June 4, 201214 yr Hello There I would like to share my FSX.CFG file, I run MAXed out and locked at 30 fps, so nice, I did lots of trials, tweakings, etc... Please, BACKUP BACKUP BEFORE YOU STUCK UP Back up your fsx.cfg file and use my configuration to test the results, PLEASE, I AM ASSUMING THE FOLLOWING; You have Intel Core i7 => 3.4 Ghz [HyperThreading OFF] VGA with Vram > 1 GB OTHERWISE DO NOT USE my CFG file PLEASE; [JOBSCHEDULER] AffinityMask=14 [TERRAIN] // IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=2048 // MIN_OBJECT_SHADOW_LEVEL=1 SWAP_WAIT_TIMEOUT=10 TEXTURE_FORMAT=7 BATCH_AUTOGEN2=0 // TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=600 // TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000 // MIN_DETAIL_TEXTURE_LEVEL=21 // MAX_DETAIL_TEXTURE_LEVEL=15 TEXTURE_SIZE_EXP=10 LOD_RADIUS=3.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=22 TEXTURE_RESOLUTION=27 AUTOGEN_DENSITY=4 DETAIL_TEXTURE=1 WATER_EFFECTS=6 [bufferPools] poolsize=14000000 RejectThreshold=0 [FSDREAMTEAM] AntiPopUp=100 AltitudeCull=1 [GRAPHICS] ForceWindowedVSync=1 ForceFullScreenVsync=1 HideVolumeShadowErrors=1 // MultiSamplesPerPixel=4 // MultiSampleQuality=0 // DAY_THRESHOLD=65535 // DirtyRegionUpdateLimit=10 // SHADER_CACHE_VERSION=2 // DPUPBUFFERSIZE=0 SHADER_OPTIMIZE=1 SHADER_PARTIAL_PRECISION=1 // STALE_BUFFER_THRESHOLD=2048 ALLOW_SHADER_30=1 HIGHMEMFIX=1 WorkArounds=2 Performance=3 D3D10=0 TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=0 AIRCRAFT_REFLECTIONS=0 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=0 AC_SELF_SHADOW=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=0 [sOUND] AmbientUIMusicVolume=-6.000000 PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 SOUND_FADER1=0.500000 SOUND_FADER2=1.000000 SOUND_FADER3=1.000000 SOUND_FADER4=1.000000 AmbientUIMusic=FSX01 [Display] SoftShadow=0 TextureCache=1 texturethrash=0 ShadowMapQuality=0 ShadowMapingQuality=0 // texturemaxload=12 ForceVCShadowMap=0 RUNWAY_LIGHTS_STROBE_SCALAR=0.8 RUNWAY_LIGHTS_APPROACH_SCALAR=0.7 RUNWAY_LIGHTS_VASI_SCALAR=0.7 RUNWAY_LIGHTS_SURFACE_SCALAR=0.7 ChangeTime=0.000000 TransitionTime=0.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=False InfoSlewEnable=False InfoStallEnable=False InfoOverspeedEnable=False BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=True [Main] Performance=3 FIBER_FRAME_TIME_FRACTION=0 HideInfoText=1 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=MyTraffic\Aircraft HideMenuNormal=1 HideMenuFullscreen=1 Maximized=0 Location=637,44,1670,810,\\.\DISPLAY1 DisablePreload=1 [PANELS] // VIRTUAL_COCKPIT_TEXTURES_SCALE=2.0 IMAGE_QUALITY=1 QUICKTIPS=0 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 DEFAULT_VIEW=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=5 THERMAL_VISUALS=0 [CONTROLS] force_master_gain=10000 force_stick_force_enabled=0 force_stick_shaker_enabled=0 force_gear_bump_enabled=0 force_crash_enabled=0 force_ground_bumps_enabled=0 force_master_enabled=0 Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [slewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [slewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=0 [uSERINTERFACE] PageID=1 SHOW_MISSION_CAPTIONS=1 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 SITUATION=FLIGHTS\OTHER\FLTSIM Map_Orientation=2 OpenATCOnCreate=0 ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All [ATC] ShowATCText=0 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=0 UsePilotVoice=0 PilotVoice=131072 [PointOfInterestSystem] CycleSetting=0 [sCENERY] GenericBuildingObject=1 // MissingLibraryAlert=1 // ShowMissingTextureAlert=1 MAX_ASYNC_BATCHING_JOBS=4 debug=1 ObjectsToBatchPerFrame=0 SmallPartRejectRadius=16.0 LENSFLARE=1 SunGlare=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=38 ShipsAndFerriesDensity=0 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [AContain] ShowLabels=0 ShowUserLabel=1 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=1 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=5000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=0 MEASURE=0 [REALISM] PFactor=0.000000 Torque=0.000000 GyroEffect=0.000000 CrashTolerance=0.000000 General=0.000000 UnlimitedFuel=True TrueAirspeed=False AutoCoord=True RealMixture=False StressDamage=False GEffect=False ManualLights=False GyroDrift=False CrashWithDyn=False CrashDetection=False AutoTrim=False [sIM] SYSCLOCK=0 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=1252 [Misc] Com_Rate=7 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_VORS=1 SHOW_NDBS=1 SHOW_APPROACHES=1 SHOW_INTERSECTIONS=1 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=1 