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An easy wayt to change taxi and parking textures..

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Hi, I am sometimes lazy LOL.gif and thus ask these types of questions. I was wondering if there is an easy way to change local taxi and parking textures for a generic FS9 airport? Also, is there an easy way to add textures to buildings? Thanks in advance for your help,regards,Macs

Hi, I am sometimes lazy LOL.gif and thus ask these types of questions. I was wondering if there is an easy way to change local taxi and parking textures for a generic FS9 airport? Also, is there an easy way to add textures to buildings? Thanks in advance for your help,regards,Macs
You can change taxiway and runway textures easily with the free AFCAD utility by Lee Swordy - or better yet, use the free ADE9X (the afcad program on steroids) for the purpose.Building texture change is not so easy as the textures are coded into the mdl of the building. Probably easier to create new structures using a utility such as Sketchup.Hope that helps.
  • Author
You can change taxiway and runway textures easily with the free AFCAD utility by Lee Swordy - or better yet, use the free ADE9X (the afcad program on steroids) for the purpose.Building texture change is not so easy as the textures are coded into the mdl of the building. Probably easier to create new structures using a utility such as Sketchup.Hope that helps.
Many thanks Opa.regards,Macs

Note that the basic problem is that once you set the material type for a runway/taxiway, FSX uses a fixed texture bitmap for that, so if for example you don't like the looks of an asphalt runway, you could modify the texture but then it would affect all asphalt runways everywhere. There have been various texture enhancement addons which do this replacement. For example, airport environment upgrade for FS9 and I think REX, FTX for FSX and probably others. Aside from global replacements the typical approach is to overlay the default texture with with a textured, plane surface created with the freeware GMAX 3d modeling software and using the FS2002 gamepack from the FS2002 sdk which is tweaked for use as ground terrain.For buildings, again you could edit the default texture bitmaps which would have global affect (assuming the building is a library building and not a custom one for the airport). Many default buildings are not actual models but use commands for "generic buildings". The commands can be disassembled and the textures called in the commands changed. Alternatively the SBuilderX program has a tool that allows you to create the generic buildings without having to figure out the command language.scott s..

  • Author
Note that the basic problem is that once you set the material type for a runway/taxiway, FSX uses a fixed texture bitmap for that, so if for example you don't like the looks of an asphalt runway, you could modify the texture but then it would affect all asphalt runways everywhere. There have been various texture enhancement addons which do this replacement. For example, airport environment upgrade for FS9 and I think REX, FTX for FSX and probably others. Aside from global replacements the typical approach is to overlay the default texture with with a textured, plane surface created with the freeware GMAX 3d modeling software and using the FS2002 gamepack from the FS2002 sdk which is tweaked for use as ground terrain.For buildings, again you could edit the default texture bitmaps which would have global affect (assuming the building is a library building and not a custom one for the airport). Many default buildings are not actual models but use commands for "generic buildings". The commands can be disassembled and the textures called in the commands changed. Alternatively the SBuilderX program has a tool that allows you to create the generic buildings without having to figure out the command language.scott s..
Scott, Could the changes be made local only? Also, I am interested in changing the textures themselves, but cannot see a way to so this with AFCAD. Can scenery creator take care of this? Just curious,regards,Macs

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