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Wolfko

HELP NEEDED!! Can't get rid of this nasty effect, however it's called...

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The thing to observe is the blue-green line that goes along. These steps. Usually AA should take care of it, but it does not obviously.Help plz.

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What kind of video card do you use? I have read in these forums that depending upon the way the painter produces the textures (alpha channels?), that ATI Radeon cards will not use AA on those types...Nvidia cards on the other hand, do....dependant on which setting of AA you use...I have a Radeon 9700 and have noticed tht same 'problem' on some paint schemes, but not all, I guess because some are using that alpha channel? Although this can make diagonal lines in a paint-job look a bit messy, it's also better for performance, in that not everything in the image is being anti-alaised; clouds apparently are not AA'd either by Radeons (because they contain alpha chanels), whilst Nvidia cards will suffer badly with a cloudy sky (apparently different AA settings with Nvidia will stop it from AA-ing alpha chanels).I hope I got that right, and that it helps your problem!

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I get the same effect with the "steps". I'm also using a Radeon 9700Pro. Exactly what are you saying that could solve this problem, removing the alpha channel, but wouldn't that also mean a worse looking repaint?Mikkel

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LOL, I'm using a Radeon 9800 Pro and got that effect once on a custom paint job on a CS 727. Thought it was supposed to be there and thought it looked kind of cool. Although mine was green, hehebillg

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The problem with ATI cards not anti-aliasing the alpha channels really shouldn't make the sort of difference your seeing. This may be hard to follow, but the only way that the alpha channel would affect the stripe this way is if there was a sharp difference in the level of shine between the striped and non-striped areas. Most alpha channels that are there to provide shine to an aircraft aren't delineated this way. Indeed they shouldn't be unless the actual aircraft displays a great difference in shininess from one paint color to the next, which is hardly ever the case. That said, I've noticed that problem with my Radeon as well. However, I think it's more down to how the card anti-aliases straight lines that appear on a non-45 degree diagonal than any alpha channel issues. The problem with clouds not antialiasing properly is that the alpha channel is used there to define transparency instead of shine, so the edges that are supposed to be smoothly faded away appear to have a border instead.

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Hey, thank you all for the replys, I see now that I'm not the only one.Concerning the clouds, I've tried heavy clouds (Cold Fronts) with and without AA. I can say I noticed about 5 FPS difference. So I wouldn't say that it definitely doesn't affect clouds.Anyway, this is original PSS aircraft, nothing I would like to edit myself, so I'll just leave it as it is as it's in the end not soooooo disturbing.Btw. MIPMAP setting is on 4 all the time, if I set it lower, graphics get worse, if I set it higher, same result. No changes on the line. 4 is the best.Thanks all for the help.

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Are you using an LCD screen by any chance? Cause they are sharper and the steps might be more visible on an LCD than on a CRT monitor.Anyhow, the textures are filtered in any case, so anti-aliasing is mainly necessary for the edges between objects onscreen (polygons). I don't think it looks too bad. I'd rather have edges than unsharp textures...Of course you could try lowwering your AF levels too.-Daniel

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Yup, tried that with AF also. Tried lots of combinations, none seem to affect it a bit!! But explanation about alpha channels seems reasonable...Anyway, no I don't have LCD. Normal CRT here :-)Word Not Allowed

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Hmm, maybe that's dumb question, but what effect does the monitor have on a sreenshot? Actually I thought you could have even no monitor installed and would still be able to take screenies.Wolfgang

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It has no effect. I can have no monitor and take screenies, of course. What did you think how I'm doing screenshots?

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Realize that with adding back mips you may induce the dreaded blury fuselage sides too. Sometimes with mips and several textures for a fuselage side you wil get either the front or back to become a blurry mess, requiring a zoom all the way in...zoom all the way out manuever. So its a trade-off, blurry fuselage or jaggy lines? I'll stick with the non-mipped textures I guess. If you dont fly at hi-res on your settings it gets to be a problem.Hornit

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Read something interesting...Which setting... or how can you tell Nvidiacards not to AA the alpha chanels?Indeed AA is killing framerates in Fs9 while anisotropic filtering goes fine...Just curious how to set that card...Luc 'Glaudrung' Brusselmans'Belgium

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OMG...thanks for link, solved my problems with the jaggies. Went from mip level 1 to 11 with the help of image tool and now all my textures are fine...no jaggies at all...YES!Mikkel

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My question was to the poster before you (Daniel) and was ment to be ironical. He suggested the type of monitor you use could cause the zaggies. But if it is the monitor, you could not catch the zaggies on a screenshot. That's what I wanted to point out.

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Hello Guys,No no no.... Listen.The problem goes away as soon as you set the Antialiasing 4xSthe "s" makes all the difference!And I have FPS's on the 25-30's at 1600 and almost maxed out.I use the Geforce FX 5900 Ultra-256 MB with drivers 52.16.As this drivers don't give the possibility to set AA 4x S, as the older drivers did, I use a tweaker wich allows me to do so, NV Hardpage, or also Atuner will do.You'll find them here: http://www.3dcenter.org/Happy Antialiased flying!AC5

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Would you please explain what is this "S" setting you are using? I'm not Nvidia user but rather Radeon, and if there's possible software cure for this I'd sure like to know!ThxKosta

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Hello Word Not Allowed,Well, 4XS is a special anti-aliasing only possible under Direct X, - not open GL - and it is indeed slower than 2x, and 4X, but much much better.I don't know if this setting is possible with the radeon, definitely not with the tweaker NVhardPage I think, but maybe with A tuner or some other Radeon-tweaker.Unfortunately, for some strange bug, I can't take screenshots of FS 2004 in full screen mode, (as you probably know, the quality in this mode is far better). Nevertheless, I have taken a screenshot in windowed mode of one of "my" planes and a shot of my setting in NV hardpage, for you to see what I mean. Even the very very "difficult" livery for the CS 727 American Airlines astrojet (1970) with its fine black lines looks quite O.K. with this settings.Hope this helps.Greetings,AC5

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"Unfortunately, for some strange bug, I can't take screenshots of FS 2004 in full screen mode"I've found a bug when forcing AA (vs. using the internal COF AA setting) that screenshots via the printscreen key can't be taken in full screen mode at least on Nvidia cards. But you can take them with the same level of quality by setting your desktop to 32 bit color. Whenever you want to snap a screenshot from COF, Alt/Enter to switch to windowed mode, then hit your printscreen key, etc.... Many desktops are set to 16 bit color by default, which causes loss of quality if you grab a screenshot in the way I describe above...-John

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