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What is DCS

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By Wags, posted on DCS forum

 

DCS stands for “Digital Combat Simulator”. DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras and in different geographical locations. It is a true "sand box" simulation. DCS started with the Ka-50 and A-10C, but has recently grown to also include the P-51D Mustang and, with Combined Arms, a ground command and control tactical warfare component. Future products from The Fighter Collection and Eagle Dynamics in the DCS line are in development and will include third party products for the first time.

 

The overall "simulation operating system" is termed DCS World and is a free program that includes a free Su-25T for the player to fly. All DCS products will plug into DCS World as unique modules within the same software installation. DCS products will not be limited to aircraft, but will include maps, missions, campaigns, environment objects, weapons, vehicles and ships. We even hope to look into a train simulation component in the future!

 

Third party products to DCS are supported by ED and there are already several qualified 3rd party teams creating new aircraft that will plug into DCS World. In these cases we leave it up to the developer to decide the level of systems fidelity, but we do expect certain "DCS Standards" to be maintained such as detailed and accurate models and cockpits, mouse clickable cockpit controls, and 6 DOF view control. Third parties are provided access to our Standard Flight Model (SFM), which ED can assist to adjust and improve to suit the requirements. Given the extremely complex nature of our Advanced Flight Model (AFM) in DCS we are currently unable to provide a SDK for 3rd party use. However, 3rd parties are also invited to offer their own Flight Models should it prove to be satisfactory.

 

In parallel, we are also developing Flaming Cliffs 3 (FC3), which will also work within DCS World. However, Flaming Cliffs 3 will require an installation of Lock On: Modern Air Combat to be present on your computer. FC3 will probably be the last version of this critically acclaimed product line.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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how can i download dcs world and free su25t?


Cenk Demir

 

Besiktas JK 1903

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My buddy actually just got the A10C and said its great, I am looking into it myself. I have a quick question (and if this isn't the right place please feel free to move/delete it), if I get the A10C does it include Combined Arms or is that a separate program that plugs into the DCS "world".


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You can download DCS: World from here: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135〈=en

 

You only need download:

DCS_World_en_1.1.2.1.exe

DCS_World_en_1.1.2.1-1.bin

DCS_World_en_1.1.2.1-2.bin

DCS_World_en_1.1.2.1-3.bin

 

Ignore P-51 archive (if you not purchase them), the Torrent has equal archive file. Install on your hard disk and fly. Otherwise, you can download the module aditional programs to integrate into world (P-51D, A-10C, Ka-50-2). If you have a Ka-50-2 (StandAlone) or A-10C early purchase, you can enter your serial code and fly. Ka-50-2 (update), Combined Arms, Nevada map and Flamming Clifft 3 coming soon.

 

Combined Arms has a separate modele comming on late june / early July.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Nueva versión disponible

 

DCS World 1.2.0

 

Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.

 

DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.

 

DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.

 

Other items of DCS World include:

• News feed of DCS products and events

• Selectable wall paper

• Free updates to keep DCS World current

 

Download DCS World and the free Su-25T from: http://www.digitalcombatsimulator.co...os=137〈=en

 

Changes since last version:

Fixed radio and trigger audio.

Rearm menu. If you do not manually clear the payload, the default loadout would be loaded. This is now fixed.

Training links for English version added.

Bunkered ZU-23 rotating 180 degrees after exit has been corrected.

Added sound support for modules via SND_add/del_wave/proto_path() API.

Fixed sound busy wait on streaming sources.

Challenger-2 tank bounding box correction.

Su-25T. Simulator crash after exit from damaged aircraft.

AI aircraft would taxi to the parking ramp and stop even if one or more player-to-aircraft jumps occur.

Adjusted digital filter code. Added two new functions to access new internal data.

R-60 missiles are now aligned correctly on Su-25T weapon pylons.

P-51D and A-10C. Two pilots ejecting from aircraft has been fixed.

Better security for IWorldNet::registerSerial.

Quickstart dialog bug fix.

Added Su-25T training images.

Debug input removed.

