Jump to content
Sign in to follow this  
Guest dswo

Static eyepoint that TrackIR can't budge

Recommended Posts

Guest dswo

Platform: FSX AccelerationGoal: create a VC camera with a static eyepointThis should be simple, right? Just set XyzAdjust = FALSE. The problem seems to be TrackIR. I want to be able to look up, down, and sideways, but for this view only, I want the eyepoint to remain static. I know how to do that by editing the profile in TrackIR itself, but that change will affect all of my cameras, whereas I just want to change one. What am I missing? I have also tried setting SnapPbhAdjust = None and PanPbhAdjust = None with no noticeable effect.

Share this post


Link to post
Share on other sites

Wouldn't the folks at TrackIR know the answer to your question better than those of us who create gauges? :(


Ed Wilson

Mindstar Aviation
My Playland - I69

Share this post


Link to post
Share on other sites
Guest dswo
Wouldn't the folks at TrackIR know the answer to your question better than those of us who create gauges?
1. Natural Point was the first place I looked. 2. This is the "MSFS Aircraft and Panel Design Forum." Gauges are part of aircraft and panel design; so are cameras.

Share this post


Link to post
Share on other sites
Guest NaturalPoint_Vince
1. Natural Point was the first place I looked. 2. This is the "MSFS Aircraft and Panel Design Forum." Gauges are part of aircraft and panel design; so are cameras.
Unfortunately there is no way to do that within the TrackIR software.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...