August 27, 201015 yr I can't speak at all for the PMDG 737 NGX... I know as much as you guys do... but it is possible to create a realistic steering tiller in FSX. The FSX SDK does allow for it.In fact, I created a simulated Tiller panel once, and you'd drag the tiller handle to move the nose wheel.But it was awkward to use (using the mouse to drag the tiller handle), so I left it at that.Cheers,Anyway that you do still have that panel? B)Can't wait for this bird PMDG! ;)When is ETA? Regards, Emil E. Nielsen
August 27, 201015 yr Here's a great example of when it's a good idea to go around:http://www.youtube.c...h?v=CJoXMcehrYo No kidding. I was cringing watching this guy float 3/4s the way down the runway and still think it was smart to get the tires down. Yes he landed safely and stopped the aircraft without the need of using the guys house at the end of the strip, but he is still a raging idiot. Scott Kalin VATSIM #1125397 - KPSP Palm Springs International AirportSpace Shuttle (SSMS2007) http://www.space-shu....com/index.htmlOrbiter 2010P1 http://orbit.medphys.ucl.ac.uk/
August 27, 201015 yr Commercial Member it's really a shame PMDG won't accept the fact the weather engine isn't 100% perfect in FS, and at least give us what we all want, working weather radar. Nothing is 100% realistic, we accept that. But at least give it to us? Every time they bring it up it sounds to me like they're covering up the real reasons behind not putting it in their jets. If Feelthere and Captain Sim can do it, PMDG can do it. We won't complain if it isn't 100% accurate.Because it ISN'T A RADAR that anyone else is doing - it's guessing about where there MIGHT be precip based on the location of clouds. This tells you nothing, real weather radar does not work like that in the slightest. The entire thing would essentially be made up. We think our time is better spent implementing things that we actually can model, instead of making stuff up out of thin air. What exactly would this feature add for you, knowing that we're faking the data and that it has absolutely no bearing on your ability to fly? (weather doesn't even really affect the aircraft in the first place in FSX to begin with)If you seriously think we say this because we're somehow incapable of doing it, then I'm not sure what to say considering we've done numerous much more difficult things outside the bounds of the sim that no one else has. We can produce a real-time display of the terrain contours (without using a canned database I might add - it changes based on the mesh you have installed) but you think we can't produce some faked weather radar returns? Cmon. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
August 27, 201015 yr If you seriously think we say this because we're somehow incapable of doing it, then I'm not sure what to say considering we've done numerous much more difficult things outside the bounds of the sim that no one else has. We can produce a real-time display of the terrain contours (without using a canned database I might add - it changes based on the mesh you have installed) but you think we can't produce some faked weather radar returns? Cmon. :( And a little bit of extra info, i'd say the TERR mode will work... :( Luca Benelli PMDG & WX Radar? read here
August 27, 201015 yr Anyway that you do still have that panel? B)Can't wait for this bird PMDG! ;)When is ETA?It was in the button version of FS2Crew Level D 767 IIRC. Scott Kalin VATSIM #1125397 - KPSP Palm Springs International AirportSpace Shuttle (SSMS2007) http://www.space-shu....com/index.htmlOrbiter 2010P1 http://orbit.medphys.ucl.ac.uk/
August 27, 201015 yr Because it ISN'T A RADAR that anyone else is doing - it's guessing about where there MIGHT be precip based on the location of clouds. This tells you nothing, real weather radar does not work like that in the slightest. The entire thing would essentially be made up. We think our time is better spent implementing things that we actually can model, instead of making stuff up out of thin air. What exactly would this feature add for you, knowing that we're faking the data and that it has absolutely no bearing on your ability to fly? (weather doesn't even really affect the aircraft in the first place in FSX to begin with)If you seriously think we say this because we're somehow incapable of doing it, then I'm not sure what to say considering we've done numerous much more difficult things outside the bounds of the sim that no one else has. We can produce a real-time display of the terrain contours (without using a canned database I might add - it changes based on the mesh you have installed) but you think we can't produce some faked weather radar returns? Cmon.I read from the F1 Super-80 devs that FSX is incapable of modeling the change in AoA caused by aircraft slats. They said that they were completely aesthetic; eye-candy due to the drawback. If we can fly around knowing something as important to an airliner as Slats are all visual and no simulation in the AoA department, I'm not sure we can paint the weather radar with a different brush. That said, Tabs is right as usual: I'm sure we'd all rather have PMDG focus efforts on things that can be realistically modeled instead of a weather radar. :( (As an aside, I am dubious of the F1 S80 Dev's claims that FSX doesn't even model the decrease in AoA caused by slats, but figured it would be an interesting comparison to use here.) Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 27, 201015 yr Ryan is correct, but one thing that affects the aircraft in FSX weather engine is the wind direction and speed.I wish there would be a way for someone to program more realistic thunderstorm behaviour for FSX. I guess this is beyond the limits though.
