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dva51

Autogen/Annotator questions

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Hi to everybodysmile.pngwe're, working on a new Como lake scenery, with photoreal multi-seasonal textureswink.png ; I added first some objects/buildings GMax made and, then, we're filling the area using SDK Annotator. As the Autogen result, closed to the placed objects, nothing is done Waiting.gif : I'm assuming the scenery objects "push-down" the autogen. It is right? Thinking.gifAnd more: in some areas, without any scenery object, we put Autogen trees, following the annotator procedures (Proprieties, Vegetation, Custom Vegetation, Veg Class 1&2 defined with min/max height, Relative Density on half, Overall Density to 100); after the agn saving the scenery shows only few trees Thinking.gif : it is possible and how to do for increasing their density? Confused.gifStar.gif thanks in advance for any helpAldo

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As the Autogen result, closed to the placed objects, nothing is done Waiting.gif :
Use <NoAutogenSuppresion/>. in your object placement xml.

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Use <NoAutogenSuppresion/>. in your object placement xml.
smile.png Thank you first for your prompt suggestionBut, as I'm non a deep specialist, where can I find the "object placement.xml"?Thanks in advanceAldo

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Use <NoAutogenSuppresion/>. in your object placement xml.
I think that Aldo is using FS2004, which doesn't allow for these placement tags.Aldo -- yes, placing objects will suppress autogen, certainly a lot easier to get around in FSX:) Some autogen classes are denser than others, one solution is to add a large number of very small vegetation boxes.

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I think that Aldo is using FS2004, which doesn't allow for these placement tags.Aldo -- yes, placing objects will suppress autogen, certainly a lot easier to get around in FSX:) Some autogen classes are denser than others, one solution is to add a large number of very small vegetation boxes.
yes Toprob, FS9in fact I found a discussion on matter in other forum, but concerning FSxquote ...........................................to remove the autogen suppression you get from placing objects here is a small guide:when you have finished your AGN and object placement..use BGL2XML to open up your Instant-scenery or microsoft-objectplacement-tool placement BGL and save-as a XML to your desktopthen open the XML with Notepad, and press edit >> replacein the "find what" box enter imageComplexity="NORMAL">in the "replace with" enter imageComplexity="NORMAL"> <NoAutogenSuppression/>press "replace all"then drag your newly modified XML into the BGL compiler SDK folder C:Program FilesMicrosoft GamesMicrosoft Flight Simulator X SDKSDKEnvironment KitBGL Compiler SDKthen drop the XML on to the BGL Comp iconand now if you did it all correctly you will have a new placement BGL free of autogen suppression ...................................................................................................................I tryed that, but it does not run.Tanking If some body can suggest me an other way, if any I'll repair the "holes" with GenericBuilding system.Aldo

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... autogen/annotator ..........
hi allthanking GHD and Toprob for the previous reply,I come back to Annotator asking to specialists for suggestion as follows.As me and some friends are starting new projects (Como lake), I found an othersimmer (at the beginning) that likes to join the group for autogen matter.After autogen intallation (autogen_sdk_setup.exe, placed under FS9 in a created folder),we created/saved an .agn test. (annotator's operation regular). Then we started FS9but anything appeared in that area ??!. I repeated the procedure at home (my FS9/PC)and the scenery runs correctly ... avoiding the wellknown "suppressions" closed to the pleced objects.I/we thanks very much in advance the friends that will help us for the solution.http://dl.dropbox.co...221323100Su.bmphttp://dl.dropbox.co...221323100an.agnbyeAldoPS: FS9 autogen setting 100%

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Ultimate Terrain lights will suppress autogen. Is UT installed on the one machine and not on the other?Jim

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