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 show_waypoints=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_ac_twr=1 [MAPVIEW_MAP] SHOW_AIRPORTS=1 SHOW_VORS=1 SHOW_NDBS=1 SHOW_APPROACHES=1 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=1 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 show_flight_history=1 [MULTIPLAYER] condAccoutPassword=0 VoiceVolume=2.000000 Balance the sliders after you use mine,TEST and report back, My SPECS are; ASUS Maximus p68-Z Corei7 3.4 Ghz ATI 7970 3GB My VGA settings are my settngs are; Antil-Alias is = Override Application settings (8X) SuperSample AA TripleBuffering is OFF VSync = off unless the application specifies Texture Filtering Quality= Performance Tesselation=Off Anisotropic= Use Application Settings I set AF to Trilinear inside FSX. Thank you
June 4, 201214 yr Whenever you post a CFG for people to test, would be a good idea to also post what settings you are using in NV inspector. Otherwise, how can anyone compare. A lot of users are using Word Not Allowed's guide, and makes a lot of your tweaks in your cfg redundant. Also some a pre SP2, so will have little effect. But good luck to you. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
June 4, 201214 yr Author Whenever you post a CFG for people to test, would be a good idea to also post what settings you are using in NV inspector. Otherwise, how can anyone compare. A lot of users are using Word Not Allowed's guide, and makes a lot of your tweaks in your cfg redundant. Also some a pre SP2, so will have little effect. But good luck to you. Hi I do not Have Nvidia, I have ATI 7970 3GB my settngs are; Antil-Alias is = Override Application settings (8X) SuperSample AA TripleBuffering is OFF VSync = off unless the application specifies Texture Filtering Quality= Performance Tesselation=Off Anisotropic= Use Application Settings I set AF to Trilinear inside FSX. Thanks
June 4, 201214 yr Ok, maybe you should have posted that instead of PowerFull VGA with Vram > 1 GB, to avoid confusion. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
June 4, 201214 yr Author Ok, maybe you should have posted that instead of PowerFull VGA with Vram > 1 GB, to avoid confusion. I modified, thank you
June 4, 201214 yr No problem, glad it works for you. Enjoy. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
June 5, 201214 yr A very interesting post however there are a lot of lines of code that are not usually refered to or understood by many of us that do tweaking. I noticed that your LOD_Radius=3.5 so you must not be interested in visual sharpness, default is 4.5 and I use LOD_Radius=6.5. It would be helpful for those of us that would like to try some of your settings to explain what each setting actually does and why.. I also have the same computer specs as yours except for an nVidia card. I know it would be a lot of work to explain every unusual setting but it would be extreemly helpful. My FSX.cfg is also highly modified and all sliders maxed with 30fps 99% of the time. If requested I could post my cfg for comparison. It is quite smaller in size and I wonder of the size of the cfg actually causes an increased load on the sim. Norm
June 5, 201214 yr Author A very interesting post however there are a lot of lines of code that are not usually refered to or understood by many of us that do tweaking. I noticed that your LOD_Radius=3.5 so you must not be interested in visual sharpness, default is 4.5 and I use LOD_Radius=6.5. It would be helpful for those of us that would like to try some of your settings to explain what each setting actually does and why.. I also have the same computer specs as yours except for an nVidia card. I know it would be a lot of work to explain every unusual setting but it would be extreemly helpful. My FSX.cfg is also highly modified and all sliders maxed with 30fps 99% of the time. If requested I could post my cfg for comparison. It is quite smaller in size and I wonder of the size of the cfg actually causes an increased load on the sim. Norm Hi Pleas point out which setting in my CFG contents that you feel new or unusual, I investigated the files main.dll // g2d.dll // g3d.dll and terrain.dll and exrtracted the tweaks from there and tried different values until I got nice performance, there are some strange tweaks I found out, for instance, (workarounds), (performance), they go under graphics I guess, something that really amazed me was RejectThreshold=0, it gives me quite a bit nice boost in fps when I am in VC mode, I found out as well that STALE_BUFFER_THRESHOLD=1024 causes frame drops in VC mode I found out that MIN_DETAIL_TEXTURE_LEVEL=15 MAX_DETAIL_TEXTURE_LEVEL=21 causes blurries, even if you swap the values as above there, blurries remain, So I disabled them by putting // ahead I found out as well in combination with my current settings, putting poolsize=0 causes Big Big blurries, No benefit No problem if you could post your CFG contents WTHOUT THE [TRUSTED] SECTION
