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anthony_d

X Plane Real Weather Turbulence

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I just went into XPX and tested that.I switched the engine off as noted and starting at a direct xwind of 20kts it was rock solid, went up to 30 kts still not moving. Finally at 40kts it started to slowly blow the aircraft around at the tail. This was in 10.03rc2. That is a little different from your results. What was it you said " turning around on it's axis in a 12 mph wind". Hmmm[edit]Just went back and ran the test again. At a 40kt wind it weather vaned into the wind then stopped moving with the brakes holding it.
Funny. This seems to be a problem that a lot of people have, but which doesn't exist because you don't have it. Nevertheless its announced to get a fix in the next beta.Hmmm

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Don't be such a child. The world's problems have nothing to do with your trolling or the Flight Sim community in general. Xplane vs FSX is a First world problem, in the same way "I can't hear my tv when I eat chips because they crunch loud in my mouth" is a problem.Get off your moral high horse, you're not any smarter or more intelligent then any of the people posting on here today.
Sir, Being arrogant doesn't really make you smarter either.Please behave yourself if you wish to stay with us.Thx!

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It's not arrogance. I'm not claiming I'm better, I'm saying that he's got an inflated sense of self worth. Also, maybe you should consider that he's trolling the Xplane forums looking for a rise, instead of accusing me of needing to 'behave.'Feel free to PM me if you wish to continue this conversational path.

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Andydigital has in the past offered some good tips and advice. I've seen several posts that was very complimentery.Wish they would put a speel checker back on this forum. I might not look so dumb then. :(

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CRFI models, and the new Activesky for XPLANE should address these issues.
I find it interesting how some X-Plane devotees take pride in the fact that their simulator of choice undergoes continual development and improvements, but then turn around and anticipate that a long-standing issue with flight characteristics in turbulence should or will be handled by a 3rd party addon developer.I take this to mean that X-Plane is no better than FSX in that users will need to depend on 3rd parties to correct errors and finish the product?X-Plane advertises itself as a higher standard in flight dynamics and simulation. I don't see the harm in holding their feet to the fire as it relates to that claim... but if they do want to crack into the less scientific flightsim market and go after the hobbyists and enthusiasts like me (aka: current FSX customers), they will need to make concessions to at least keep the simulator enjoyable, regardless of what the blade element math results in.
Wish they would put a speel checker back on this forum. I might not look so dumb then.
wb5okj, if you use Firefox, check this thread I put up in the help area - I was vexed by the same issues until I did some Googling and found a workable solution.-Greg

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I do, (use Firefox), I did, and it works well. Many thanks Greg. A simple solution, which makes it an elegant solution. :(

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Sorry I had image loading turned off in my browser. I just had a look.

hint hint Jason, look at my signature and thank you for the witty and insightful retort.

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Did you read my post properly. It's already been fixed (if it was an issue with the f33 in the first place). XPX10.03rc2. Check what surface you got the AC parked on. (we are talking about the f33?)

Funny. This seems to be a problem that a lot of people have, but which doesn't exist because you don't have it. Nevertheless its announced to get a fix in the next beta.Hmmm

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I just tried a couple of flights with the 10.04 Beta 1, and there doesn't appear to be any improvement to the turbulence problem. Both flights were with very nice payware aircraft and ended in "over g" situations, and the weather was nowhere near bad enough to have created these issues. There needs to be some way to tame this turbulence down when using real weather. I was watching the weather data (data output), and the turbulence was jumping erratically all over the place, .05 to .3+, and when it got that high it would kick out the aircrafts AP, and within seconds the "over g" box appears and the flight was over. It wasn't like the aircraft went into a steep dive, it just said over g and that was the end.If the "real world" turbulence was anything like what we have in XPX right now, the whole aviation industry would be shutdown. You wouldn't be able to fly in anything but near perfect weather. Please tame down the turbulence.Glen

