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Now a guestion for the Eagle soft boys.

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I downloaded your scenery hanger kit, and followed all steps in manual. But I cant seem to get the hanger to show, I've tried several times with no luck. There is one thing that may be the culprit, in the "esdghanger.asm" file, I seem to be missing a lot of stuff. This is all that is in my file I created.;compile with BGLC /BGL C:Program FilesMicrosoft GamesFlight Simulator 9Addon SceneryEaglesoft Hangerplacement toolsesdghanger.asmheader label word dw 0001 ; 00 World set number dd 0004DCED1H ; 02 North bound dd 0004DCE83H ; 06 South bound dd 0B0AA4C10H ; 10 East bound dd 0B0AA4C0EH ; 14 West bound dw 20 dup(0) dd (offset OBJECT_DATA) - (offset header) dw 33 dup(0) OBJECT_DATA label word db 21 ;;LATBAND_REL dw 026E7h ;;lat min (inclusive) 512M units dw 026E8h ;;lat max (exclusive) dd (offset OBJECT_0) - (offset OBJECT_DATA) db 0 ;;EOL OBJECT_0 label BGLCODE db 12 ; NEAR_FAR_HUGE_OBJECT_HEADER dd 0004DCEAAh,0B0AA4C0Fh ; latitude,longitude db 100 ; image power dd (offset OBJECT_0_END) - (offset OBJECT_0) OBJECT_0_START label word IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767 ADDOBJ OBJECT_0_SCALE SHADOW_CALL OBJECT_0_SCALEOBJECT_0_FAIL label BGLCODE BGL_JUMP_32 OBJECT_0_END OBJECT_0_SCALE label BGLCODE SCALE_AGL OBJECT_0_RETURN, 10000, 40, 131072, 0004DCEAAh, 04FAAh, 0B0AA4C0Fh, 0D2C4h, 0, 0 INSTANCE_CALL OBJECT_0_BEGIN, 0, 0, 0C000hOBJECT_0_RETURN label word BGL_RETURNI think it needs to have a lot more stuff in it, in the manual it shows a bunch of lines saying OCTTREE.. Nodes of some sort. If anyone has a clue about this, let me know, because I want to find a place to park my new Citation X. Thanks, Ty

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>I downloaded your scenery hanger kit, and followed all steps>in manual. But I cant seem to get the hanger to show, I've>tried several times with no luck. There is one thing that may>be the culprit, in the "esdghanger.asm" file, I seem to be>missing a lot of stuff. This is all that is in my file I>created.>>;compile with BGLC /BGL C:Program FilesMicrosoft>GamesFlight Simulator 9Addon SceneryEaglesoft>Hangerplacement toolsesdghanger.asm>header label word> dw 0001 ; 00 World set number > dd 0004DCED1H ; 02 North bound > dd 0004DCE83H ; 06 South bound > dd 0B0AA4C10H ; 10 East bound > dd 0B0AA4C0EH ; 14 West bound > dw 20 dup(0) > dd (offset OBJECT_DATA) - (offset header)> dw 33 dup(0) These lines in the esdghanger.asm file are the "translations" of your lat/lon/hdg coordinate information. Note that they are in hex format. This is the reason for having to generate a new .asm file using mkmdle.exe... I wasn't about to suggest that folks learn how to translate this for themselves! :)The actual code for the hanger and office, together with the animation code for the hanger doors is precompiled in the esdghanger_anim_0.asm file, which is why the line in the new .asm file is changed. It needs to point to the anim_0.asm file for proper assembly.The 'extra stuff' in the new .asm file are the result of ticking off the various options in mkmdl.exe before compiling, so if there are significant differences, it is possible that some steps were ommitted in the process.With over 6,000 downloads since release of this humble little kit, there have been exactly six 'problems' reported; this being the sixth... :) Please work slowly through the process one more time, making sure that you are starting with a "clean slate."This time, after you've gotten as far as completing the first part - i.e, have run mkmdl.exe and generated the esdghanger.asm, esdghanger_0.asm, and have an esdghanger.bgl file - rename the .bgl to esdghanger_KGYY.bgl (use your own apt. code!), and move it to the Addon SceneryESDG Hangerscenery folder.Start the sim, go to the Scenery Library, and then "Add" the "ESDG Hanger" folder to the list of available scenery. It will show up at the top of the list as the #1 priority entry. Now, close the Scenery Library, and exit FS9 entirely.When you restart FS9, you should see a box pop up advisiong you that the sim is reindexing the scenery files, then it will continue to load. Go to the apt where you place the hanger, and you should now see it. The door will be cycling open and shut of course, because the code for controlling it hasn't been added yet! :)If you need further help, please use the contact information in the manual: [email protected]'ve answered your question here because there may be others who've had the same problem, but for whatever reason didn't want to ask for help... :)

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Hey thanks. I really appreciate your help. You've created a one-of-a-kind product. I'll try again, one thing I forgot to mention, none of the other files (the bgl. files you've already created) seem to work either. I've gone to the airports you said you already created the hanger at, but can't find the hanger, perhaps I didn't add the scenery as you said. Also, how do I "add" the code to get the hanger to quit going up and down, just tune 112.00? Thanks for the quick reply, Ty89m

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>Hey thanks. I really appreciate your help. You've created a>one-of-a-kind product. I'll try again, one thing I forgot to>mention, none of the other files (the bgl. files you've>already created) seem to work either. I've gone to the>airports you said you already created the hanger at, but can't>find the hanger, perhaps I didn't add the scenery as you said.> Also, how do I "add" the code to get the hanger to quit going>up and down, just tune 112.00? Thanks for the quick reply,>Ty89mHmmm... how can I possibly make this more clear than the extensive installation manual (with pictures!) does?Step 1) Compile the .x file with mkmdl.exe to produce the .asm and _0.asm and esdghanger.bgl files.Step 2) Delete the newly created esdghanger.bgl and the esdghanger_0.asm files: they are NOT NEEDED.Step 3) Edit the esdghanger.asm file to point to the esdghanger_anim_0.asm file, and then SAVE it.Step 4) Drag the edited esdghanger.asm file and drop it on the BGLC.exe... this will produce a new esdghanger.bgl file that (a) has the correct lat/lon/hdg information (from the esdghanger.asm file) and (:( the actual scenery complete with animation code (from the esdghanger_anim_0.asm file).You are also correct about the pre-placed, pre-compiled hangers; if you don't see them, it's only because you haven't gone to the Scenery Editor and "activated" the new scenery folder.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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