June 5, 201214 yr Below is my FSX.CFG and a list of the items in your file that I don't understand or have heard about before. Thanks, Norm SWAP_WAIT_TIMEOUT=10 TEXTURE_SIZE_EXP=10 TEXTURE_FORMAT=7 BATCH_AUTOGEN2=0 HideVolumeShadowErrors=1 SHADER_OPTIMIZE=1 SHADER_PARTIAL_PRECISION=1 WorkArounds=2 Performance=3 SoftShadow=0 TextureCache=1 texturethrash=0 ShadowMapQuality=0 ShadowMapingQuality=0 This is enough to keep us busy for now but there are more further down in your cfg. Others may be more familiar with some of these but I have never seen them refered to before. Thanks for the effort as even this much was time consuming for me. Norm In my system this fsx.cfg gives me great visuals and frame rates with no CTD's. I have very sharp textures and terrain for long distances on a Samsung 42" TV/Monitor I also find that you have your landing lights turned off, aircraft reflections turned off, and aircraft shadows turned off and probably others I have not read yet. ---------------------------------------------------------------------------- My FSX.CFG // Modified by Norm on May 13, 2012 [Main] DisablePreload=1 FIBER_FRAME_TIME_FRACTION=0.1 // Default =0.33 HideMenuFullscreen=1 HideMenuNormal=1 Location=0,392,1920,1084,\\.\DISPLAY1 Maximized=1 SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc User Objects=Airplane, Helicopter ProcSpeed=14767 PerfBucket=7 [Display] ActiveWindowTitleBackGroundColor=0,28,140,64 ActiveWindowTitleTextColor=255,255,255 BLOOM_EFFECTS=0 ChangeTime=4.000000 InfoBrakesEnable=True InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerLeftTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoOverspeedEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=False InfoUpperRightBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 NonActiveWindowTitleBackGroundColor=24,33,87,64 NonActiveWindowTitleTextColor=255,255,255 RUNWAY_LIGHTS_APPROACH_SCALAR=1.2 RUNWAY_LIGHTS_STROBE_SCALAR=1.2 RUNWAY_LIGHTS_SURFACE_SCALAR=1.2 RUNWAY_LIGHTS_VASI_SCALAR=1.2 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 TextureMaxLoad=30 TransitionTime=4.000000 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=True ForceFullScreenVSync=0 ForceVSync=0 [JOBSCHEDULER] AffinityMask=14 //12 [GRAPHICS] AC_SELF_SHADOW=0 AIRCRAFT_REFLECTIONS=1 AIRCRAFT_SHADOWS=1 ALLOW_SHADER_30=1 STALE_BUFFER_THRESHOLD=1024 // Valid values are 5-1024 COCKPIT_HIGH_LOD=1 D3D10=0 EFFECTS_QUALITY=2 ForceFullScreenVSync=0 ForceWindowedVSync=0 GROUND_SHADOWS=0 HIGHMEMFIX=1 IMAGE_QUALITY=0 LANDING_LIGHTS=1 NUM_LIGHTS=8 See_Self=1 TEXTURE_MAX_LOAD=1024 TEXTURE_QUALITY=3 Text_Scroll=0 SHADER_CACHE_PRIMED_10=1693500672 SHADER_CACHE_PRIMED=1693500672 [bufferPools] UsePools=0 // Setting this to 1 will turn the BufferPools ON (stability), setting it to 0 disables them (Performance). RejectThreshold=102400 Poolsize=2097152 [TERRAIN] TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=6000 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=6000 LOD_RADIUS=6.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=5 DETAIL_TEXTURE=1 WATER_EFFECTS=6 //SWAP_WAIT_TIMEOUT=2 [MAPVIEW_MAP] SHOW_AIRPORTS=1 SHOW_AIRSPACE=1 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=0 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_flight_history=1 [VirtualCopilot] VirtualCopilotActive=0 [sOUND] AmbientUI=0 AmbientUIMusic=TopGun AmbientUIMusicVolume=-6.000000 PrimaryDevice={EC5F6430-5BA6-44DC-9EF7-1EE880EF8C76} SOUND=1 SOUND_FADER1=1.000000 SOUND_FADER2=1.000000 SOUND_FADER3=1.000000 SOUND_FADER4=1.000000 SOUND_LOD=1 SOUND_QUALITY=2 UISound=1 VoiceDevice={1A35DD23-97EE-421A-8D2B-8E359933CC48} [slewTextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 [AContain] LabelColor=FFFF0000 LabelDelay=4000 ShowLabelAirline=1 ShowLabelAirlineAndFlightNumber=0 ShowLabelAirspeed=1 ShowLabelAltitude=1 ShowLabelContainerId=0 ShowLabelDistance=1 ShowLabelFlightPlan=1 ShowLabelHeading=1 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabels=0 ShowUserLabel=0 [TextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 WindDirectionAndSpeed=1,6 [ATC] AutoOpenAirTrafficWindow=0 COMM_MSG_AI_ATC_COLOR=FFFF7840 COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_USER_ATC_COLOR=FFFFD21B PilotVoice=0 ShowATCText=1 UsePilotVoice=1 [AccelerationPack] ControlsFirstRun=0 HomePageFirstRun=0 [iNTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [CONTROLS] Controls_Current=Standard Controls_Default=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 //force_master_gain=10000 //force_stick_force_enabled=0 //force_stick_shaker_enabled=0 //force_gear_bump_enabled=0 //force_crash_enabled=0 //force_ground_bumps_enabled=0 //force_master_enabled=0 [FACILITIES] CITY= COUNTRY= GTL_BUTTON=1232 STATE= [TextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 FuelPercentage=2,4 GForce=2,3 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 WindDirectionAndSpeed=1,6 [PointOfInterestSystem] CycleSetting=2 [TrafficManager] AIRPORT_SCENERY_DENSITY=5 AirlineDensity=80 FreewayDensity=20 GADensity=50 LeisureBoatsDensity=20 ShipsAndFerriesDensity=20 IFROnly=50 [DynamicHeadMovement] HeadMoveTimeConstant=1.000000 LonAccelOnHeadLon=-0.010000 LonAccelOnHeadPitch=-0.005000 MaxHeadAngle=2.500000 MaxHeadOffset=0.150000 RollAccelOnHeadLat=0.005000 RollAccelOnHeadRoll=0.050000 YawAccelOnHeadLat=-0.050000 [REALISM] AllowEngineDamage=False AutoCoord=True AutoTrim=False CrashDetection=False CrashTolerance=0.500000 CrashWithDyn=False GEffect=False General=0.500000 GyroDrift=False GyroEffect=0.500000 ManualLights=True PFactor=0.000000 RealMixture=True StressDamage=False Torque=0.000000 TrueAirspeed=False UnlimitedFuel=False [Weather] AdjustForMagVarInDialog=1 CLOUD_COVERAGE_DENSITY=8 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 DisableTurbulence=0 DownloadWindsAloft=0 DynamicWeather=0 MaxGustRampSpeed=200 MaxGustTime=500 MaxVarRampSpeed=75 MaxVarTime=50 MinGustRampSpeed=1 MinGustTime=10 MinVarRampSpeed=10 MinVarTime=5 THERMAL_VISUALS=0 TurbulenceScale=0.900000 WeatherGraphDataInDialog=0 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WindshieldPrecipitationEffects=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_VORS=0 SHOW_NDBS=0 SHOW_APPROACHES=0 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=0 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 [Misc] Com_Rate=9 [TextInfo.2] FrameRate=1,1 FuelPercentage=1,4 GForce=1,3 LockedFrameRate=1,2 [uSERINTERFACE] DisplayFuelAsWeight=1 Map_Orientation=2 OpenATCOnCreate=0 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=0 PageID=1 SHOW_MISSION_CAPTIONS=1 SITUATION=C:\Users\Norm\Documents\Flight Simulator X Files\King Air at Friday Harbor SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All ShowAllACPaintSchemes=1 [sIM] SYSCLOCK=0 TowPlaneClimbPitch=-7 TowPlaneMinTurnAltitude=2500 TowPlaneTitle=Cessna Skyhawk 172SP Paint4 TowPlaneTurnDeltaHeading=180 TowPlaneTurnFrequency=120 [slewTextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 [PANELS] VIRTUAL_COCKPIT_TEXTURES_SCALE=2.0 DEFAULT_VIEW=0 IMAGE_QUALITY=1 PANEL_MASKING=1 PANEL_OPACITY=100 PANEL_STRETCHING=1 QUICKTIPS=0 UNITS_OF_MEASURE=0 [sTARTUP] DEMO=0 LoadWindow=1 SHOW_OPENING_SCREEN=1 STARTUP_DEMO=0 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [sCENERY] DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 LENSFLARE=0 //MAX_ASYNC_BATCHING_JOBS=3 //MissingLibraryAlert=1 //ShowMissingTextureAlert=1 //ShowTriggers=1 //SmallPartRejectRadius=4.0 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_AIRSPACE=1 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=1 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_ac_twr=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_waypoints=1 [DISPLAY.Device.NVIDIA GeForce GTX 560 .0] Mode=1920x1080x32 Anisotropic=1 [MULTIPLAYER] AccountLogin=0 condAccoutPassword=0 AccoutPassword="(null)" LanUsername="fisheye" VoiceVolume=2.000000 IP1=24 IP2=25 IP3=212 IP4=99
June 5, 201214 yr Author Below is my FSX.CFG and a list of the items in your file that I don't understand or have heard about before. Thanks, Norm SWAP_WAIT_TIMEOUT=10 TEXTURE_SIZE_EXP=10 TEXTURE_FORMAT=7 BATCH_AUTOGEN2=0 HideVolumeShadowErrors=1 SHADER_OPTIMIZE=1 SHADER_PARTIAL_PRECISION=1 WorkArounds=2 Performance=3 SoftShadow=0 TextureCache=1 texturethrash=0 ShadowMapQuality=0 ShadowMapingQuality=0 This is enough to keep us busy for now but there are more further down in your cfg. Others may be more familiar with some of these but I have never seen them refered to before. Thanks for the effort as even this much was time consuming for me. Norm In my system this fsx.cfg gives me great visuals and frame rates with no CTD's. I have very sharp textures and terrain for long distances on a Samsung 42" TV/Monitor I also find that you have your landing lights turned off, aircraft reflections turned off, and aircraft shadows turned off and probably others I have not read yet. ---------------------------------------------------------------------------- My FSX.CFG // Modified by Norm on May 13, 2012 [Main] DisablePreload=1 FIBER_FRAME_TIME_FRACTION=0.1 // Default =0.33 HideMenuFullscreen=1 HideMenuNormal=1 Location=0,392,1920,1084,\\.