August 27, 201015 yr Here's a good 737NG video. It's from JustPlanes, and it is a small part of the origanal one.They have to calibrate the throttle axes @ 1:14 :( Gerrit
August 27, 201015 yr Commercial Member I read from the F1 Super-80 devs that FSX is incapable of modeling the change in AoA caused by aircraft slats. They said that they were completely aesthetic; eye-candy due to the drawback. If we can fly around knowing something as important to an airliner as Slats are all visual and no simulation in the AoA department, I'm not sure we can paint the weather radar with a different brush. That said, Tabs is right as usual: I'm sure we'd all rather have PMDG focus efforts on things that can be realistically modeled instead of a weather radar. :( (As an aside, I am dubious of the F1 S80 Dev's claims that FSX doesn't even model the decrease in AoA caused by slats, but figured it would be an interesting comparison to use here.)This actually is true, the difference between this and the radar issue is that there's ways to get around it and still simulate the slats accurately using some outside the box thinking and programming - they evidently don't know how to do that at F1. Even the flaps themselves have to be done this way because FS only has one "true" flap model in the system, that of the Cessna 172. This is what I'm talking about folks - the idea that we're not willing to do things that the sim doesn't natively support is just ridiculous - a huge percentage of what we do is exactly that. Radar just happens to be something that you can't accurately fake - that entire notion makes no sense, you need accurate data on where precipitation is actually falling, every single thing about a radar flows from that. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
August 27, 201015 yr They have to calibrate the throttle axes @ 1:14 :(They may not have the registered version of FSUIPC RegardsCristiano Mueller Best regards Cristiano Mueller
August 27, 201015 yr This actually is true, the difference between this and the radar issue is that there's ways to get around it and still simulate the slats accurately using some outside the box thinking and programming - they evidently don't know how to do that at F1. Even the flaps themselves have to be done this way because FS only has one "true" flap model in the system, that of the Cessna 172. This is what I'm talking about folks - the idea that we're not willing to do things that the sim doesn't natively support is just ridiculous - a huge percentage of what we do is exactly that. Radar just happens to be something that you can't accurately fake - that entire notion makes no sense, you need accurate data on where precipitation is actually falling, every single thing about a radar flows from that.Ryan,That's actually really interesting (and encouraging) to hear. I, like many others, had no idea PMDG actually did things like this to get around FSX limitations. You guys really should write a document with all of the bonuses that are thrown into your products so we can check it out in sim. Not much else to say Ryan, your response surprised me. Most impressive. :( Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 27, 201015 yr Ryan,That's actually really interesting (and encouraging) to hear. I, like many others, had no idea PMDG actually did things like this to get around FSX limitations. You guys really should write a document with all of the bonuses that are thrown into your products so we can check it out in sim. Not much else to say Ryan, your response surprised me. Most impressive. :(I imagine a lot of what PMDG does could be classified as "Trade Secret", in a practical sense if not a true legal one. Scott Kalin VATSIM #1125397 - KPSP Palm Springs International AirportSpace Shuttle (SSMS2007) http://www.space-shu....com/index.htmlOrbiter 2010P1 http://orbit.medphys.ucl.ac.uk/
August 27, 201015 yr Because it ISN'T A RADAR that anyone else is doing - it's guessing about where there MIGHT be precip based on the location of clouds. This tells you nothing, real weather radar does not work like that in the slightest. The entire thing would essentially be made up. We think our time is better spent implementing things that we actually can model, instead of making stuff up out of thin air. What exactly would this feature add for you, knowing that we're faking the data and that it has absolutely no bearing on your ability to fly? (weather doesn't even really affect the aircraft in the first place in FSX to begin with)If you seriously think we say this because we're somehow incapable of doing it, then I'm not sure what to say considering we've done numerous much more difficult things outside the bounds of the sim that no one else has. We can produce a real-time display of the terrain contours (without using a canned database I might add - it changes based on the mesh you have installed) but you think we can't produce some faked weather radar returns? Cmon.I agree with Ryan. No point in adding a wx radar if it doesn't simulate the weather properly. I don't want to have my radar painting red in clear skies. Spend the time creating something that is realistic.
August 27, 201015 yr This actually is true, the difference between this and the radar issue is that there's ways to get around it and still simulate the slats accurately using some outside the box thinking and programming - they evidently don't know how to do that at F1. Even the flaps themselves have to be done this way because FS only has one "true" flap model in the system, that of the Cessna 172. This is what I'm talking about folks - the idea that we're not willing to do things that the sim doesn't natively support is just ridiculous - a huge percentage of what we do is exactly that. Radar just happens to be something that you can't accurately fake - that entire notion makes no sense, you need accurate data on where precipitation is actually falling, every single thing about a radar flows from that.Well I believe you all and I'm not trying to argue but ask so I can learn.What I don't understand is how fsx figures where the precip falls. Can't you go back to the root of the weather simulation of fsx and figure out where it depicts rain? Steven Penninck
August 28, 201015 yr I don't know if this question was already answered in another thread or earlier in this thread, but I'll ask it anyway.Will all the variants of the Next Generation line (-600; -700; -800; -900;) be released in one package or you'll split it like you did with FS2004 version, releasing the -600 and -700 variants first and then the -800 and -900 as an expansion pack?Thanks in advance Matheus Mafra
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