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Mike_CFII_MEL

Ultimate Terrain and Ground Environment X

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Hi,OK, I'm ready to take the next step. But for the life of me, I do not remember what gets installed first, Ultimate Terrain or Ground Environment X. If I remember correctly UT comes before GEX, anyone remember the order?.Man I hate getting old, my memory is not what it use to be. I think it was all the studying for my Extra Ham Radio License that put my brain into overload.Thanks

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UTX first. When you install GEX it give you the option to select if you already have UTX installed, Then you pick that option.I often forget too, so dont worry yout not alone. were all getting older.. :sad:Rob

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If you can successfully install both into P3D, please let me know. I'm getting a new machine and plan on installing P3D, but not FSX. In fact, I've never had FSX, so I'm relying on first hand information about what will work with P3D (without doing a lot of tinkering) and what won't.Thanks.

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If I remember correctly, I was not able to install UTX directly to P3D. the instraller insits on installing to FSX only. I suppose there is a way to install it directly by messing with the registry, but I was reluctant to go that route. I ended up re-installing FSX and installing UTX & GEX normally. Then copying all the files in the SceneryworldScenery directory (I hope I got the names right), to the same directory in Prepar3d and overwrote everything.When I loaded up P3d, all the roads and scenery textures from UTX were there. Im not sure if this is the best way, but it worked for me.Rob

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If I remember correctly, I was not able to install UTX directly to P3D. the instraller insits on installing to FSX only. I suppose there is a way to install it directly by messing with the registry, but I was reluctant to go that route. I ended up re-installing FSX and installing UTX & GEX normally. Then copying all the files in the SceneryworldScenery directory (I hope I got the names right), to the same directory in Prepar3d and overwrote everything.When I loaded up P3d, all the roads and scenery textures from UTX were there. Im not sure if this is the best way, but it worked for me.Rob
Have you contacted the devs @ flight1 about a port to P3D?

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Have you contacted the devs @ flight1 about a port to P3D?
No I haven't, I will do so now and see what they say. Im really not sure what flight1's stance is on Prepar3d. I thought I remeber a thread on Lockheeds forum from the head guy at Flight 1 saying their products are not to be ported to P3d. However I gust spent the last half hour looking for it, but can not find it. It might be burried or I could be mistaken. I guess its time to find out.Rob

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I understood that they had righteously declared that they would have nothing to do with P3D until it truly declared itself a general entertainment publication. Which with the little I know about the terms of sale by MS to LM would seem to be a no-go.It also appears, without knowing the internal machinations of the web and game publishing industry another way of saying no way.This is a pity, because I have invested a great deal in Flight 1 retail offerings, and I would not want to exercise a retaliatory act of 'principal".

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I understood that they had righteously declared that they would have nothing to do with P3D until it truly declared itself a general entertainment publication. Which with the little I know about the terms of sale by MS to LM would seem to be a no-go.It also appears, without knowing the internal machinations of the web and game publishing industry another way of saying no way.This is a pity, because I have invested a great deal in Flight 1 retail offerings, and I would not want to exercise a retaliatory act of 'principal".
Yes, I too have a lot of Flight1 products and prefer dealing with them because of their return policy. Most of my flight purchases are planes, but I do have UTX and GEX. To be honest, I use a lot of Megascenrery too, so I dont see GEX and UTX that much. However, when I do fly outside those areas, it doesnt look as good without GEX & UTX. moving over the files from the scenery/ world/ texture directory of fsx, to the same directory in prepar3d, resolved that. Now I see both GEX and UTX in P3d. This may or may not be against Flight 1's EULA. So if your not comfortable with that, then dont do it. I sent them an email asking for clarification, but so far did not hear back.Also I incorectly said in an above post to copy the files from the FSX scenery /world/ scenery and I should have said Scenery/ world/ Texture.Rob

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Hi,Well, I have an empty FSX folder/sub folders that I use to install items that require FSX. The only files I have in FSX are in the main directory, all other sub folders are empty. UTX and/or GEX use the following folders.FSX/TEXTUREandFSX/SCENERY/WORLD/TEXTUREThe only other edit I had to do is add all the UTX scenery folders into P3D's scenery.cfg file.

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Thanks mike, I forgot about the scenery config stuff.I got an email response from Flight 1 when I inquired about UTX @ GEX being made P3d aware. They said "there are no plans at this time". Rob

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"there are no plans at this time".
Which is senseless.. - They could rake in extra cash with a very simple port.