\DISPLAY1 Maximized=1 SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc User Objects=Airplane, Helicopter ProcSpeed=14767 PerfBucket=7 [Display] ActiveWindowTitleBackGroundColor=0,28,140,64 ActiveWindowTitleTextColor=255,255,255 BLOOM_EFFECTS=0 ChangeTime=4.000000 InfoBrakesEnable=True InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerLeftTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoOverspeedEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=False InfoUpperRightBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 NonActiveWindowTitleBackGroundColor=24,33,87,64 NonActiveWindowTitleTextColor=255,255,255 RUNWAY_LIGHTS_APPROACH_SCALAR=1.2 RUNWAY_LIGHTS_STROBE_SCALAR=1.2 RUNWAY_LIGHTS_SURFACE_SCALAR=1.2 RUNWAY_LIGHTS_VASI_SCALAR=1.2 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 TextureMaxLoad=30 TransitionTime=4.000000 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=True ForceFullScreenVSync=0 ForceVSync=0 [JOBSCHEDULER] AffinityMask=14 //12 [GRAPHICS] AC_SELF_SHADOW=0 AIRCRAFT_REFLECTIONS=1 AIRCRAFT_SHADOWS=1 ALLOW_SHADER_30=1 STALE_BUFFER_THRESHOLD=1024 // Valid values are 5-1024 COCKPIT_HIGH_LOD=1 D3D10=0 EFFECTS_QUALITY=2 ForceFullScreenVSync=0 ForceWindowedVSync=0 GROUND_SHADOWS=0 HIGHMEMFIX=1 IMAGE_QUALITY=0 LANDING_LIGHTS=1 NUM_LIGHTS=8 See_Self=1 TEXTURE_MAX_LOAD=1024 TEXTURE_QUALITY=3 Text_Scroll=0 SHADER_CACHE_PRIMED_10=1693500672 SHADER_CACHE_PRIMED=1693500672 [bufferPools] UsePools=0 // Setting this to 1 will turn the BufferPools ON (stability), setting it to 0 disables them (Performance). RejectThreshold=102400 Poolsize=2097152 [TERRAIN] TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=6000 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=6000 LOD_RADIUS=6.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=5 DETAIL_TEXTURE=1 WATER_EFFECTS=6 //SWAP_WAIT_TIMEOUT=2 [MAPVIEW_MAP] SHOW_AIRPORTS=1 SHOW_AIRSPACE=1 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=0 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_flight_history=1 [VirtualCopilot] VirtualCopilotActive=0 [sOUND] AmbientUI=0 AmbientUIMusic=TopGun AmbientUIMusicVolume=-6.000000 PrimaryDevice={EC5F6430-5BA6-44DC-9EF7-1EE880EF8C76} SOUND=1 SOUND_FADER1=1.000000 SOUND_FADER2=1.000000 SOUND_FADER3=1.000000 SOUND_FADER4=1.000000 SOUND_LOD=1 SOUND_QUALITY=2 UISound=1 VoiceDevice={1A35DD23-97EE-421A-8D2B-8E359933CC48} [slewTextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 [AContain] LabelColor=FFFF0000 LabelDelay=4000 ShowLabelAirline=1 ShowLabelAirlineAndFlightNumber=0 ShowLabelAirspeed=1 ShowLabelAltitude=1 ShowLabelContainerId=0 ShowLabelDistance=1 ShowLabelFlightPlan=1 ShowLabelHeading=1 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabels=0 ShowUserLabel=0 [TextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 WindDirectionAndSpeed=1,6 [ATC] AutoOpenAirTrafficWindow=0 COMM_MSG_AI_ATC_COLOR=FFFF7840 COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_USER_ATC_COLOR=FFFFD21B PilotVoice=0 ShowATCText=1 UsePilotVoice=1 [AccelerationPack] ControlsFirstRun=0 HomePageFirstRun=0 [iNTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [CONTROLS] Controls_Current=Standard Controls_Default=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 //force_master_gain=10000 //force_stick_force_enabled=0 //force_stick_shaker_enabled=0 //force_gear_bump_enabled=0 //force_crash_enabled=0 //force_ground_bumps_enabled=0 //force_master_enabled=0 [FACILITIES] CITY= COUNTRY= GTL_BUTTON=1232 STATE= [TextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 FuelPercentage=2,4 GForce=2,3 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 WindDirectionAndSpeed=1,6 [PointOfInterestSystem] CycleSetting=2 [TrafficManager] AIRPORT_SCENERY_DENSITY=5 AirlineDensity=80 FreewayDensity=20 GADensity=50 LeisureBoatsDensity=20 ShipsAndFerriesDensity=20 IFROnly=50 [DynamicHeadMovement] HeadMoveTimeConstant=1.000000 LonAccelOnHeadLon=-0.010000 LonAccelOnHeadPitch=-0.005000 MaxHeadAngle=2.500000 MaxHeadOffset=0.150000 RollAccelOnHeadLat=0.005000 RollAccelOnHeadRoll=0.050000 YawAccelOnHeadLat=-0.050000 [REALISM] AllowEngineDamage=False AutoCoord=True AutoTrim=False CrashDetection=False CrashTolerance=0.500000 CrashWithDyn=False GEffect=False General=0.500000 GyroDrift=False GyroEffect=0.500000 ManualLights=True PFactor=0.000000 RealMixture=True StressDamage=False Torque=0.000000 TrueAirspeed=False UnlimitedFuel=False [Weather] AdjustForMagVarInDialog=1 CLOUD_COVERAGE_DENSITY=8 