curious how you go about lining up the fuselage stripes and the tail. I'd certainly welcome a video about some more of your methods!
Thanks, Mr. Kat. The lining up is something that's particular to each plane, so I've got no set procedure. It just so happens that the 185 textures have a few pixels of overlap between each fuselage section, so lining the stripes up is a whole lot easier. With this plane, I made a single composite texture that was 2048w x 1024 high so I could line up the fuselage into one solid piece composed of layers of each texture. I painted the stripes over the top of it, then selected the individual layers and copied only that part of the stripes, pasted them onto the individual texture sheets in the same spot. It gives me a headache to describe it, but it was actually pretty simple.Here's another 'simmer looking forward to that Bonanza! :(

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Very interesting video. I learned a lot.What I have done is duplicate the base layer and "Multiply" that duplicated layer.I do all of the actual texturing(colors, text, etc) below that "Multiply" layer. All the detail seems to show up.I like your idea of a composite texture.Russ

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Bill, what can I say???I'm not a newbie in painting Carenado's aircrafts, although I've still not published anything, but your video is helping a lot.screen_536suxy.jpg(Three handmade paints)If I had your tutorial before, I saved my time.Thx for this nice work you've done for us.I will try it for FS9-textures next time...Thank you, Bill!

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Guest TBayBoy

I'm also not a newbie, but also got some great ideas, thanks for the help :-).2009-4-8_22-56-4-217.jpg2009-9-23_20-33-44-171.jpg

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Guest TBayBoy

what program did you use to make the video?

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what program did you use to make the video?
It's called Camtasia Studio (http://www.camtasia.com). Nifty little program that makes on-screen demos like this super easy. It's a little expensive, but I got it for a work-related project which paid for it.

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Bill, tried your tutorial now for C185 paint for FS9, what can I say...See self... (picture edited)c185overlayfk7.jpgI got a comment on that picture in another forum's FS9 screenshot thread, that I'm not in the FSX-picture-thread... :( No, I'm serious, the shot is FS9, ok, have to tell you that the shot is edited. But the paint looks much better and with your tutorial, Bill, I'm much faster than before with making them by hand.

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Glad it helped. That's a sharp-looking paint!

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Excellent and easy to follow tutorial, Bill! Thanks for finding the time to put this together and make it available!Andrew

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Great tutorial. I learned a lot on the use of colour-burn etc... I also used your hints and tips to do a few Seneca repaints!Thanks

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Looking very sporty!
Excellent tutorial Bill! :( I guess these basic methodes may be of very good help for both beginners and advanced painters :( You are showing the different steps in a very clear and understandable way.....

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Don't mean to be a grave digger, but I'm having trouble repainting the Malibu... all the textures I repainted come out black on the actual model. What could I be doing wrong?

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Don't mean to be a grave digger, but I'm having trouble repainting the Malibu... all the textures I repainted come out black on the actual model. What could I be doing wrong?
Sounds like there's some sort of problem with the texture conversion. How are you turning your textures back into DDS files once you're done painting?

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Sounds like there's some sort of problem with the texture conversion. How are you turning your textures back into DDS files once you're done painting?
Well, then I guess that's it! I was just saving them as .BMP and replacing the white ones. I was wondering why the other textures didn't show up on PS... Is that something that can be done with photoshop?

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Okay, I'm new in this repainting business, and I did some research... I managed to export to .DDS using the nvidia plugin for photoshop and converting the .DDS back into .BMP using DXTBmp -- I think I'm finally getting the hang of this!My only issue is, what settings should I use when I save it as .DDS in order to get the HD quality? And once again, what settings should I use in DXTBmp when converting to .BMP in order for it to not lose any quality? My texture files were obscenely high (25mb each) but the quality was nowhere as good as Carenado's default HD textures, and they're only 4mbs!Any help would be tremendously appreciated.

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Hi Bill, I know my way around PSP and I still learned a great deal from your video - Thanks !!! I've got a bunch of new stuff to try... :)Regards,Scott

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My only issue is, what settings should I use when I save it as .DDS in order to get the HD quality? And once again, what settings should I use in DXTBmp when converting to .BMP in order for it to not lose any quality? My texture files were obscenely high (25mb each) but the quality was nowhere as good as Carenado's default HD textures, and they're only 4mbs!
HI Yitzhak, did you figure out how to keep the quality when converting your files ? I'm having the same issue and would also like some help !!Thanks.

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Thats because thier files contain less 'surface area' more detail level within that smaller area... thus hd, but small files (you can have hd with 1024 x 1024, but the problem with older carenado aircraft, is most of the aircraft is on one sheet.. hence needing huge ones) (Like my 182rg base retexturing project in 4096 ><)Setting I use is DDS, dtx5 format... seems to work for me, maintaining the quality, is not just about pumping up the rest, you need to ENABLE higher resolutions in the fsx.cfg before the work you do will show blum.gif or it will just squish it back to 1024.

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I've been painting awhile. But this gave me a new perspective on how I repaint. Going to put this to good use. Thank you for the great video.

 

Kevin

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I just bough my first Carenado aircraft recently, and I wanted to repaint it. When I applied the paint to the aircraft it showed up as the whole paint being black. I tried exporting as .DDS and then exporting as .BMP through DXTBmp, but that didn't work. I am sorry for bringing up such an old post, but I really need help on this one!

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I have recently gotten back into making my own repaints. I have a lot more photoshop experience than I used to, so my repaints are turning out very nicely. The only problem I'm running into now is issues with mirrored numbers on one site of the aircraft. For authenticity I've been scaling my N numbers to reflect designs I'm basing my repaints off of. The problem is existing mirror paint textures are too small to fit my N number design. Does anybody know how I can manually go in and remap or adjust texture dimensions and coordinates for placement on the model? Maybe using another texture plate entirely?

 

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