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simmerhead

FSX vs. P3D benchmarking in progress

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Here are the numbers. Each of the five different benchmark flights have been done three times, so each waypoint fps number is an average of three flights. I've done some editing to the original benchamark flight to reduce it from 25 to 15 minutes. There really wasn't any difference in performance when doing a longer flight at the same waypoints, so why waste more time than neccesary...The high settings will be explained in the full article, but basically it is how I like to fly to make the sim look as realistic as possible. AI traffic is reduced to "realistic levels", bloom and lensflare is disabled, self shadowing, cockpit tooltips and autoigen shadows disabled, and water settings are lowered to Low 2x, autogen is reduced to very high and cloud range reduced to 90 mi. The average fps are quite good at these settings so there would be no problem increasing both autogen to extreme and traffic levels a bit higher and still run comfortably. The New York area is by far the busiest I've found in FSX and perfect for benchmarking. As we all know, water settings and bloom combined is the real performance killer! The i7 2700K doesn't struggle with max autogen.

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Something I noticed in P3D is that I am getting stutters even though fps are locked to 30 in the Nvidia Inspector...(i7 2700K @ 4.3 Ghz - GTX 580)

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No serious stutters in either P3D and FSX with normal settings on my computer. I had some stutters in P3D when flying around Babb, Montana, with fps unlocked. Locking them down solved the problem. I don't use NVidia Inspector so I can't help you there.

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Thanks for that Simmerhead. It accords with my untutored impression - that there is very little between them at this stage.The critical issue is that P3D as the successor to FSX has a potential to improve on most of the bugs and limitations in the original.It is now wait and see.

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Remember that FSX DX10 performs better than other modes because it kills off anti-aliasing, doesn't load all textures, and isn't quite running on the level of FSX DX9 and P3D

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The critical issue is that P3D as the successor to FSX has a potential to improve on most of the bugs and limitations in the original.
As of now it looks as LM has solved some bugs and introduced others. But it will be interesting to see where it goes, although I'm afraid much of the development will be in areas not interesting to me as a solo flight simmer.
Remember that FSX DX10 performs better than other modes because it kills off anti-aliasing, doesn't load all textures, and isn't quite running on the level of FSX DX9 and P3D
Thanks, I didn't know that, but lack of AA is of corse evident.

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