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 DisableTurbulence=0 DownloadWindsAloft=0 DynamicWeather=0 MaxGustRampSpeed=200 MaxGustTime=500 MaxVarRampSpeed=75 MaxVarTime=50 MinGustRampSpeed=1 MinGustTime=10 MinVarRampSpeed=10 MinVarTime=5 THERMAL_VISUALS=0 TurbulenceScale=0.900000 WeatherGraphDataInDialog=0 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WindshieldPrecipitationEffects=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_VORS=0 SHOW_NDBS=0 SHOW_APPROACHES=0 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=0 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 [Misc] Com_Rate=9 [TextInfo.2] FrameRate=1,1 FuelPercentage=1,4 GForce=1,3 LockedFrameRate=1,2 [uSERINTERFACE] DisplayFuelAsWeight=1 Map_Orientation=2 OpenATCOnCreate=0 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=0 PageID=1 SHOW_MISSION_CAPTIONS=1 SITUATION=C:\Users\Norm\Documents\Flight Simulator X Files\King Air at Friday Harbor SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All ShowAllACPaintSchemes=1 [sIM] SYSCLOCK=0 TowPlaneClimbPitch=-7 TowPlaneMinTurnAltitude=2500 TowPlaneTitle=Cessna Skyhawk 172SP Paint4 TowPlaneTurnDeltaHeading=180 TowPlaneTurnFrequency=120 [slewTextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 [PANELS] VIRTUAL_COCKPIT_TEXTURES_SCALE=2.0 DEFAULT_VIEW=0 IMAGE_QUALITY=1 PANEL_MASKING=1 PANEL_OPACITY=100 PANEL_STRETCHING=1 QUICKTIPS=0 UNITS_OF_MEASURE=0 [sTARTUP] DEMO=0 LoadWindow=1 SHOW_OPENING_SCREEN=1 STARTUP_DEMO=0 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [sCENERY] DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 LENSFLARE=0 //MAX_ASYNC_BATCHING_JOBS=3 //MissingLibraryAlert=1 //ShowMissingTextureAlert=1 //ShowTriggers=1 //SmallPartRejectRadius=4.0 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_AIRSPACE=1 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=1 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_ac_twr=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_waypoints=1 [DISPLAY.Device.NVIDIA GeForce GTX 560 .0] Mode=1920x1080x32 Anisotropic=1 [MULTIPLAYER] AccountLogin=0 condAccoutPassword=0 AccoutPassword="(null)" LanUsername="fisheye" VoiceVolume=2.000000 IP1=24 IP2=25 IP3=212 IP4=99 Hello Some of my enteries are already in your CFG file, such as Swap_Wait_timeout it seems you need to read about ******* Altuve (Forum name is "Bojote"), this guy is a scientist, he is the onw who found out all the tweaks you are wondering about except few of them I added myself, I will post for you all the links that talks about each one individually, SWAP_WAIT_TIMEOUT Expaination from Bojote: This value is the number of frames that the above process will have to wait before 'asuming' a particular tile has been already loaded into VIDEO MEMORY.If SWAP_WAIT_TIMEOUT is too high, then FIBER_FRAME_FRACTION (no matter if it is set to 0.99) will have to wait X number of frames (the SWAP_WAIT_TIMEOUT value) before ATTEMPING to read a tile/texture from VIDEO MEMORY link http://forum.avsim.n...x-experimental/ TEXTURE_SIZE_EXP=10 Again this tweak was discovered by ******* Altuve (Bojote); I can't find the link, however the default value in fsx is = 8, it increases the texture overall quality TEXTURE_FORMAT=7 Default value is 7 in fsx anyway, no idea what it does, again Bojote tweak BATCH_AUTOGEN2=0 Bojote tweak, it is used with DX10 but useless according to Bojote, no benefit, so I set it t zero HideVolumeShadowErrors=1 This very tweak I extracted it from one of the Dll files mentioned earlier, it serves minimizing ntdll.dll CTD when the graphics card renders shadows in fsx. Shadows in fsx are known to be somewhat buggy, so turning them off would reduce the load on both CPU and GPU, devoting the rendering efforts to more important jobs SHADER_OPTIMIZE=1 SHADER_PARTIAL_PRECISION=1 This is Bojote's Tweak, they exsist in one of the Dll files, but hidden in the CFG file, they serve fixing occational graphics corruptions when it is rendered by graphics card. WorkArounds=2 Performance=3 Those tweaks are mine and they are u nnder investigations to see what they are and what they do and what are the default values. SoftShadow=0 My Tweak, I found it the same way Bojote finds the tweaks, it turns off softshadows in fsx, some hidden tweak that does not exist in fsx. TextureCache=1 Under experiementing, No idea texturethrash=0 (I think it should be set to 1),(experiementing is required), this goes under graphics and texturecache goes under display section (sorry for duplication in my cfg), I find setting texturethrash to 1 is more fps effective... By Definition; The texel values that are used by a graphics processing chip need to be stored in the memory "closest" to the chip, to ensure optimal performance - in order of preference, the locations should be the texture cache first, then the texture buffer, then the AGP aperture and finally the system memory. Texture thrashing occurs when the required texels are not in the nearest source, resulting in wasted time while the data is copied across. Thrashing between the cache and buffer occurs quite frequently but given the high performance of the memory system found on most graphics adapters today, the problem is an acceptable one. Thrashing between the buffer and aperture/system memory is far more significant, as the bandwidth of the AGP bus is far less than even the weakest of graphics cards. Texture thrashing will also occur if there is insufficient local memory for the texture buffer, causing some texture maps to be stored in the aperture or system memory. If they are ever required, then the rendering process must wait until they have been copied across. hope this helps ShadowMapQuality=0 ShadowMapingQuality=0 From microsoft; This from the ESP SDK info (http://msdn.microsof...y/cc526948.aspx), down the page in "Configuration Settings" paragraph:"ShadowMappingQuality (set to 0=off, 1=Low, 2=High, 3=Auto - the default is "Auto"). The "Low" setting for the shadow mapping refers to the shadow mapping filter present in the RTM version of ESP. The "High" setting refers to a newer, higher-quality shadow mapping filter. By default, the higher-quality filter is applied if the Graphics slider in the Settings dialog is set to High or Ultra High. Use this configuration setting to override the default behavior."I'm assuming this is the same functionality described by Phil toyler (one of MS FSX engineering team) for FSX.
June 6, 201214 yr Sometimes I am amazed on how much flightsimmers go through to make FSX run at its best on their machines and I guess I fit that catagory myself. I have to commend you for all the digging and studying that you must have done through the years to accumulate all of this information. Thank you for the explanations on the lines of code I referred to in my last. As far as the SWAP_WAIT_TIMEOUT line, I was only referring to the number you used not the line itself. I would like to see an in flight screen shot of the results of your efforts unless you are only interested, as our SimFlite President is, in cockpit performance and not eye candy. Most of my tweaking is for the latter and I fly on the outside of the aircraft about fifty percent of the time to view the ORBX scenery and aircraft. Therefore I prefer the settings in my FSX.CFG that gives me that kind of stimulation. Lord knows at almost seventy four years I need all of the stimulation possible. Our Flight Simulation group called SimFlite is the largest flight simulation group in Southern California. I have been, by default, awarded the position of tweaking many members FSX to get things sorted out and smoothed up to their liking and on some older machines that is quite a challenge. That means that everyone has different goals in enjoying their computer flight time and that has been relayed to me many times in the last twenty years plus since BAO was bought out by Microsoft. All that being said I think what it all boils down to is owner preferences. You enjoy tweaking and testing I assume which I have done myself for months on end with some good results and a lot of backslides with having to start over again. I think we all appreciate your contributions to the hobby and hope you keep up the good work and continue to update us on the positive results from your efforts. Yours Truly, fisheye PS If I can figure out how to attach a .jpg here I will send a screenshot.
June 6, 201214 yr Hello corei7. I just saw this thread, and while you see like a new guy here, I do appreciate your effort. However... RejectThreshold=0 FIBER_FRAME_TIME_FRACTION=0 (and probably some others like low LOD_RADIUS...) Running RT=0 makes no sense. Means all data is sent to GPU directly - I believe the same effect as BP=0, which would also render Poolsize ineffective. FFTF=0 - a big no! Whenever your FPS run lower than what is locked, 30 in your case, especially flying into a heavier airport with an NGX or any aircraft with heavy cockpit, you will start losing autogen, get blurry textures etc. There are some new lines in your fsx.cfg I never heard about, and would like to know where you picked them. Be aware that posting such threads can be highly misleading. I suggest you read my guide and see what you can make of it - it has had a great deal of positive feedback and many simmers are running the config without slightest trouble.
