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etheris

My thoughts on FLIGHT's real target market.

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I tend to be long winded but I'll make this one short and to the point. I will also preface this with stating that this is simply my own views, opinions and perspectives on the matter.Microsoft seems to have made a significant departure to the traditional Flight Simulation franchise. Two of the more salient changes that immediately comes to my mind is the fact that the base package (again in my view basically a DEMO) of FLIGHT will be FREE DOWNLOAD for everyone. Second, it seems almost certain that there will be no freely distributed open "SDK" for third party developers to use or even for the freeware community to publish at no cost. Third, Games for Windows LIVE will be an integrated and manditory system for those that wish for anything more than just the default island of Hawaii and the ICON A5 plane. Microsoft has stated that in order to get the second "free" aircraft, one must sign in with gamertag online... so it is safe to assume that any DLC purchases will also require Windows Live ID/etc...Microsoft, like any other corporation out there, is here to make money. As a corporation its sole obligation is to the stockholders and shareholders. So it is also logical to conclude that Microsoft's departure with FLIGHT was done with the intention of maximizing the monetary aspect of the game.I believe the reason they are giving the base package for free (essentially a free DEMO) and splitting FLIGHT into piece meal components with microtransactions and DLC... is because they probably project the vast majority of casual gamers will only purchase a few DLC that combined actually cost LESS than a full FLIGHT game would be...Think of it like a pyramid. The very elite simmers that spend thousands of $$$ represent probably tiny fraction of one percent of the entire possible audience base. Microsoft is actually trying to WIDEN its total audience reach by giving the Flight out for free and doing the DLC approach. The difference between this approach and a DEMO is that a DEMO is FREE but for anything more you would still have to pay "full price".... With this move, MS is likely targeting the people that WOULD be interested enough to download the DEMO but WOULD NOT go out and pay $65 for the full game. MS would only do this if it reasonably believed that this segment of the audience (those that will just purchase one or two extra planes, spend like 15-20 bucks instead of 65 bucks before getting bored) far outnumber those that would purchase the "full game" or those that are hardcore simmings, far outnumber both in terms of total users and total revenues/profit....So following this reasoning, one might draw the conclusion that MS true target audience is actually the most casual of the casual gamers... basically the bottom of the barrel and lowest common denominator...Thus this is the reason why MS can afford to spurn the hard core simming community and developers like PMDG, LEVEL-D, Orbx, etc... Because MS true target audience (those casual casual gamers that spend LESS than the price of a full game) don't really care about complicated 737NGX or the likes thereof...So I suspect that MS will simply make its own addons, and there will actually NOT be that much of a variety... for couple reasons... because their target market is the lowest rung of the pyramid scheme.... all MS has to do is hit the most saliently mass appeal aircrafts first. (ICON A5 being one of them already!) and provide the low hanging fruit.... In fact providing too much selelction is a bad thing, it lowers the ROI per aircraft/addon/dlc and it confuses the casual casual gamers.... MS knows that its true target audience is only going to spend like under $20 total for/on FLIGHT and probably download three or four of the most popular, fun, mass appeal aircraft... so it is not benefitical for MS to create every aircraft under the sun...This also translates into the following: only major cities will ever be created. Think, Tokyo, Las Vegas, NYC, etc.... all the everything in between will not be touched....Effectively, FLIGHT seems to be a crippled, handicapped game that would never become a viable platform for the real simming community.

Edited by etheris

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Odd as it may seem, with only a couple of exceptions, that was as cogent a summary of what Microsoft's master plan might turn out to be that I've read yet.The two exceptions are:

  1. SDK: We simply do not know yet as Microsoft themselves have not said yea or nea yet. Until it's on their official website, it's hearsea.
  2. Target Audience: It would only require some additional, non-scenery and non-aircraft downloadble modules to add the missing functions a "serious simmer" will require. We don't know yet what the DLC might be.


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+1I agreed with everything you say, except one part, which while it may be true, I cannot AGREE with.

