February 27, 201214 yr Author I noticed the largest increase running more AA and AF while using high LOD, like 6.5 in Orbx land... With default scenery/planes you probably won't notice a huge difference between 3.9 and 4.6. Start adding fps hogging payware planes and scenery, traffic, high levels of driver-level video card stuff and you'll notice the extra MHz helping you out.Isn't AA + AF taken care of by the GPU? Simmerhead - Making the virtual skies unsafe since 1987!
February 27, 201214 yr Commercial Member Well, I don't know about your experience but the difference between the 2500k @ 3.4 and 2500k @5 ghz is unbeleviable.I agree -- but mainly with complex add-ons. I suspect a default FSX even with sliders pretty high does okay on the normal turbo boosted 3.9 GHz speed, but once you add complex aircraft, complex scenery, realistic levels of AI, and layers of hi-res clouds, the 4.8-5 GHz range becomes pretty important. I wouldn't be able to fly into and out of my UK2000 EGLL with the settings I like with anything much less than 4.8 GHz. That was my only reason for upgrading processors and getting it overclocked!Even then, in order to not suffer less than 20 fps whilst landing at EGLL I can't use LODs greater than 5.5. (Clouds come in useful to hide the latter's shortcomings, though <G>).RegardsPete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
February 27, 201214 yr Author Thanks Pete! It will surely be interesting to see how adding addons will affect my benchmark flights! Simmerhead - Making the virtual skies unsafe since 1987!
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