June 6, 201214 yr Author Hello corei7. I just saw this thread, and while you see like a new guy here, I do appreciate your effort. However... RejectThreshold=0 FIBER_FRAME_TIME_FRACTION=0 (and probably some others like low LOD_RADIUS...) Running RT=0 makes no sense. Means all data is sent to GPU directly - I believe the same effect as BP=0, which would also render Poolsize ineffective. FFTF=0 - a big no! Whenever your FPS run lower than what is locked, 30 in your case, especially flying into a heavier airport with an NGX or any aircraft with heavy cockpit, you will start losing autogen, get blurry textures etc. There are some new lines in your fsx.cfg I never heard about, and would like to know where you picked them. Be aware that posting such threads can be highly misleading. I suggest you read my guide and see what you can make of it - it has had a great deal of positive feedback and many simmers are running the config without slightest trouble. Hi Word Not Allowed you have to know first that I am one of your big fans, chanting your name "Word Not Allowed.. Word Not Allowed .. Word Not Allowed" Regarding RT=0, Let us talk only about VC mode I tried different values suggested long back in the forum, however, when you start recording with fraps, a big drop in frame rates does happen (about 10 fps loss, remain 20), but if I use RT=0 and not any other value, the frame rates drops to 26.9 according to fsx, so thinking this through, my sliders are the same, no other value has been touched or changed, only RejectThreshold, So taking this as experiement, I believe this is the best for my new ATI 7970 3GB Card, it might not work for other people, experiements are needed to prove. Regarding FFTF=0, I experiement and found that either 0 or 0.1 is the best value (unless you are using tileproxy of course), I have no blurries, my frame rates are quite well locked at 30. I think there is a relationship between MAX_ASYNC_BATCHING_JOBS=4 and FFTF Any value for the batching jobs that is less than 3, it induces frame rates drop... ALL my experiements and tweaks above seems to be a cure for fixing the fps locking function in FSX, as you are aware, fs9 works better than fsx in terms of internally locking the fps. The compilation of tweaks I reached as of today kills this problem in fsx as per my experiement. I will point out in which files I extracted the tweaks individually; SoftShadow-->g2d.dll TextureThrash-->g2d.dll TextureCache-->g2d.dll the Mysterius reads (Workarounds) and (performance) are located in g2d.dll exactly next to HIGHMEMFIX in the same line inside g2d.dll , I think we need to look into this a bit deeper. I hope my explaination makes sense, it would be greatly appreciated if you could try my settings after backing up yours
June 6, 201214 yr Author Sometimes I am amazed on how much flightsimmers go through to make FSX run at its best on their machines and I guess I fit that catagory myself. I have to commend you for all the digging and studying that you must have done through the years to accumulate all of this information. Thank you for the explanations on the lines of code I referred to in my last. As far as the SWAP_WAIT_TIMEOUT line, I was only referring to the number you used not the line itself. I would like to see an in flight screen shot of the results of your efforts unless you are only interested, as our SimFlite President is, in cockpit performance and not eye candy. Most of my tweaking is for the latter and I fly on the outside of the aircraft about fifty percent of the time to view the ORBX scenery and aircraft. Therefore I prefer the settings in my FSX.CFG that gives me that kind of stimulation. Lord knows at almost seventy four years I need all of the stimulation possible. Our Flight Simulation group called SimFlite is the largest flight simulation group in Southern California. I have been, by default, awarded the position of tweaking many members FSX to get things sorted out and smoothed up to their liking and on some older machines that is quite a challenge. That means that everyone has different goals in enjoying their computer flight time and that has been relayed to me many times in the last twenty years plus since BAO was bought out by Microsoft. All that being said I think what it all boils down to is owner preferences. You enjoy tweaking and testing I assume which I have done myself for months on end with some good results and a lot of backslides with having to start over again. I think we all appreciate your contributions to the hobby and hope you keep up the good work and continue to update us on the positive results from your efforts. Yours Truly, fisheye PS If I can figure out how to attach a .jpg here I will send a screenshot. Excellent and Thanks a lot Mr. fisheye, I appreciation your kind words as well, You are 100% correct, everyone enjoys and works to find out what suites him better, PC SPECS differs from one to another, but I pointed out that those tweaks needs a High END Computer Regarding SWAP_WAIT_TIMEOUT=10, I found out this values is the best suites me to avoid white square flashes over terrain because it does not wait for enough number of frames to assume the tile as been loaded in the video memory, so after many experiements, 10 seems the suitable value for me in all cases. my specifications are ; ASUS Maximus Z68 Corei7 2600K 3.4 Ghz ATI 7970 3GB (Sapphire) This is a screenshot as requested
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