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FSX faults we do not want to see in Flight

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Since Flight may be a complete rewrite but might also be an upgrade to the existing code, I thought it would be a good idea to compile a list of faults in FSX that we do not want to see appear in Flight. This is not a wishlist for new features, there's another post for that, It's about highlighting the existing problems in case the devs are reading this forum and they can make sure they do not happen anymore.I'll get the ball rolling with a couple of faults that bug me.1. Diagonal tear line on 2d panels for PC owner with ATI graphics cards.2. Jetways that do not line up correctly and sink into the ground.Let's see what else we can come up with.Ed.

No more popping trees and buildings.Full working DX10 mode without flickering runways.

ATC menu error... when the ATC menu goes blank after an instruction from ATC.

  1. A. Main Sim Issues
  2. Architect FSXI to ALWAYS identify the offending module in case of FSXI or O/S crash! Always!
  3. Keep Add-Ons from changing MS Flight files and from placing Add-On files in MD Flight directories.
  4. FSX Configuration data is all over the place! When you include the three directories FSX uses plus drectories used by add-on aircraft, weather engine, sceneries, it's total chaos!
  5. Fix sound/image stuttering during aircraft external view (doppler effect on engine sound is especially annoying!)
  6. Better integration with Jeppesen-Style aiport and Navaid monthly data updates! Currently airport/navaid data spans FSX, flight planning software, fuel planning software and add-on aircraft FMC. It is cumbersome to maintain data cosistency accross all four datasets!
  7. Allow the user to select Flight language at install time: For a variety of reasons, many of us prefer a language different from the language of the country we live in! If you lived on Mars, would you want your copy of Flight to be in Martian?
  8. Flight Recorder bug when playback length over more than a few minutes.B. User Interface Issues
  9. Allow changing date, time and aircraft before loading a previously-saved flight (an often lengthy process these days with extensive photo-real scenery!)
  10. Fix the many bugs FSX has in DX10 especially regarding undocked window placement, maximized to full-screen switching, etc.. Make sure you test with different number of screens and even different-sized screens! Also make sure window placement is relative to monitor edge so windows are not repositioned when the alignment of different-sized monitors is changed with respect to each other, e.g. flush top edges changed to flush bottom edges.
  11. When positioning an aircraft at an airport, please add an option for viewing a labelled diagram of the airport and the possibility to select aircraft positioning by left-mouse-doubleclick on that diagram.
  12. Need hardware config dialog box to sport Tree-View controls, b. Search, c. Sort by Column (up/down), and d. Goto line item by typing the first letter of the item name.
  13. Need scenery config dialog box to sport Tree-View controls, b. Search, c. Sort by Column (up/down), and d. Goto line item by typing the first letter of the item name.
  14. For MS Flight Marketplace, please ensure all aircraft implement uniform mouse controls for setting knobs and switches. It is really confusing when switching accross aircraft from different vendors! There is click and drag, click right/left of knob, click left/right mouse buttons, scroll wheel forward/back or back/forward, etc. Really consfusing!C. Aircraft Issues
  15. Allow simmer to start flight in cold-and-dark cockpit (should be a config option)
  16. Fix battery running out bug.
  17. Don't even think of dropping the DC-3 from MS-Flight!D. Engine Issues
  18. For 4 engine aircraft, fix the disappearing left-right inboard engine contrail in DX10.
  19. Increase max engine count to 8 (B-36, B-52, B-70 to name a few, all have more than 4 engines)
  20. Make sure your reciprocating engine aircraft are appropriately modelled! For example, your otherwise nice DC-3 sports an important error in the engine model: Engine MAP - Manifold Pressure remains constant while prop RPM is varied. This is definitely not the case in the Real World!
  21. Engines in multi-engine aircraft sport operating parameters that are so similar it's just spooky, i.e. unreal. So add differences in fuel consumption, CHT - Cylinder Head Temperature, oil temperature and pressure.
  22. Please fix the engine non-start bug in FSX which happens the first time you attempt to start an aircraft's engine(s) after FSX start-up.E. Avionics Issues
  23. Allow filing and modifying an IFR Flight Plan in mid-flight.
  24. NAV and ADF radios are far too accurate! Consider for example ADF needles pointing to lightning bolts when they strike (the spread-spectrum long-wave RF energy of a lightning bolt is huge!) and also have NDB radio beacon paths bend when crossing land coastlines (lake and sea) due to refraction as in the real world. Also have both ADF and VOR needles move slightly every now and and for no apparent reason at all as happens in real life.
  25. Add static burst and volume fade-out/fade-in to voice COMMs.
  26. Add HF SSB radios for long-distance ATC over oceans. Make sure you add a working BFO - Beat Frequency Oscillator knob to make the LSB/USB Channel to make the voice intelligible.
  27. Add this bubble sextant to MS Flight aircraft as appropriate (DC-3, for example) and add 3D VC motion-dynamics to the starfield for realistic starangle measurement difficulties.
  28. Allow loading and editing a flight plan using only the Garmin 500 user interface.
  29. ATC voice speed-up/slow-down: Veteran career pilots prefer ATC to speak fast for realism, especially in high-traffic areas. Novices, OTOH prefer ATC to speak slowly. Automatic option: Automatically vary ATC voice speed for areas known to have high/medium/low historical traffic density (NORCAL vs. BANGOR Approach).F. Scenery Issues
  30. Runways should keep autogen from placing tall objects (trees, houses) that would interfere with aircraft on the runway glidepath.
  31. Stop autogen/non-autogen from generating new objects while on final below 1,500 ft AGL: Having the sim sputter on final just before flare because the sim "needs" to draw an airport fence is truly egregious!
  32. In DX10 restore yellow "follow-me" arrows on taxiways.
  33. No more crashes due to duplicate airport BGLs!
  34. No more crashes due to duplicate airport BGLs!
  35. Save CPU/GPU cycles by not drawing aircraft shadows on the ground when the aircraft is more than say 1,000 ft AGL.
  36. Please remove all water reflections of stars (never seen this in real life).G. Weather Issues
  37. Fix weather engine so wind speed and direction changes are smooth (except for windshear/microburst situations)H. AI Issues
  38. Avoid spawning AI Aircraft on the runway while simmer aircraft is on final approach for that runway (happens when no flight plan filed)!

