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FSearthTiles Updated Version

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Hi everyone, 

 

I'm back to using FSET after a hiatus from simming.  I'm new to version 1.30 and have a few questions: 

 

1.  How am I able to compile large areas? More specifically, how can I manage what I have already created and looking to complete? I've read about the using Google Earth and KMZ files, but yet to fully grasp the process and concept.  I would be wonderful if I was able to draw polygons and have those areas developed by FSET or something along those lines. 

 

2.  I'm only doing US scenery and have only one working service (virtual earth).  I've exaustively searched the net for other working map services like Yahoo etc, to find them outdated.  Would someone please be kind enough to supply me at least one other service as Virtual Earth has a lot of coloration issues in certain regions in the US?

 

Thank you very much in advance! 

 

-peacefarm

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Hi All

 

I am having some problems with FSET and could do with some adult supervision.

 

I am trying to integrate Aerosoft VFR London X with OrbX FTX EU using the method created by Etienne. I am using his instructions but when i compile the tiles in FSET using the AreaKML.kml file get the error "You have excluded all tiles or have not defined a polygon named area if using a KML file" Any ideas how I can overcome this???

 

I love this project and have got it to work but if you don't use the KML it includes the rivers and lakes in the image and these present an unrealistic lean to it all.

Looking forward to some adult supervision.

 

Paul

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Hi All

 

I am having some problems with FSET and could do with some adult supervision.

 

I am trying to integrate Aerosoft VFR London X with OrbX FTX EU using the method created by Etienne. I am using his instructions but when i compile the tiles in FSET using the AreaKML.kml file get the error "You have excluded all tiles or have not defined a polygon named area if using a KML file" Any ideas how I can overcome this???

 

I love this project and have got it to work but if you don't use the KML it includes the rivers and lakes in the image and these present an unrealistic lean to it all.

Looking forward to some adult supervision.

 

Paul

Hi Paul, since you already stated you are using the kml method, are you including a polygon called "Area" in AreaKML.kml? That is used by FSET to delineate what inagery to use...

 

I have moved on to a different technique now, instead of using GE Ive been creating my mask outlines in QGIS using the mapserver plugin. It means you can trace outlines directly into a vector layer from a whole range of map backgrounds then export the result as kml, or shp files etc. Its much more flexible and allows greater accuracy with different image sets :)

 

Of course you still need to have the same layers in the AreaKML.kml file to compile scenery with FSET!


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas14 3200 DDR4; RTX3090

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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Hi Kevin thanks for answering, I am using the Areakml.kml file created by Etienne, may I ask if you have an address I can send it to you to have a look, I am happy doing what needs to be done, I just don't know what needs to be done lol.

 

The short answer is

 

"I don't know"

 

I am following the instructions but have got to the point that my meagre knowledge of this is hurting me

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[Service1]  #Google Maps 
ServiceName = Google
ServiceCodeing = qrts 
ServiceUrl =https://khm0.google.com/kh?t=t%s&n=404&v=158
Referer = https://khm0.google.com 
UserAgent = Mozilla/4.0 
ServerVariations = khm0,khm1,khm2,khm3 
  

Hi Guys,

 

Does anyone have a working service block for google?  What I have above isn't working anymore.  

Or for https://earthexplorer.usgs.gov/   

I've noticed there is new 2017 imagery and I'd like to refresh my stock.  But I can't seem to get google up.

 

Also, The link for this newer FSET is not working.  Is there a place I can download FSET 2?

 

Thank You


Disclaimer:  9900k@5.3ghz on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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[Service1]  #Google Maps 
ServiceName = Google
ServiceCodeing = qrts 
ServiceUrl =https://khm0.google.com/kh?t=t%s&n=404&v=158
Referer = https://khm0.google.com 
UserAgent = Mozilla/4.0 
ServerVariations = khm0,khm1,khm2,khm3 
   
Hi Guys,

 

Does anyone have a working service block for google?  What I have above isn't working anymore.  

Or for https://earthexplorer.usgs.gov/   

I've noticed there is new 2017 imagery and I'd like to refresh my stock.  But I can't seem to get google up.

 

Also, The link for this newer FSET is not working.  Is there a place I can download FSET 2?

 

Thank You

Hi Denali, I'll check my Google service entry tonight and PM you.

Is there an FSET2? I'm working on v1.3?

Cheers K


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas14 3200 DDR4; RTX3090

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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Hi Denali, I'll check my Google service entry tonight and PM you.

 Thanks

 

 

Is there an FSET2? I'm working on v1.3?

 

One of the original posts in this thread mentions it, and the link has FSET-Version%20101 within it, so I gathered from there.

I've actually made bunch of scriptlets using autohotkey that automates downloading of large FSET areas.

 

I think I remember exploring the 2.0 version somewhere, and it had some kind of resume capability, but my memory may be foggy and wrong.


Disclaimer:  9900k@5.3ghz on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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 Thanks

 

 

 

One of the original posts in this thread mentions it, and the link has FSET-Version%20101 within it, so I gathered from there.

I've actually made bunch of scriptlets using autohotkey that automates downloading of large FSET areas.

 

I think I remember exploring the 2.0 version somewhere, and it had some kind of resume capability, but my memory may be foggy and wrong.

 

http://www.avsim.com/topic/365949-fsearthtiles-updated-version/page-1#entry2323738

This slightly later entry shows v1.03 so I'd assumed the development curve to be 1.01, 1.02 to the current 1.03....

