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Using WOAI with VoxATC and hearing other airlines.

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I'm currently using WOAI in my FSX game, and I love how it works. I think once, I heard it refer to other AI Traffic by the callsign of "Delta" (for Delta Airlines) but I have not heard other names such as FedEx, UPS, American, United, etc. Do I need to adjust or change something? There's the "ATCAircraftTypeNameEditor" program, but I'm not sure if that's the right program to change it with. The Aircraft that are listed as Delta planes, don't show "delta" in the callsign. Are there instructions to explain exactly what that program does and what to use it for?

I love flying casually in a Cessna 172 to explore, plus I love to tie it all in with creative stories. Read about my latest flight story and blog here: http://starrfoxx-flys.blogspot.com/

  • 2 weeks later...
  • Author

Okay, I've figured out that it's in the aircraft.cfg file for ATC_Airline. One annoying thing is that U.P.S. is pronounced "ups", which is not the fault of VoxATC. In the aircraft.cfg, it is listed as UPS so the "text to speech" correctly reads it as "ups". I tried changing the line to read "U P S", but I still got "ups". I might have to change it to "You Pee Ess", in order to get Vox to say it correctly.

I love flying casually in a Cessna 172 to explore, plus I love to tie it all in with creative stories. Read about my latest flight story and blog here: http://starrfoxx-flys.blogspot.com/

Fly from Ft.Lauderdale, pronounced Feet Lauderdale, for a laugh...The US voices also can say 'readback correct' unlike their english friends, who say 'redback correct'...

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

  • Author

Mine always say "redback correct", and my voices are U.S.

I love flying casually in a Cessna 172 to explore, plus I love to tie it all in with creative stories. Read about my latest flight story and blog here: http://starrfoxx-flys.blogspot.com/

Are you using Ivona?Check using their voice test, I get readback..Two is sometimes pronounced Te for some reason..Look at us nitpicking... I'm blown away by the quality of the Ivona voices....Need more... I wish they would do a static pack for pilots... That would be cool.

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

  • Author

I don't have Ivona, but would love to. It's funny that you mention us "nitpicking". Yeah, as we have said it's not perfect, but the program is amazing. I just got ProFlight Emulator Deluxe yesterday (2.14 download edition) as a late birthday gift from a relative, so I was fooling around with it. It's a great program, all the regional voices are nice, and it's 10 times better than default ATC. It's still not Vox, though. The AI detection is nice, but PFE does not control them at all. And you still have to talk with ATC with a series of keyboard commands. You're not actually "talking" to ATC, like you are with Vox. PFE will be perfect for my laptop with FS9, though! I can fool around with it there, and not have to bother with the crappy default ATC. For FSX, though, it's VoxATC all the way! Also, VoxATC is a breeze to setup and get going. PFE takes a little bit of patience, but it is a decent program if you're not looking for voice interaction. I'm curious if Microsoft will get ATC right with "Flight". I know that the developers of X-Plane 10 are trying to make ATC better.

I love flying casually in a Cessna 172 to explore, plus I love to tie it all in with creative stories. Read about my latest flight story and blog here: http://starrfoxx-flys.blogspot.com/

I think I'm about to get off-tangent here but ... I agree. I am eagerly looking forward to both products. I really wish both would design their simulators with an eye on add ons and make a truly modular system. One where you could change out the AI module without affecting the weather or ATC. Then you could get a fancier ATC program again, without affecting whatever you did with the AI. Etc, etc. Really, most mods with FSX aren't really mods but rather hacks since the API for mods is rather limiting and doesn't allow much more than what's given in the base program. XP10, at least from reading his blog, looks to be somewhat modular in design but I can't tell how deep it goes. For a small developer group, I think they're taking a good approach which is they are developing a lot of the glue and structure and letting the community fill in the pieces. I just hope the characteristics are better than current since I keep trying the demo and roll my eyes whenever the coordinated turn ball goes to the right when I make a left turn and thinks I'm fully coordinated making a 40 degree banked turn in a 172 with no rudder input. Then again, FSX makes me want to throw it in the trash and insult its grandmother every other day ;) OK, my tangent is done!

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