Cheers,- jahman.

How about: default aircraft that can slip in a realistic fashion. I can't bring myself to fly any of the default FS planes due to this huge amazingly persistent issue.

On piston powered aircraft, the pitch of the engine sound should vary with the RPM, not the Manifold Pressure. This has been a bug for a long time...

jahman., I know you forgot something....I just ca't put my finger on it.......:(

jahman., I know you forgot something....I just ca't put my finger on it.......:(
Anything he might of missed would have been completely OT!Regards, Mike Mann

Mike Mann

jahman., I know you forgot something....I just ca't put my finger on it.......:(
the vc rain issue, and the weather system so we can use weather radar.

fix the snow textures so they don't look like javelins. FS9 had nice floating snow.

  • Author

At airports, planes must have taxi priority over vehicles. Planes should not cross runways without clearance.On pushback the truck automatically turns the plane at the appropriate moment to line up with the taxi way you have to use. AI planes should also pushback to the taxiway and not perform a 180 degrees pirouette all by themselves.ATC should not keep handing you over to different controllers every 5 minutes.

Wheels skidding even at low speed (nose) and... Nose turn during 1 engine taxi.

  • Moderator

ATC lingo needs to be changed from "Taxi into position and hold" to what is now used, "line up and wait".http://www.faa.gov/airports/runway_safety/news/current_events/lauw/

Avsim Board of Directors | Avsim Forums Moderator

The problem with ATC lingo is that it's not universal. The lingo varies between countries.

Simmerhead - Making the virtual skies unsafe since 1987! 

allow AI aircraft to use sloping runways and taxiways and get rid of all the perfectly flat airports.

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