 

 

Posted Today, 01:01 PM

kevinfirth, on 07 Feb 2017 - 12:24 PM, said:

Hi Denali, I'll check my Google service entry tonight and PM you.

Thanks

 

[service1] #Google Maps

ServiceName = Google

ServiceCodeing = qrts

ServiceUrl = http://khm0.google.com/kh?t=t%s&n=404&v=709

Referer = http://khm0.google.com

UserAgent = Mozilla/4.0

ServerVariations = khm0,khm1,khm2,khm3


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas14 3200 DDR4; RTX3090

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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Thanks Again.  What else is good is I'm not seeing the google watermark in the final product.  


Disclaimer:  9900k@5.3ghz on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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That is good news

Thanks Again.  What else is good is I'm not seeing the google watermark in the final product.

 

That is good, I usually have used virtual earth imagery myself, I might look at some Google stuff more now.... K


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas14 3200 DDR4; RTX3090

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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Not sure if it is because of the resolution i'm using, 30cm.  It might show up on other res.

 

Any chance someone has the source for FSET.  I used to have it but I misplaced it.  


Disclaimer:  9900k@5.3ghz on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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On 2/5/2017 at 7:30 AM, kevinfirth said:

Hi Paul, since you already stated you are using the kml method, are you including a polygon called "Area" in AreaKML.kml? That is used by FSET to delineate what inagery to use...

 

I have moved on to a different technique now, instead of using GE Ive been creating my mask outlines in QGIS using the mapserver plugin. It means you can trace outlines directly into a vector layer from a whole range of map backgrounds then export the result as kml, or shp files etc. Its much more flexible and allows greater accuracy with different image sets :)

 

Of course you still need to have the same layers in the AreaKML.kml file to compile scenery with FSET!

Any chance you can give me some more information on how you're using QGIS to define mask outlines?  I am currently trying to make some scenery in Norway.  I downloaded the vector data for lakes in Norway.  I open in QGIS and then export as KML.  When I open this in Google Earth, the lake definitions are not very accurate/don't follow the coastline very closely.

Thank you so much for any help you can give me!  I appreciate your time!!

  • Upvote 1

Regards,

 

Kevin LaMal

"Facts Don't Care About Your Feelings" - Shapiro2024

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I can't connect to the Google server for the satellite photos... Has anyone the same problem?


Teo Halfen

 

Windows 10 Pro 64 bits, P3D V4, GTX 1080 Asus Strix, i7 4790K, Asus Maximus VII Hero, H100i, Hd SSD 240 Gb, Corsair Vengeance 16Gb 2400Mhz

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I recently "discovered" FS EarthTiles in my search for a photoreal scenery application that worked easily with both FS2004 and FSX since I use both in my flying hobby.  Creating FSX photoreal was a breeze, but like many in this thread, I found all my FS2004 photoreal showed up with grey textures.

I searched all nine pages of this thread for the answer to the problem and never found anything that worked, so I went back to the user.rtf doc and read it page, by page, by page, especially the part about the .ini file format, as I was sure something was wrong there.

That was when I noticed something I had missed each time before.  When compiling the scenery for FS2004 the FS2004SDK copy of ImageTool that you place in the FSET folder must be renamed from ImageTool.exe to ImageToolFS2004.exe (just as you must rename the platform specific resample.exe to either resampleFSXSP2.exe or resampleFS2004.exe) for the scenery to compile correctly.  Once I did that rename I have had 100% success compiling FS2004 Photoreal Scenery.  it doesn't look as crisp as the FSX sceneries, but it is still exponentially better than default scenery.  After adding in autogen with the FS2004SDK Autogen Annotator the result is very, very nice, even at ground level.

Randy

  • Upvote 1

Randy Tyndall

You never lose the buzz of flying. Every time you take off, it feels a bit naughty, as if you're doing something you shouldn't do...Matt Jones, Boultbee Flight Academy

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On 7/12/2018 at 9:31 PM, Ramjett said:

I recently "discovered" FS EarthTiles in my search for a photoreal scenery application that worked easily with both FS2004 and FSX since I use both in my flying hobby.  Creating FSX photoreal was a breeze, but like many in this thread, I found all my FS2004 photoreal showed up with grey textures.

I searched all nine pages of this thread for the answer to the problem and never found anything that worked, so I went back to the user.rtf doc and read it page, by page, by page, especially the part about the .ini file format, as I was sure something was wrong there.

That was when I noticed something I had missed each time before.  When compiling the scenery for FS2004 the FS2004SDK copy of ImageTool that you place in the FSET folder must be renamed from ImageTool.exe to ImageToolFS2004.exe (just as you must rename the platform specific resample.exe to either resampleFSXSP2.exe or resampleFS2004.exe) for the scenery to compile correctly.  Once I did that rename I have had 100% success compiling FS2004 Photoreal Scenery.  it doesn't look as crisp as the FSX sceneries, but it is still exponentially better than default scenery.  After adding in autogen with the FS2004SDK Autogen Annotator the result is very, very nice, even at ground level.

Randy

Mate, I have spent most of today trying to figure out why I keep getting grey rectangles! THANK YOU! I have looked high and low for the answer and came across this by chance!

I might have to write a definitive ‘how to’ to save the next keen scenery builder some time...!

YOU however are a star!

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