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UDP Packet flooding in Multiplayer

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Unfortunatly, the T210 has a UDP Packet flooding issue, associated with the Transponder, which not only floods Multiplayer, causing COMMS issues, and disconnections, but also degrades Free Flight Performance.Hopefully, it can be easily corrected in a future update.The first time the Transponder code is changed, it starts to flood thet updated code, at a rate of 18 times a second.Ideally, before sending out a new code update, it should check that the new code is not the same as the current code, and if it is the same, realize that it should not send out the new code, because it is the same as it was before. This is a very basic, and important Gauge programming design rule -- do not send a Key Event to update a variable, if the variable is already set to the update value.

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Do the Carenado Developers READ this forum, and/or take any notice of the issues raised ???

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