Microsoft, like any other corporation out there, is here to make money. As a corporation its sole obligation is to the stockholders and shareholders. So it is also logical to conclude that Microsoft's departure with FLIGHT was done with the intention of maximizing the monetary aspect of the game.
What a sad world this has become, when the only goal that a large Corporation has, is to make money, for a few, selected FORTUNATE people, who are the Shareholders.Whatever happened to the ideals of giving something back to the world.In the past, this would seem to be one major benefit of MS Flight Simulator. While it may not have been the post profitable product that MS produced over the year in terms of "Money for Shareholders", it certainly touch the lives of so many , and gave positive benefit to so many.How may current Real world Private and Professional pilots can trace their initial interest, back to their being inspired by MS Flight Simulator. etc ec ...When life becomes just all about MONEY, and the greed to accumulate more of it than others, then maybe this is one reason why the world now finds itself in the sad state it is today. Edited by FSMP

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+1 to the OP.I think it is safe to assume that until MS Flight is released we don’t really know how it will turn out – good or bad.My thoughts on this is that I am going to wait for at least a year after release before I decide whether I want to spend money or not on the DLC. In the meantime Orbx, PMDG and other 3rd party developers have great products planned for this year and this is what I would prefer to spend my money on.By waiting for at least a year (maybe more) after MS Flight is released it will give me a much better idea on where this game is going and whether it will turn into a Flight Simulator I would be interested in. That doesn't mean of course I won't try the demo out of curiosity if comments in the forums appear favourable.

Edited by Marith

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Even PMDG CEO said that once again, the Marketing department at MS won the "battle of demands".
Well, if the CEO of PMDG say that, it HAS to be true !!! :( :( I'm totally convinvced now :(

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I saw on the Microsoft or Microsoft at CES website mention of a new comercial SDK (don't remember for what, wasn't really paying attention) is going to be released in February 2012.This might be the SDK needed for games that run on Windows Live, and hence Flight, or something completely un-related. So it could be on its way, you never know.

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I agree with the points you make OP, especially about the targeted audience. More than likely, MS hopes they can wrangle enough "low-hanging-fruit" who initially use Flight to boost their Live Experience Points for other games, then have them locked-in for paid DLC down the road.The current scope, direction, and implementaion does seem incredibly near-sighted (this approach is usually associated with Wal-Mart bin games or Flash games for Webkins...), but we'll have to wait and see if there is "scalibility" in both the game and the MS product team.

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+1I agreed with everything you say, except one part, which while it may be true, I cannot AGREE with.What a sad world this has become, when the only goal that a large Corporation has, is to make money, for a few, selected FORTUNATE people, who are the Shareholders.Whatever happened to the ideals of giving something back to the world.In the past, this would seem to be one major benefit of MS Flight Simulator.While it may not have been the post profitable product that MS produced over the year in terms of "Money for Shareholders", it certainly touch the lives of so many , and gave positive benefit to so many.How may current Real world Private and Professional pilots can trace their initial interest, back to their being inspired by MS Flight Simulator.etc ec ...When life becomes just all about MONEY, and the greed to accumulate more of it than others, then maybe this is one reason why the world now finds itself in the sad state it is today.
Oh my... Welcome to the real world. "What a sad world this has become" should be "What a sad world this has been for ages" and "When life becomes just all about MONEY" should be "Because life is just all about MONEY" the world has been in a sad state for ages...MS Never made FS to please us. Heck, even one of the biggest and most popular FSX addon devs shouted out loud not long ago he is not here to please his customers, for which he had names you wouldn't expect on a public forum. Time to wake up, I am afraid.Mind you, I do agree it's sad... Edited by J van E

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The target audience for what is being marked at right now at CES and in many of the promotional videos are the gamers. They have to get gamers interested in Flight, in order to meet their goal in attracting a broader user base.Flight already has the attention of flight simmers.

Edited by Arwen

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I think the problem is we were mostly all hoping that FLIGHT would have scalability. A sort of "all things to all people". I don't think most of us would really care that much how dumbed down the GUI interface was or how much arcade missions was injected into FLIGHT so as long as the customizations, the free SDK, the accurate weather, flight dynamics, physics engine, etc were all there and FLIGHT could be scaled up to be the simming platform that the community had hoped that it was. It does not look to be that way.
I believe that Flight does have this scaleability. Some will be in the free core (enabled through options) and some of the more advanced features, like ATC, might come in the form of DLC.
Whether or not MS has several other "regions" already created for DLC is not the point. Fact is, the earth in the FLIGHT universe will be heavily fragmented and most of the vast 99% of it will not be rendered or created anytime soon. Is MS going to develop all the landclass, terrain, textures etc themselves? Because if MS is going to start with Hawaii and then piecewise piece meal other regions to other developers like Orbx and such, its going to be a mess... It will be like how Google Earth looks like today from up high.... very fragmented and ugly...
Didn't MS (the Aces team) "develop all the landclass, terrain, textures etc" for FSX themselves? And aren't many of us using FXS with scenery addons (and aircraft, and other features) that were made by a number of different 3rd party developers?
WIth the LOCKED down aspect of FLIGHT, freeware will be impossible. Communities like AVSIM will cease to strive. Freeware developers will have nothing to do. Just to name one thing off the top of my head, FSRecorder will not be able to make it into FLIGHT.... Without FSRecorder and other neat utilities, FLIGHT becomes increasingly useless. Also, how will VATSIM work in all of this? With this move FLIGHT will elminate the real simming community to create in its place a casual game for windows live or xbox360 live gamertag community that does not care about virtual aviation.
That is not necessarily true. Some freeware might work with Flight. It just may take a while to figure out how to add it.

