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Bojote et al; To what extent is FSX 'tweakable'

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Hi there.This is aimed at any of the more advanced tweakers out there.To what extent can FSX be tweaked? A number of recent tweaks have been fairly structural in terms of shader capabilities etc. Could you guys (if you wanted) make fundamental changes to the way FSX runs? For example could somebody implement DirectX 11 compatibility if they wanted? I understand this would be a big task, but I am relatively ignorant to these things so I don't know if my question is stupid.The DX11 example is just that, an example. I can't think of much else off the top of my head. I just think it would be incredible if changes like that could be made to the game's architecture.

A number of recent tweaks have been fairly structural in terms of shader capabilities etc.
Thats a very particular case... shaders are in PLAIN TEXT, they use a programming language called HLSL, so you could 'tweak' them anyway you like, yes. but the 'internals' of FSX, thats a whole new ball game. we could read hex offsets, change them (if we know what we are looking for) interpret code, read it etc.. but 'dramatic' changes in the way FSX function? no way.. even if I could I wouldn't do it.. what a nightmare :)
Could you guys (if you wanted) make fundamental changes to the way FSX runs? For example could somebody implement DirectX 11 compatibility if they wanted? I understand this would be a big task, but I am relatively ignorant to these things so I don't know if my question is stupid.
no way, what DX library to use is linked in the code, if you would like to do that, you would need to intercept DX9 calls and 'convert' them.. another nightmare :) see ENBSeries, it does this via d3d hooks (for bloom effects)
The DX11 example is just that, an example. I can't think of much else off the top of my head. I just think it would be incredible if changes like that could be made to the game's architecture.
be patient... you'll have your DX11 in FS Live in Jun 2013 ;) (a guess of course) based on recent Job postings...

Regarding tweaks to FSX to increase framerates, would it be possible to temporarily disable the Instant Replay function (when it isn't needed or desired)? Recording all of the time must be a big load on the system.

Regarding tweaks to FSX to increase framerates, would it be possible to temporarily disable the Instant Replay function (when it isn't needed or desired)? Recording all of the time must be a big load on the system.
Hi there. I can see your reasoning, although I believe it wouldn't actually make a difference.When 'recording' information - it will not record the scenery etc, it will just record the basic flightpath/aircraft information in lines of code. This takes up only Kb's. When you play the replay, the scenery and aircraft etc is all created as you go - i.e. it is no different to actually just flying there.

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