Installer pictures were exclusively of the P-51D. Fixed.

DCS World Uninstall menu said DCS-51D. Fixed.

The training descriptions for the Su-25Т has been added.

Removed serial number edit boxes from master dialogs.

GUI updated.

Removed A-10C text from "About" text.

Video player fixed.

Russian pilot and ATC speech were absent. Fixed.

Surface impact check by using collision model, double speed of integration after jumping to aircraft is fixed.

Access to external lights from avionics LUA Device.

Ejected AI pilot resulting in critical damage is fixed.

MP player loss was counted 2 times if damaged is fixed.

SAM's priorities has been tuned for Tunguska missile fix (bug with fast moving targets.

Trigger "GroupDead" may break if Group name contains a dot ".".

Adjusted life of hardened objects.

Molniya search radar type has been changed to MULTYROLE.

Neustrshimyi gun dependence has been disabled and angle limits have been tuned.

Tomahawk missile target assignment fixed.

Tunguska ATGM typed missile launcher gets target priorities as SAM.

Patriot system failed to engage aircraft at very low altitude. Fixed.

Chaparral rotation fixed.

Buk launcher constant invisible rotation fixed.

AI ATGM accuracy being too low. Fixed.

AK-100 PIDs is fixed.

Ground units aiming delay calculation fixed.

Adjusted roads.

Fixed gyro power source initialization.

Options panel redesign.

No sound when refueling on the ground has been fixed.

If ammunition amount on the warehouse is zero, only one SPPU-22 pod can be loaded. Fixed.

C-130 and IL-76MD no longer deploy drag-chute on landing.

Updated version on splash screen.

Oliver Perry FFG damage corrected.

Increased building damage levels by 10x.

Changed default FOV of Su-25T view from 80 to 90 degrees.

Improved grass clutter.

Unlimited resources shown as '0' in resource manager.

ALT-J for aircraft, enters aircraft and switches engines off and raises gear when on the ground. Fixed.

RALT+J crash when switching from KA-50 to SU25T. Fixed.

Fix a bug in Lochini taxiway.

Su-25T: Min and Max range carets for weapon delivery missing from HUD. Fixed.

Snapview saving was broken. Fixed.

Su-25T: Ventilator bracket disappeared when canopy closed.

AI fire at point broken for waypoint actions and triggered actions has been resolved.

Wingmen radio message "Rolling" is given on engine start up. Fixed.

"Airborne" radio does not include aircraft number to Message. It also uses the flight leads VO for all messages. Fixed.

Su-25T: Keyboard commands for Active pause and ALT-B briefing were missing. Fixed.

Dynamic weather defaults to high pressure anti-cyclone pressure values, showing the low pressure cyclone option. Fixed.

Su-25T: Right Cockpit panel texture was from the Su-25 and not Su-25T. Fixed.

Crash when padlocking terrain from within cockpit, citing edterrain.dll. Fixed.

Added option for "Allied Flight Reports" in Gameplay options.

AI helicopters ignored client aircraft in multiplayer. Fixed.

"Unit Inside Moving Zone" trigger instantly gave true even if the set unit wasn't inside the zone. Fixed.

Refueling and rearming did not operate consistently. Fixed.

Activating groups after a client joins and using "Visible Before Start", caused massive warping in Multiplayer. Fixed.

Town substrate floated above terrain near Sukhumi. Fixed.

Vazlani airbase hanger LODs were broken. Fixed.

Su-25T: Damage model was missing some textures. Fixed.

Mission Planner allowed editing of enemy unit triggered actions - enemy could be set to destroy themselves. Fixed.

SA-11 BUK group expended missiles very wastefully on the same target. Tweaked.

If the player RALT-Jed into an Su-25T, the flight model was very exaggerated in performance - flew like time was set to x2. Fixed

AI would at times fly into the ground to avoid missiles. Fixed.

New hardened aircraft Shelter model by Luckybob9 added.

Converted Communications Tower M model for DCS added.

Burnt out train model fixed.

Su-25T RWR bug fixed.

Su-25T gear up/down sound distortion fixed.

