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Welcome to the New MS Flight Forum

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Fight is not part of the FS series, so it is most likely being built from scratch.:)
HI Hughes, I doubt its from scratch? that would take many years to pull off. I think the engine is based on ether fs9 or fsx and built upon that code as a base. I have no idea yet hopefully will know more about it this year.

Cesar Martinez
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HI Hughes, I doubt its from scratch? that would take many years to pull off. I think the engine is based on ether fs9 or fsx and built upon that code as a base. I have no idea yet hopefully will know more about it this year.
Did you see Owen's blog post about FSX performance? Check it out. Might be of some interest:http://polypoke.wordpress.com/2011/01/08/why-fsx-has-rough-performance-2/

Brandon Filer

  • 6 months later...
I tend to be optimistic for several reasons:1) MSFS has a tradition of choice in realism settings. Why abandon that approach and create a market for a more realistic competitor?2) FSX developers didn't have the benefit of seeing the huge impact of multi-core processors when writing most of the code. The current team does. If FLIGHT does nothing more than deliver FSX with better utilization of multiple cores, I'd buy the product in a heartbeat.3) FSX was built upon an old-technology game engine that didn't efficiently use the performance in our computers. Here's an opportunity for a new team to build a flight simulator from the ground up. As long as the airplanes fly in at least as realistic a fashion as they did in FSX, the game will be a winner. Too many casual users were turned off to FSX when the sim became a slide show on their mainstream computers.Here's a chance to launch a product without the performance issues.4) Dedicated sim fliers create much of the buzz that sells the product to casual users. If hard-core simmers turn up their nose at FLIGHT, our reluctance would impact sales big time. I suspect marketing is aware of this reality.5) Microsoft cannot help but be aware of the incredible impact that 3rd party developers have on FSX, and they're likely to nurture this strength in FLIGHT.
I agree whole-heartedly with every sentiment! (+1.... aw heck, +100)
From Adrian Woods, Former Aces Team member and current Flight Dev:I will say one thing. Performance is about priority number one from day one on the new project. I definitely learned my lessons from FSX.
Adrian is my new hero. im Not Worthy.gif These last few posts have totally reinvigorated my positive hopes for Flight, and no-one who spells Microsoft with a "$" could knock them down!!! Loser.gif Onwards & Upwards...
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  • 3 weeks later...

i hope the mean more airplane simulation than world simulation. They need to focus more on airplanes.

Miguel Arias

 

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  • 4 weeks later...

In my opinion, flight simulator is merely a blank canvas to paint with third party add ons such as scenery or aircraft. The most important aspect has to be ensuring that the software is as efficient and robust as possible to give us a platform to build on for the next 2-4 years or so. Also better weather and ATC I'd rather them concentrate on this then all the bells, whistles and planes you are never going to fly. Regards, Ceri

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