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Two questions about FS scenery (landclass and autogen).

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Two questions about FS scenery:1. Is it possible to use landclass scenery designed for FS2002 in FS2004 with all features and the same accuracy? I remember early on trying to use some Pacific NW landclass in FS2004 and the scenery turned up wrong with too much urban landclass compared to what it looked like in FS2002 (and in real life). Since then I haven't tried installing any FS2002 landclasses into FS2004. Was it something specific with that scenery or some general problem with FS2002 landclass scenery?2. About autogen. I know you can edit out certain parts of the default.xml-placed autogen by simply editing the file in Notepad. But how do you remove individual vector objects (those that follow roads etc.), and is that even possible? I don't like vector objects for two reasons:1: They suffer from the same visibility distance bug as the default.xml-placed fast food houses, barns etc, so they lower framerate a great deal. Unlike those objects however, the light poles, phone poles etc. aren't even visible from the air because they are too small (too thin).2: Sometimes when flying in the middle of nowhere like northern Canada, Alaska or whatever, I see telephone poles and light poles along the roads. Not very realistic to enocunter those so far from civilisation.I would like to remove all vector objects except one type. I'd like to keep the high voltage towers since they add a bit of realism and one class of vector objects shouldn't cause any noticable framerate drops.Are the vector objects also controlled by default.xml? I would think so, because the default.xml contains GUIDs for some of those objects such as ag_TelephonePole and ag_HighPower. However, even if you delete default.xml, you still have to set TERRAIN_USE_VECTOR_OBJECTS=0 in fs9.cfg to disable those which leads me to believe that they are actually controlled from somewhere else. Any ideas?

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Some telephone poles etc, are placed randomly by the default.xml file.Most of the vector objects however are listed in the terrain.cfg file including bridges,utility lines,telephone and light poles,etc.Kurt M

OK I'll try editing them out from the terrain.cfg file. Thanks.

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All Landclass files from FS2002 should be placed in the FS9sceneryBASEScenery folder ( Here we go again). Deleting the Default.xml is not recomended as some scenery designers are using those items in thier scenery. Plus you will be missing a lot of detail in FS9.Joe W.

Hello Jimmi,Land class files cause the scenery engine to display different ground textures based on the season of the year (and the time of day) and the region of the world. In principle, there should therefore be a multitude of ground textures, a complete series for each of the regions of the world that FS covers.In the previous version of Flight Simulator, however, most, almost all, of the ground textures had not yet been created. Flight Simulator was shipped with a relatively small number of ground textures (mostly North American textures, no surprise there, and even many of those were missing) that were displayed everywhere in the world.Land class files in FS 2002 had this limitation. They could only display the ground textures that existed in the game.In the latest version of FS, many more ground textures are included (although most are still missing), so that there is a greater variety available. The result is that the appearance of the terrain will sometimes be different.If you find this a great problem, it is quite easy to modify land class. There are numerous utilities in the AvSim library that are easy to use and very effective.Best regards.Luis

do.png Hot, humid Caribbean paradise!

Landclass files, I place in their own directory and add them to the library and this has worked fien so far since they have a higher priority than the default landclass. I guess I won't bother with FS2002 landclass if they don't display all FS2004 textures.I -have- to delete the default.xml file or at least edit out 90% of it, because the framerate drop caused by those objects is just too severe at this time.http://home.swipnet.se/~w-84952/test/log.gifIf a scenery designer has used any default.xml objects it's just as well if they are not displayed at all, because having even more of those would just cause an even greater reduction of framerate.Until Microsoft or a third party developer fixes the visiblity distances of the default.xml objects my default.xml stays renamed to default.bad, unless I'm flying ultralights or C152's in which case I assign a joystick button to release accumulated autogen.

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Hello Jimmi,You misunderstand. There is no difference between an FS2002 land class file and an FS 9 land class file. They are exactly the same, no difference at all.The only difference is between the ground textures that were available in the previous version of the game and what is now available.There are many more different ground textures now than before.So, in FS 2002, land class might assign a value for, for example, mixed conifer forests. But, the mixed conifer forest ground texture was not shipped in FS 2002, so the game displayed another ground texture instead.This is what has happened to you. The person who made the land class file that you use based his assignments on the ground textures then available in FS 2002. This gave the ground an appearance that he found acceptable.Now, however, those same land class values do not display the same ground textures, but others that have appeared in FS 9. So, the ground looks different, but only in a very limited number of cases. And only where new ground textures have been made available.As I mentioned, the solution is to make a land class file yourself that you find more appropriate. Very easy to do and very quick.Best regards.Luis

do.png Hot, humid Caribbean paradise!

ho ho ho! what was it you said again? "assign a joystick button to release accumulated autogen"? i don't have my fs with me here, but i don't remember anything like that in the assignments... how do you do it? (slowly and with enormous patience, please... :))

Luis..... Could you please post a list of the Landclass tiles that are in FS9 that were not in FS2002? I have a catalog of those that I published for FS2002 and would like to up-date it.ThanksJoe W.

ehem... bump? :)have a nice day!

  • Commercial Member

Hi Joe:Russel Dirks' EZ-Landclass V2.00 (ezlc2.zip) has a list and images of the new textures. If his list is complete there are six new texture types (plus their six variants), three of which are grasslands.Cheers, Holger

Hello Joe,In fact, I had thought of making an illustrated guide to ground textures, but decided not to intrude on your domain.I use the very complete list that you and Bob put together, supplemented by the list of new land class values that Gerrish distributed.As Holger says, others have also provided addenda.Best regards.Luis

do.png Hot, humid Caribbean paradise!

Luis.... That Catalog was a spin-off of the state of Florida landclass. At the time there was no visual representation of the tiles anywhere, only verbial discriptions. I havent talked to Bob on this but I feel he will agree.You may update the Catalog as you see fit with the new tiles as long as it's freeware and is uploaded to avsim. Just give ue a little credit. ( I would like a copy)I use John cilis's Landclass Assistant. I like it better than EZ Landclass as it's easier to use. If you need help on updating the Catalog, just let me know. I do have a couple of irons in the fire right now but I think I can fit it in if needed.Joe W.

Hi Jimmy.Deleting the default.xml won't effect any other addons... that's just a placement file. The actual objects are still available in the various object library BGLs.Editing the terrain.cfg is probably the way to go to get rid of roadsigns and telephone poles on a global scale, if you still want to keep the lines of utility towers.Dick

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