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Yea, I agree, but I guess they have their reasons, and I can respect that. I have a feeling they will embrace prepar3d at some point in the future when there are more P3d users and it fits their business model.Rob

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Which is senseless.. - They could rake in extra cash with a very simple port.
I wouldn't call it senseless but wise. Imagine you port everything to P3D and customers pay money to use the addons in P3D and suddenly LM changes something that breaks compatibility...? LM clearly stated they won't hold back on changing and adding things just for compatibility sake. P3D had an unsure future when it comes to hobbyists and I think therefore it is wise to hold back a little...

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There are a few fairly specific reasons we do not support Prepar3d. First, it is a priority/numbers game. Other projects take priority over something that will appeal the a great minority of entertainment users (P3D). Yes, it may seem like many are using it here. If 100 folks here are using P3D, then to crack things open, rebuild products, setups, new support twists, etc, for a product (P3D), whos entertainment use is not even condoned by the originator, does not really make a ton of business sense (as J van E alludes to). That does not mean we are happy to abandon customers, but the mechanics of the situation does not work out.Secondly, and it is important for folks to realize, that we hope P3D succeeds in the professional ranks, where it is legally licened to be used. That is of course an area we have looked at and participated in for quite some time now. It does not really help our relationship with Lockheed Martin if we push against the grain in that regard.P3D is not FS11.... and FSX can likely be around for years to come. So it is not any conspiracy, abandonment of customers, etc. It is indeed pretty cut and dry, and the above somewhat outlines it.

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And expounding on what Steve says, it really is not reasonable to assume that one product designed and purchased for use in FSX can be installed into a different platform without compensation to the developer / publisher and the incurred support issues as a result of that. Even more so, we take the Prepar3D licensing at face value, and our (Flight1 Software) products are designed / marketed as entertainment based products. Flight1 Aviation Technologies on the other hand fit the role and purpose as well as licensing of Prepar3D and are fully supported as such. Flight1 Softwares products are not. So Bottom line? Flight1 Software does not support the use of our products in Prepar3D.Further more as per our EULA:The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.1. GRANT OF LICENSE. This EULA grants you the following rights:- Installation and Use. You may install and use one copy of the SOFTWARE PRODUCT.

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Fair Enough. A good explanation, and it does make sense from your point of view.Ill still be sticking with Prepar3d, but I certainly appreciate your taking the time to clarifiy this for us! My admiration for Flight1 is second to none, with or without support for P3D.Rob

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Au contraire; contemplate this. I have one copy of a number of Flight 1 add-ons legally licensed to me as the end-user and installed (I take it this is defined by running the installer that comes with the addon). I have P3D and FSX on the SAME HDD, so they sit within millimetres of each other. I copy not remove (nor reinstall) my singularly installed components over from FSX to P3D so I am not reinstalling, 'ripping' it to give away free or to allow another user access to it contrary to the EULA. So as the licensed user, I may have breached the EULA yet frankly I can't see how (I have installed it on a single computer alone as the EULA stipulates) - but I say 'may', because I believe a Court may see my action as trivial regardless of a technical breach. I have simply used a product that I purchased and installed on the same computer and copied, not reinstalled it, to a gaming platform that is not FSX.If of course the breach is still real, just how is any of the commercial players able to check the computers of all sim pilots (incidentally they would be disappointed in me as I have not done any of the above) - and then be prepared to run a civil case against an owner who would claim absolutely no commercial advantage had been taken of their product, that their installation was singular, and that the right to copy for other reasons has never been argued. Courts hate what they call trivial disputes or at least my friends in the legal profession in Australia tell me that's the case here.Frankly, if v2.0 of P3 comes out without any backward compatibiliy then the game will change drastically, but not 'till then. If I was any publisher knowing that this is happening, then first, the full product has to be bought first and installed, and a bit of money can be made out of allowing the installation to remain in situ, not be doubled up in size on a HDD. My Traffic, Aerosoft and Orbx rapidly got into the game. Business models are only ever proved by events, never at the time of adoption..

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because I believe a Court may see my action as trivial regardless of a technical breach.
It's got nothing wrong unless they find out.. eh? :(

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Touche - it does sound like relative morality. But I hold the view that I have not breached the EULA if I install once, on one computer, but copy files to other folders on the same computer, and of course make no redistrubition to another computer or another person, for free or for payment.But you can see how complicated it is becoming. Forget P3D, just think of the one installation of FSX networked in a Homegroup to another computer, and iPad or an iPhone. What does that mean for a EULA?

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Mr Hoads, the only thing that you have made clear is that you will not dev for P3D or provide a porting or connecting mechanism for your products to the P3D platform.However I can only assume that you will not, or cannot, pursue those who choose to port their one installed copy over to P3?

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You assume too much.Mods? Please lock this as we have stated our position.

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