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toprob

got megascenery today

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If you want to have night textures, then you need to have a full set of seasonal textures. Since Megascenery has night textures and summer textures then the other seasons will display as grey.It would be great if we could create just a single season plus night, and have them display all year, but it just doesn't work that way.

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Guest PaulL01

>Hi Paul,>>in their forum, the developers seem to say, you'd have to>duplicate the files with different suffices to make them load>in additional seasons - see here:>http://www.computerpilotforums.com/megafor...hp?showtopic=59>>If it's possible to create one .bgl file to get the same files>to load regardless of the season, I'm sure the developers>would be interested to hear from you - I'd like to know how>it's done as well...:).>>Cheers,>>Gosta.>>http://hifi.avsim.net/activesky/images/wxrebeta.jpg> I just double checked running my Rochester Photoreal scenery in FS9 and my textures load and display just fine for every season.It is simply a matter of how you compile the BGL with the SDK scenery tools, I wonder what stopped MegaScenery from developing along these lines. Hmmmmmmm

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Guest PaulL01

Thanks Rob,I forgot about needing the all seasons if using LightMaps.I would think a simple re-naming utility to edit the file names for whatever season you want to fly in would work.

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