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Let me lead off by saying I am not suggesting this to stop people from complaining about this here on the forums - it is important that potential customers see the shortcomings of a product and understand what's going on. But, without formally submitted bug reports, Laminar Research can and probably will simply ignore forum chatter about this issue and not spend any time trying to fix it.Submit a bug report here regarding the over-active turbulence (*and any other issue you wish to have addressed in XP10) . If everyone who has had an issue with it submits a report, maybe... just maybe... they'll take action. Don't expect your friend or neighbor to submit one for you... do it yourself. Strength in numbers. Better to report the issue and draw that much more attention to it than our discussions here.Again - not trying to deflect the conversation away from here, but imploring people to submit bug reports.-Greg

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Greg, maybe we should have a "Occupy Xplane" demonstration. Think anyone would notice? :smile:Gleneidt:Bug report filed.

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Greg, maybe we should have a "Occupy Xplane" demonstration. Think anyone would notice?
"We are the 99 percent"? :(

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is a WindShear demonstration on a Level D Sim. And that's what we get almost always when flying in X-Plane with real weather. What's considered a dangerous situation in real life is just routine in X-Plane!

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Being new to X-Plane, I somewhat foolishly turned on real weather. I was flying the Carenado Bonanza, at around 2000ft, on a route that I've flown many times RW. The winds were around 20kts according to xp. Looking out the window at home, conditions were what I'd describe as 'a bit choppy, but flyable'. Ie, you'd be bounced around a bit and probably want to grab hold of the coming from time to time, but you'd be unlikely to hit your head on the roof. Pitch roll & yaw probably no more than 20 degrees in the warrior. The bonanza, being heavier, I'd expect less.Within seconds of turning on real weather, I'd done a wingover!What I was experiencing was turbulence severe enough to endanger the safety if the aircraft. If Laminar think that is realistic to RW, I can recommend some aviation met courses...

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I sent LR a bug report about this. If everyone does the same, I think they will reconsider this

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I just tried a couple of flights with the 10.04 Beta 1, and there doesn't appear to be any improvement to the turbulence problem. Both flights were with very nice payware aircraft and ended in "over g" situations, and the weather was nowhere near bad enough to have created these issues. There needs to be some way to tame this turbulence down when using real weather. I was watching the weather data (data output), and the turbulence was jumping erratically all over the place, .05 to .3+, and when it got that high it would kick out the aircrafts AP, and within seconds the "over g" box appears and the flight was over. It wasn't like the aircraft went into a steep dive, it just said over g and that was the end.If the "real world" turbulence was anything like what we have in XPX right now, the whole aviation industry would be shutdown. You wouldn't be able to fly in anything but near perfect weather. Please tame down the turbulence.Glen
I sure would like to be able to download the real weather, and keep the cloud and visibility settings, then move to a "modify" option, so I could manually set turbulence and wind as needed. Flying the Aleutian islands with real wx so far in XPX has been nearly impossible, given the turbulence issues.Could such a "workaround"/"option" be possible...i.e, let me keep the clouds and vis, but ignore wind and turb via a button option?Edit: sent a bug report with suggested workarounds :)BillKGYH

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Edit: sent a bug report with suggested workarounds :)
Good man Bill, this "problem" needs to addressed, before a lot of other things, as far as I'm concerned. What do the other problems matter, if you can't fly to begin with.Glen

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It's a start, from a thread over at the "org".

I received many bug reports about turbulence this week. Austin responded by making some tweaks which will be in the future 10.04Beta2. When it's released it should be a step in the right direction though I haven't had a chance to try it myself.
http://forums.x-plane.org/index.php?showtopic=56826Glen

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It would be useful also that if having downloaded the weather you go back to same weather world coverage and it maintains the downloaded weather. At least if it did that you could then manually turn the turbulence down.Actually thinking about it, maybe it would be better to have that option anyway even after the turbulence issues are fixed.

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and it was like that 1/2 a decade ago in FSX.
Actually, it wasn't and isn't. Real world weather in FSX is not adjustable.

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