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Dual monitor system - a frame rate paradox

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Hi all,I am in the middle of an upgarde of my system. As first step I added a second monitor. While making the change I found out that oposite to my expectations the frame rate did not drop after installing the second monitor, but actually IMPROVED by about 30%.The new setup is as follows;Monitor #1 - 19", is connected to the motherboard.Monitor #2 - 17", is connected to the video card.The 19" monitor is for VC views - operated with Active Camera.The 17" monitor is for the panel (guages), GPS, radio stack, etc.I asked a number of my hobby pals how they explain this paradox. Most of them say that since FS2004 (and FS2002 too) is basically utilizing the CPU (which is the bottle neck) and less on the video card, there is always enough capacity in the video card buffer to support the second monitor. Therefor the added frame rate.If this is true than why go on an expensive video card as an upgrade? lets first try adding a second non expensive monitor with the benefit of seperating cockpit view from instruments.Wish to know what is your opinion guys (and gals).My current system (before the comming upgrade)Gigabyte Socket A Motherboard GA-7VTX-H, VIA KT266A AGP setAMD Athlon XP 2400+ Processor (2 GHz)768 MB DDR MemoryAsus GeForce FX 5200 - 128 MB video cardMaxtor 40 GB 7200 HDDMaxtor 120 GB 7200 HDDHercules Fortissimo III sound cardHave funSeev

SeevI've never noticed a framerate change running dual monitors from either a dual head vid card or two seperate cards. But if it works for you I'm sure it will work for some others too.David

Hmmm ... I don't believe that the CPU is the bottleneck with real word weather ...You're saying that the VC monitor is connected to your mainboard? isn't the mobo's card slower than you Geforce?Also, it could be that performance improves due to the nature of the rendered scenes. For example, on my system fps can drop significantly when I'm in the 2d cockpit as opposed to the external view. Maybe splitting up the 3d graphics/panels can relieve the graphics engine somewhat, for whatever reasons (using 2 graphics chips, for example ;))-Daniel

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