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Short review after 1 day of usage

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Just a note about FPS and performance: been testing it a day now, I can say one thing:I uninstalled it for now and probably going to cancel the subscription in couple of days (I'm gonna try and contact the developers but not expecting much).Reasons being:FSUIPC problematic (crashes).FSForce doesn't work.Problem with controllers (there is a fix undergoing and a workaround).Shade not working (developer contacted)....So, I will try more, but the end of the line is:The FPS performance is basically the same. There might be a FPS more or less, but it's not like it's 50% faster. Or even 20%...Fluidity? For me the same thing as with FSX... not a bit more fluid.Water? Yeah sure, it looks better than on default FSX, but REX fills that void. The question is how it's gonna look with REX for P3D...If I use the same profile in Nvidia Inspector as for FSX, I get very strangely looking menus - that includes using even the simplest 8xS. Seriously, I need more AA than simple 4x or 8x Multisampling. So dear LM, you need to:Get some performance numbers up - session to session P3D vs FSX, there must be a serious increase. Usage of modern hardware is a must (without a need to buy a 2nd GPU...).Decent startup screen (not a load into a flight), which also isn't going bad-looking with a bit of supersampling.Of the top of the head now - there are probably many other suggestions - but for now, that's it!

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Word Not Allowed, did you disable Bathymetry, and use 1024 ground textures just as in fsx ? For me, performance in P3D is significantly better.Here are a few shots, not meant to be artistic wink.png I took tonight over KSEA. All were with max aircraft traffic, max scenery complexity, Autogen one notch below max except the downtown ones with max autogen Hypnotized.gif. Of course, there are a few niggles, some of them major for me as well but well, things can only get better smile.png


KInd regards

Jean-Paul

I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4

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Wow !! Very sharp indeed with some nice fps!Thanks for sharing Jean-Paul :--)


Best regards,
David Roch

AMD Ryzen 5950X //  Asus ROG CROSSHAIR VIII EXTREME //  32Gb Corsair Vengeance DDR4 4000 MHz CL17 //  ASUS ROG Strix GeForce RTX 4090 24GB OC Edition //  2x SSD 1Tb Corsair MP600 PCI-E4 NVM //  Corsair 1600W PSU & Samsung Odyssey Arc 55" curved monitor
Thrustmaster Controllers: TCA Yoke Pack Boeing Edition + TCA Captain Pack Airbus Edition + Pendular Rudder.

 

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Word Not Allowed, did you disable Bathymetry, and use 1024 ground textures just as in fsx ? For me, performance in P3D is significantly better.Here are a few shots, not meant to be artistic wink.png I took tonight over KSEA. All were with max aircraft traffic, max scenery complexity, Autogen one notch below max except the downtown ones with max autogen Hypnotized.gif. Of course, there are a few niggles, some of them major for me as well but well, things can only get better smile.png
Yes, I disabled Bathymetry. No, I used 4096 textures. But I use 4096 in FSX too, forced (due to NGX requiring them).I measured performance with the same aircraft, unlocked FPS, KSEA, just by the feeling of an eye, I was getting 50-60fps around KSEA with both sims. I was not benchmarking. Though I could use the FSXMark11 if I installed MS 737 into P3D...I do get 30fps everywhere, with all the high settings, but I do in P3D too. I'm not after 30fps... it's about how much one is better than another.I tried 30fps locked also, and was not surprised by fluidity, as already mentioned. I also tried everything cranked up with P3D, and was still getting 30fps everywhere I tried.But remember: this is with default aircraft. Default textures. Default scenery. Default mesh. Default everything.Give me addon, NGX, REX, UTX, GEX and all that in HQ with LOD 7.5, and it's gonna be crawling, much like FSX. That is why we need hardware optimization and utilization, to make the most of it.

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Yup, I think it is important to note that P3D is running a lot more data than FSX by default, i.e. much more terrain data (ocean floors for a kick off) and much higher resolution textures. So if it matches FSX in FPS when doing that, which it does on my system (and that is with REX installed by the way), then it is indicative of being much better optimised than FSX, and if you drop those bits off P3D, it does get significantly higher FPS than FSX. Al


Alan Bradbury

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Just a note about FPS and performance: been testing it a day now, I can say one thing:I uninstalled it for now and probably going to cancel the subscription in couple of days (I'm gonna try and contact the developers but not expecting much).Reasons being:FSUIPC problematic (crashes).FSForce doesn't work.Problem with controllers (there is a fix undergoing and a workaround).Shade not working (developer contacted)....So, I will try more, but the end of the line is:The FPS performance is basically the same. There might be a FPS more or less, but it's not like it's 50% faster. Or even 20%...Fluidity? For me the same thing as with FSX... not a bit more fluid.Water? Yeah sure, it looks better than on default FSX, but REX fills that void. The question is how it's gonna look with REX for P3D...If I use the same profile in Nvidia Inspector as for FSX, I get very strangely looking menus - that includes using even the simplest 8xS. Seriously, I need more AA than simple 4x or 8x Multisampling. So dear LM, you need to:Get some performance numbers up - session to session P3D vs FSX, there must be a serious increase. Usage of modern hardware is a must (without a need to buy a 2nd GPU...).Decent startup screen (not a load into a flight), which also isn't going bad-looking with a bit of supersampling.Of the top of the head now - there are probably many other suggestions - but for now, that's it!
I'm not sure why anybody who has FSX tuned correctly and has the money invested in that tuning/addon procedure with its commensurate costs would get involved in this, unless LM intends to market this to the FSX community in some way that clearly exceeds what they already have.

