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BreezyPointDeparture

Rain on Windshield

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Can anyone confirm if the ifly NG has rain effects?

 

The FS9 version does the FSX does not...

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That video is almost as good as the VC10!! Wipers "are" on the list of do's.

vololiberista

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The FS9 version does the FSX does not...

strange i got the ifly with fsx and i get the rain effects on my wind screen but not in vc mode only in the 2d mode

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strange i got the ifly with fsx and i get the rain effects on my wind screen but not in vc mode only in the 2d mode

Sorry, you're right Pete, not in the VC..

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strange i got the ifly with fsx and i get the rain effects on my wind screen but not in vc mode only in the 2d mode

 

2D mode in FSX has always had it. The VC is where it's not normally possible unless you use animations - animated textures work in FS9 but were removed in FSX.

 

We will see on this when we reach the point of knowing how many animations we have left in the 777 VC - absolutely no guarantees though, I do still think it's unlikely.

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"absolutely no guarantees though, I do still think it's unlikely" makes sense Ryan thanks for the heads up :wink:

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since didnt have fs9 so cant comment on that part but the pmdg js4100 has the rain effects and also ice effects as well on the wind screen

 

Yeah, I have the JS4100 but have only flown it maybe 15 hours or so over the past few years. I bought it basically for something different and because the VC looked so great, but ended up not really using it that often just due to the fact that I struggle with the slower cruise speeds compared to jets. I do however love the VC rain.

 

 

Sean Campbell

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2D mode in FSX has always had it. The VC is where it's not normally possible unless you use animations - animated textures work in FS9 but were removed in FSX.

 

We will see on this when we reach the point of knowing how many animations we have left in the 777 VC - absolutely no guarantees though, I do still think it's unlikely.

Ok now iam confused you say the textures were removed in fsx in the vc mode, so how did you manage the rain effects in the js4100 which is vc view?

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Maybe an idea for pmdg too make it an option if they are out of animations. So we can choose witch we turn on and witch we turn of. (if possible at all)

 

Altough a plain probaly will not be long in the rain (under the clouds) during a flight, it makes it great for us paying custumers to experiance during final. (or take off afcourse)

 

Maikel Rozemeijer.

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Altough a plain probaly will not be long in the rain (under the clouds) during a flight, it makes it great for us paying custumers to experiance during final. (or take off afcourse)

I totally agree. And besides, you forget all the time you spend doing the preflight. To sit in the cockpit going through all the stuff before pushback with dry spotless windows while it's pouring outside is a real shame.

Please PMDG, consider the possibility of including this option in the CDU in the future (in exchange of other animations you may see fit sacrificing).

 

Diego Reig.

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Ok now iam confused you say the textures were removed in fsx in the vc mode, so how did you manage the rain effects in the js4100 which is vc view?

 

We used animated polygons to create all the individual rain drops and their motion - that's what I was referring to. In FS9 it's just a transparent texture that has an animation playing on it - like a .gif image or a video. It doesn't involve polygons in motion. Two different uses of the word "animation." That type of animated texture is not possible in FSX, ACES removed support for it - I have no idea why.

 

Maybe an idea for pmdg too make it an option if they are out of animations. So we can choose witch we turn on and witch we turn of. (if possible at all)

 

Altough a plain probaly will not be long in the rain (under the clouds) during a flight, it makes it great for us paying custumers to experiance during final. (or take off afcourse)

 

Maikel Rozemeijer.

 

I totally agree. And besides, you forget all the time you spend doing the preflight. To sit in the cockpit going through all the stuff before pushback with dry spotless windows while it's pouring outside is a real shame.

Please PMDG, consider the possibility of including this option in the CDU in the future (in exchange of other animations you may see fit sacrificing).

 

Diego Reig.

 

This doesn't work like you guys think it does. Every animation on a model is always there regardless of whether the option is active or not - it's cumulative. When you turn the HGS off in the NGX for example, the animations are still taken up despite it not being visible (in fact the very thing that hides it is another animation itself.) We're not going to remove actual cockpit functionality in exchange for a cosmetic raindrop effect. (actually multiple raindrop effects - you need separate routines depending on speed) If it comes down to that type of decision we're always going to go with things in the cockpit that affect the use of the airplane. Doing what you're talking about requires a ton of different models that would have to be switched out before running the sim, code changes to support the disabled parts etc - we're not going there.