SPPU-22 gunpods made no sound fixed.

Su-25T HUD missing compass tape fixed.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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T-90-1.jpg

T-90-2.jpg

 

future T-90 (only AI) on next patch (if applicable)

Not sure if playable on Combined Arms


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Other news, now 3rd Party can access to AFM (Advanced Flight Model) system, by Wags

 

http://forums.eagle.ru/showpost.php?p=1518075&postcount=2

AFM support is available to all licensed 3rd parties equally.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Great News!! Thax :)


100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

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More info of AFM

 

Originally Posted by armageddon

does ED support the 3rd party somehow by providing some development tools or such?

 

I am guessing Documentation and support on how to use the API for 3rd party FMs is all that is provided from ED. The 3rd party would be solely responsible for the actual FM - and ED supplies the interface for it to plug into.

 

Of course if a 3rd party want to use the SFM, I imagine it is a different matter.

 

Nate

 

And a Question of multycockpit....

 

Originally Posted by Ells228

By the way, if you fancy a ride in the back seat of my jet, I'd be happy to take you up. Just bring your sick bag

----

Counting down until people interpret this to mean you've figured out how to model the back seat

----

You figured out backseats??!!11 Share the knowledge

----

You should ask ED mi24.dll ?

 

...FUI\Common\icon-pilot-01.tga

 

iconpilot01.jpgiconpilot02.jpg


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Other info of AFM

 

There is no AFM code - there is an AFM API. 3rd Parties must write their own AFM, from scratch.

 

Nate

-----

API (Application programming interface) is there - the FM that is plugged into it could be from NASA as far as the sim is concerned.

 

FM fidelity is entirely in the hands of the 3rd parties capabilities - there is no limit as far as DCS is concerned.

 

Nate

-----

This. API only provides us the ability to get or send data to the sim that week need for our FM. Everything else is up to the developer. There are no tools or provided FM templates, or even direct help on making the FM. It is all up to the individual who is coding it to know how to calculate realistic forces and turn them into something that looks and feels right.

 

Because of this, you can expect widely varying FM fidelity results for the different teams or projects. While it may seem rough, it also provides the freedom to make any effect you want.

 

Edit: And yes, WIP just means that the input/output functions we are using are changing frequently as obstacles arise.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Interesting news, ED has working on Dedicate Server :wub:

 

http://forums.eagle....711&postcount=7

Quote:
Originally Posted by 159th_Viper

MP issues are known and confirmed as receiving attention. Should any new issues arise, report in the relevant Bugs and Problems forum. Rant threads do little to further the cause.

 

/Closed.

Correct, there is NO news to pass along at this time. When there is, it will be shared. My understanding though is that most of the current network focus is on completing the dedicated server.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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More info for AFM, the engines:

 

http://forums.eagle.ru/showthread.php?t=86848

 

Originally Posted by BR=55=Sevas

Patriots, tell us please, does ED-team support tools for advanced engine simulation (WH, BS), same as AFM?

Engine simulation would be considered as part of the AFM, I assume. As with the flight dynamics, the engine and fuel simulation would have to be written from scratch within the AFM. There are no tools available.

----------

http://forums.eagle.ru/showpost.php?p=1534877&postcount=143

Yeah, the engine, fuel, and electrical systems are all part of what makes up the AFM, and as such currently have to be done from scratch. There is no AFM SDK available.

 

While it is true that the electrical system (AC) is dependent on the engine, so are several other systems. In reality, all you need is the data (RPM) out of the engine to make the AC electrical generator work. This wouldn't need to be incorporated in the same AFM dll.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Info by Wags of the future next misile AFM included on FC3 but updated on the core DCS:W by free.

 

http://forums.eagle.ru/showthread.php?t=93747

There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features:

Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.

Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.

We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.

We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.

We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.

We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.

We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.

We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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http://forums.eagle.ru/showpost.php?p=1559740&postcount=1

The team has been hard at work debugging FC3 and adding some new features; however, this has resulted in the game not being available in September as we had first planned. We regret the delay, but we hope the additional time will result in a better product.