~ Arwen ~

 

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That is not necessarily true. Some freeware might work with Flight. It just may take a while to figure out how to add it.
It is hard enough to make something for FSX using the SDK. It will be nearly impossible to do so for Flight without it especially if MS goes after freeware as zealously as they are going after info about the beta.

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Addon mods are made for other games, when no SDK has been released. It can be done, with the right tools (which will have to be developed . . . which could happen),


~ Arwen ~

 

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You're projecting. Right now Flight is a PC-only game. It is not a console game. I doubt the the 360 could even run it. Where would all the DLC go?


~ Arwen ~

 

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Because Flight is not Cyrsis. And it relies on DLC (which is going to require a LOT of hard drive space).

Edited by Arwen

~ Arwen ~

 

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I think the problem is we were mostly all hoping that FLIGHT would have scalability. A sort of "all things to all people". I don't think most of us would really care that much how dumbed down the GUI interface was or how much arcade missions was injected into FLIGHT so as long as the customizations, the free SDK, the accurate weather, flight dynamics, physics engine, etc were all there and FLIGHT could be scaled up to be the simming platform that the community had hoped that it was. It does not look to be that way.Whether or not MS has several other "regions" already created for DLC is not the point. Fact is, the earth in the FLIGHT universe will be heavily fragmented and most of the vast 99% of it will not be rendered or created anytime soon. Is MS going to develop all the landclass, terrain, textures etc themselves? Because if MS is going to start with Hawaii and then piecewise piece meal other regions to other developers like Orbx and such, its going to be a mess... It will be like how Google Earth looks like today from up high.... very fragmented and ugly...WIth the LOCKED down aspect of FLIGHT, freeware will be impossible. Communities like AVSIM will cease to strive. Freeware developers will have nothing to do. Just to name one thing off the top of my head, FSRecorder will not be able to make it into FLIGHT.... Without FSRecorder and other neat utilities, FLIGHT becomes increasingly useless. Also, how will VATSIM work in all of this? With this move FLIGHT will elminate the real simming community to create in its place a casual game for windows live or xbox360 live gamertag community that does not care about virtual aviation.The broad appeal might work for the broad market, but MS will NEVER be able to squeeze more profits off the hard core simmers by using this approach, if anything it will just turn them away and make them seek out other alternatives. If MS truly wanted to milk the hard core segment, they would not be doing all these things to close and locked down FLIGHT...What is wrong with attracting a larger base while still releasing a free SDK for those of the dev and simmers that don't want in on the games for windoze live nonsense? It almost seems like with this move MS is purposefully stabbing the hard core community in the back out of spite.
First off Kudos to the original poster. A well thought out piece. Now as far as the above statement I truly feel with the firing of Aces the understanding by a development team of what Flight Simulator has been about over all these years has been forever lost. Flight is under a team of people who specialize in general games. The look and feel of the menu in Flight suggests that and is nothing like the traditional makeup of Flight Simulator (this is a gaming team). With both post we may be giving this new development team far too much credit in the 'thinking' department. I don't believe they thought all this out like what you describe. Their trying to do the cookie cutter approach, one size fits all marketing tactic for all their titles. They don't view Flight Simulator as a unique creature, it's just another game that needs to be controlled. The new team has no history with the FS community, they tried at first but found it too much work, it was much easier to crawl back into normalcy of other titles and make/market Flight like Halo with the same limited restrictions. They want Flight to operate on the same network platform as any of their other games.Bottom line is Aces is gone and the new team whoever they are are just trying to get something out without any real reference and years of relationship building. There's no real advancement over FSX in Flight that Orbix couldn't have done and performance is yet to be seen. This team was too lazy or didn’t have the manpower of the Aces team to develop the whole world so they made it easy on themselves and did one island. The more complicated reasoning is a long shot to give this team credit for... I wouldn't be surprised if the flight models in Flight are total crap. Flight I believe needed to get done alongside however many other XBOX titles this year (or whenever the planned release cycle is). I picture all this stuff being developed on the same small table (not really but you get the point) in Redmond on a fraction of the level Aces had who released more titles than just Flight Simulator. Edited by Dillon

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