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When you turn the HGS off in the NGX for example, the animations are still taken up despite it not being visible (in fact the very thing that hides it is another animation itself.)

 

Ryan, does this mean that putting the HGS in the "up" position (above the pilots' head) has no effect on framerates than if it was in the "down" position and we're looking through it? I would always put it up after takeoff, thinking it would save framerates.

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Ryan, does this mean that putting the HGS in the "up" position (above the pilots' head) has no effect on framerates than if it was in the "down" position and we're looking through it? I would always put it up after takeoff, thinking it would save framerates.

Its quite easy to find out for yourself , all you need to do is put the hgs up and see if the fps improve or not

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I think it's safe to say that if anyone could do it and still keep the same quality it would be PMDG.

I personally loved the rain effects on fs9 aircraft,it was very atmospheric.

i still solely use the NGX for all my virtual flying :smile: with or without VC rain it's still the best

 

steve-0

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Its quite easy to find out for yourself , all you need to do is put the hgs up and see if the fps improve or not

 

I have tried in the past, but because the fps rate changes constantly, it's hard to tell...

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Ryan, does this mean that putting the HGS in the "up" position (above the pilots' head) has no effect on framerates than if it was in the "down" position and we're looking through it? I would always put it up after takeoff, thinking it would save framerates.

 

Putting the HGS up does stop the calculations in the gauge that are going on - it does not remove any animations, polygons etc. I don't think the HGS calculations really cause any hit though - I definitely never saw any in testing.

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I think unless you have working windscreen wipers that clear the windscreen then the rain effect is not very realistic and I would rather it was left off, however if a way could be found to allow the wipers to clear the screen then it would be pretty cool, but heard that this is not an option anymore in FSX as above. Maybe Lockheed Martin could add the old animated textures into P3D someday?!

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Maybe an idea for pmdg too make it an option if they are out of animations. So we can choose witch we turn on and witch we turn of. (if possible at all)

 

Altough a plain probaly will not be long in the rain (under the clouds) during a flight, it makes it great for us paying custumers to experiance during final. (or take off afcourse)

 

Maikel Rozemeijer.

 

I agree VC rain effect would be the best thing since sliced bread for FSX!! Would be great if we can turn it off or on:)

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This doesn't work like you guys think it does. Every animation on a model is always there regardless of whether the option is active or not - it's cumulative. When you turn the HGS off in the NGX for example, the animations are still taken up despite it not being visible (in fact the very thing that hides it is another animation itself.) We're not going to remove actual cockpit functionality in exchange for a cosmetic raindrop effect.

I understand Ryan. However, would it be possible to choose from the menu between a model with HGS (for instance) and another one with raindrops? Sorry, I know we are being a pain in the neck but most of us who come from FS9 miss them so much...

 

Another thing: I remember you (or Rob, I don't know) saying that in FSX you would need to animate each raindrop individually which is complicated... But this is not what happens in the J41. You managed to do it the classic FS9 way, which by the way works wonderfully for me.

 

Anyway, I understand raindrops are not a priority but I hope you find a way sooner or later, which can also be included as an SP in the NGX (the best simulated aircraft I've ever seen on a computer, congratulations!).

 

Diego Reig.

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Diego, read the topic, all the answers are in there... Even in this very page.

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I did read the whole thread before posting. But what I meant was (and I don't think this has been answered before although I may be wrong): if we load two different variants of the same airplane from the starting menu, does that mean that we could have two different sets of animations, and therefore, assign them to different options (one variant with HGS, another one with raindrops, and so forth...)?

Of course, I would understand if PMDG decide not to go that far just for the sake of raindrops. Just curious...

 

 

Diego Reig.

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if we load two different variants of the same airplane from the starting menu, does that mean that we could have two different sets of animations, and therefore, assign them to different options (one variant with HGS, another one with raindrops, and so forth...)?

 

You're basically asking them to develop and code two different aircraft just to get rain on the windshield.

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Yeah, I guess so. I don't know because I know nothing about programing so I'm probably suggesting something unreasonable. It's just that I see variants with and without winglets and things like that and I was just wondering. I really don't know the level of complexity that somenthing like that would involve. I was hoping maybe Ryan could tell us whether or not this is a crazy idea.

 

Diego Reig.

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