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I'm not sure why anybody who has FSX tuned correctly and has the money invested in that tuning/addon procedure with its commensurate costs would get involved in this, unless LM intends to market this to the FSX community in some way that clearly exceeds what they already have.
You may not have read all that is avail here and on other forums. Most of us are not going to be throwing FSX out but with changes coming such as DX10 or DX11 then it is something to watch for the future. Best guess is Flight is not going to be much to crow about.

Sam

Prepar3D V5.3/12700K@5.1/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

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Nothwithstanding the superiority of FSX for me because of REX, SHADE and Track IR etc, Prepare3D does have a performance jump, or perhaps, I should say, it has raised the bottom end substantially, as to what the FPS might fall to when under duress. Otherwise smooth is smooth, and fast for me in both sims. However, and this is HUGE, no Prepare3D crashes or signs of instability. It needs to catch up and pass by on the FSX improvements most of us enjoy and have helped shepherd along, but give it a bit of time and I expect the visual advantages will switch from FSX to Prepar3D. Rome was not built in a day. I'm impressed with what has been accomplished by LM so far and optimistic on what is to come.. Kind regards,

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...no Prepare3D crashes or signs of instability... I have no crashes or instability with my current FSX setup. ...give it a bit of time and I expect the visual advantages will switch from FSX to Prepar3D... Maybe. ...Rome was not built in a day... FSX is already built and a grand city it is. ...I'm impressed with what has been accomplished by LM so far... I'm impressed with REX, FTX, PMDG 737 and countless other FSX developers and testers (including you Stephen) who have done some outright impossible things to/in FSX. I don't have to be optimistic about the future because I have it all now. Cheers,Mark

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...no Prepare3D crashes or signs of instability... I have no crashes or instability with my current FSX setup. ...give it a bit of time and I expect the visual advantages will switch from FSX to Prepar3D... Maybe. ...Rome was not built in a day... FSX is already built and a grand city it is. ...I'm impressed with what has been accomplished by LM so far... I'm impressed with REX, FTX, PMDG 737 and countless other FSX developers and testers (including you Stephen) who have done some outright impossible things to/in FSX. I don't have to be optimistic about the future because I have it all now. Cheers,Mark
Well if I had all that going on, I would not care about the future either. Enjoy!!

Sam

Prepar3D V5.3/12700K@5.1/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

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Well if I had all that going on, I would not care about the future either. Enjoy!!
Will do.Now if I can just get the EFB boys off their ****** and export .rte files to the PMDG 737 FMC like pretty much everyone else can currently do, I'll probably vibrate off the planet.

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I still haven't tried P3D yet, as I am awaiting my new i7 rig, but for me the choice is very simple. I'm going to run both FSX and P3D. The only reason I will keep FSX is because of all the goodies I've got working on it at present. No flying for me unless I can have TrackIR and my Saitek cockpit up and running flawlessly. Why P3D? Very simple. The Lockheed team seems dedicated and passionate about what they do, and they target professional users. Also, they have shown great initiative and interaction with their customers and potential customers. A company that keeps me updated on the progress of their development etc. keeps me very happy and excited, unlike Microsoft who goes out of their way to choke my passion for flight simming. Also Lockheed seems very welcoming of developers, which after all is the cornerstone of this hobby. Without addons I wouldn't be flying since the level of realism I require wouldn't be there. P3D is no revolution, but it is certainly many steps in the right direction.


Simmerhead - Making the virtual skies unsafe since 1987! 

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Very well said! :--)


Best regards,
David Roch

AMD Ryzen 5950X //  Asus ROG CROSSHAIR VIII EXTREME //  32Gb Corsair Vengeance DDR4 4000 MHz CL17 //  ASUS ROG Strix GeForce RTX 4090 24GB OC Edition //  2x SSD 1Tb Corsair MP600 PCI-E4 NVM //  Corsair 1600W PSU & Samsung Odyssey Arc 55" curved monitor
Thrustmaster Controllers: TCA Yoke Pack Boeing Edition + TCA Captain Pack Airbus Edition + Pendular Rudder.

 

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Seriously dude... Given the nature and scope of Lockheed Martin and it's Skunk Works Division as a company, do you really seriously believe that they of all companies would put themselves in a position for litigation if they themselves were not confident of their rights and position in regards to the ESP portion of content that they themselves had an involvement in the development of, in conjunction with Microsoft? Lockheed Martin is a "big boy" and not some fringe company trying to bang out a flight simulator any way they can to make ends meet. Since we are not and likely never will be privy to all the former and current arrangements between Lockheed Martin and Microsoft in respect to ESP, the fact that Lockheed Martin is offering it as available is good enough for myself to have confidence in my ability to use it and for them to offer it. Your issue has been brought up before in the past and Lockheed Martin has made it very clear that there is no issue with what they are doing and are getting border line peeved with the insinuation. Do you really believe Microsoft is going to sue Lockheed Martin? If so, give your head a shake. Who do you think gets the majority of contract programing and coding work for the aerospace industry? Apple? Your statement implies you know something more about the legitimacy of Prepar3d's use than Lockheed Martin it's self. Quite a feat for an outsider looking in I must say! Rather than slamming forum members for their participation in the program, why don't you go and ask the question about it's legitimacy to Lockheed Martin directly? They will gladly give you an answer, and it will not be ambiguous.


Cheers,

Cpt. Thad Wheeler

 

preview_prepar3dbarcode0.jpg?rev=0

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