Archived

This topic is now archived and is closed to further replies.

Alec

Can I use PMDG 737NGX with Fsuipc calibrated controls?

Recommended Posts

Hey GuysMy parents just returned from the US with a ThrustMaster Hotas Warthog I asked them to bring. Most amazing Joystick I have ever tried, it's incredible, all Steel, this thing is made to last for life. The con is that I think it's impossible to configure it's axis to work correctly under FS without using Fsuipc. I have disabled the internal FS controller, using the Fsuipc calibration instead, which is much better.Does PMDG737NGX need the controller to be configured inside FSX, or can I use it with Fsuipc like I do with other aircrafts? The same question goes with the Throttle.Thanks

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Congrats on your new toy - hope you enjoy it (personally, I prefer a yoke with the big birds).Although I've seen posts suggesting as you state about only using FSX for the NGX, I have all my hardware setup and calibrated with FSUIPC. I have no issues at all this way.

Share this post


Link to post
Share on other sites

I think the only "problem" with FSUIPC settings is that you can't really use the "A/T override" option since FSUIPC will always intervene, no matter what you have checked. (at least that was the case for the original release and also Hotfixes 1 and 2; 3 and 4 I don't know). I hope this will be "fixed" in the future since i really would like the option with the little blue signs indicating where your hardware throttle is set at the moment...

Share this post


Link to post
Share on other sites

I'm sure happy to read all your reponses! Thanks guys, it is an amazing Joystick, I know it's not the best with the big birds, but the same level of quality this joystick has can't be bought for less than a thousand dollars for a Yoke, and I'm not willing to go that far. Yet. Next on my list are pedals.Take care!

Share this post


Link to post
Share on other sites

I use my Warthog throttle and stick directly with FSX without any problems. I use FSUIPC to assign the button commands but all axis calibration is done through Windows 7. Works fine, no issues.

Share this post


Link to post
Share on other sites
I think the only "problem" with FSUIPC settings is that you can't really use the "A/T override" option since FSUIPC will always intervene, no matter what you have checked. (at least that was the case for the original release and also Hotfixes 1 and 2; 3 and 4 I don't know). I hope this will be "fixed" in the future since i really would like the option with the little blue signs indicating where your hardware throttle is set at the moment...
The problem doesn't exist if you do NOT "process" the throttle axis in FSUIPC. You just need to assign them.

Share this post


Link to post
Share on other sites
The problem doesn't exist if you do NOT "process" the throttle axis in FSUIPC. You just need to assign them.
I was just about to write the same thing. I recently switched to set all axis except for the throttle in FSUIPC instead of inside FSX and to me this has been a MAJOR improvement! The "feel" is way better when hand flying and finally I got the toe brakes to work the way they are supposed to and I can now taxi almost at idle, that I could never before.

Share this post


Link to post
Share on other sites
The problem doesn't exist if you do NOT "process" the throttle axis in FSUIPC. You just need to assign them.
Thanks, i didn't know that but i sure will try.

Share this post


Link to post
Share on other sites

Hi

 

It seams that the pmdg737ngx is working with fsuipc!? Can you confirm that, see bellow for my reason to ask:

I like to built a motorized throttle and yoke for the aircraft so i have to know if I can make all the program through fsuipc!

 

Can you also tell if there is supporting for the aircraft through: prosim737 or project magenta or if there is some software how work with this aircraft, like the way as pm or prosim737 do?

 

Best Fredrik

Share this post


Link to post
Share on other sites

I too use FSUIPC for all axis and buttons. Aileron, Elevator, and Rudder axis are "processed" to have a lower sensivity at small deviations.

 

Throttles aren't processed and work fine with A/T. However, brakes are also processed and seem to prevend autobrake from working correctly. I think I've even read this in the NGX manual.

Share this post


Link to post
Share on other sites

Hi

 

It sound really good :) :)

 

What abot prosim737 etc. etc?

 

Best Fredrik

Share this post


Link to post
Share on other sites

Hi

 

It sound really good :) :)

 

What abot prosim737 etc. etc?

 

Best Fredrik

 

No and don't see that happening.

Share this post


Link to post
Share on other sites

Hi

 

I, for the physical screens (Outbound, Inbound and Engine), will use the 2D frame of the display!

 

Ex: You click at the Outbound display in the Vcockpit and get up the 2D diskplay of the VC display. I will use this 2D frame for the physical screens for my owm MIP!

 

Do you understand?

 

Best Fredrik

Share this post


Link to post
Share on other sites

I am going to move all my controls to FSUIPC (with the exception of the throttle) tonight. I had recently listened to the latest FSBreak podcast, and it in it Chris Palmer, author of the Angle of Attack NGX training, pretty much promoted using FSUIPC for axis controls (despite the warnings not to by PMDG initially at release) because there is better fluidity of response in the controls.

 

Until I got the NGX, I had always used FSUIPC for all controls, and was disappointed by PMDG's stance on using FSX for control. I am happy to hear of other's positive reports. Actually, all this time I had the spoiler and landing gear assigned though FSUIPC with two of the three levers on the top of my Ch Products yoke, and they behaved perfectly. But I believe I did read somewhere that the throttle should be assigned to FSX because supposedly the NGX intercepts FSX's throttle commands and processes it in a special way (think of the NGX's various levels of idle: flight, approach, ground).

Share this post


Link to post
Share on other sites

Untill recent updates of FSUIPC, there was an issue when using the slope function in FSUIPC Joystick calibration, where FSUIPC would put out very incorrect values at max deflections.

 

This affected all Aircraft, but had some additionally bad effects on the 737NGX

 

This has now been corrected in more recent versions of FSUIPC. (4.80 onwards)

 

BUG Correction: Version 4.80 (February 2012)

(12) Two problems are fixed which caused incorrect output values to be provided for non-linear slopes in the negative parts of the axis range.

Share this post


Link to post
Share on other sites