 

And FC3 teaser by Wags


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Versión 1.2.1 disponible

 

http://forums.eagle.ru/showpost.php?p=1563906&postcount=1

DCS 1.21 Updates

 

The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.

 

DCS World 1.2.1: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product〈=en

 

DCS 1.2.1 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products〈=en

 

New 1.2.1 changes include:

 

DCS World, 1.2.1

 

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

 

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.

• Corrected KMGU-2 loading in the Resource Manger.

• Improved multiplayer stability and issues with master server.

• The Su-25T Flight Manual has been updated.

• We have fixed forests that would be missing on map when zoomed in.

• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.

• Corrected unit measurement for Russian AWACS (feet to meters).

• Added a change to the manual for the role change window in single player.

• Added some additional Su-25T commands for keyboard and joystick.

• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.

• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.

• Fixed Su-25T autopilot.

• Corrected rocket/missile smoke trails.

• The Su-25T gun pods are now modeled correctly.

• Improved water effects.

• New F/A-18C model.

• New MiG-31 model.

• New T-90 main battle tank model.

• Updated DCS User Manual.

 

DCS: P-51D Mustang (Final), 1.2.1

• War Emergency Power (WEP) has been implemented.

• Tail wheel dynamics reworked for more realistic performance.

• Realistic cooling system added and integrated into the full engine thermodynamic model.

• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.

• Fairing doors can now be damaged or ripped off at over-speed conditions.

• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.

• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.

• The front dash gauge panel and the K-14 gunsight are now spring suspended.

• The K-14 gunsight has been reworked using new data from K-14 documents.

• The rudder anti-booster tab now works correctly.

• Control stick and rudder pedals movement are now limited due to hinge moments.

• Flap drag has been adjusted.

• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.

• The starter can now be burned out due to overheat if overused or overloaded.

• Guns jam due to over-G firing has been added.

• The radiator shutters' thermo-sensors can be damaged now.

• All aircraft failures are now reported correctly in debriefings.

• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.

• Corrected tendency for left roll at takeoff.

• Adjusted Red Tail pilot art.

• Improved bailing out animation.

• Fixed landing light on with air start.

• Fixed cockpit tooltip for the gun switch.

• Corrected radio information entry in Mission Editor.

• Improved AI P-51D.

• Fixed SCR-522 resetting in some situations.

• Adjusted G impact on airframe.

• Improved pilot normal maps.

• Adjusted landing gear collision model.

• Corrected trim performance in multiplayer.

• Adjusted wingmen takeoff behavior.

• Improved prop RPM model.

• Sounds for control stick and rudder movement have been added.

 

DCS: A-10C Warthog, 1.2.1

• Flight model updated.

• New APU sounds.

• Corrected inverted flight behavior.

• Fixed course and heading on HSI continuing to change after knob input has ceased.

• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.

• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.

• Only POINT track and RATES are now possible in TGP A/A mode.

• TGP will now revert to RATES when a track is lost in A/A mode.

 

DCS: Black Shark 2, 1.2.1

• Restored the vertical bar on the Ka-50 right window (view inside cockpit).

• Corrected brightness of lamps and devices in the cockpit.

• Corrected shadows of IR rockets on the water.

• Fixed Abkhazia skin for Ka-50.

• Adjusted clickable zones in the cockpit.

• Corrected number of saved PVI zones in memory.

• Fixed NDB indication on ABRIS map.

• Corrected shadow on the ground from rotor blades.

• Fixed Ka-50 repair procedure when on the runway.

• PVR is no longer powered by SUO (Weapon Systems) switch.

• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.

• Vikhr ATGM issues fixed.

• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.

• Hydraulic system related instruments will no longer work when electrical power is lost.

• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

 

DCS: Combined Arms Beta 2, 1.2.1

• Changed the binocular button on the F10 view.

• Improved operation of mouse cursor.

• Altered Instructor mode for bot-units.

• Added new message for user when start is delayed.

• Corrected role selector function.

• Added artillery range rings in F10 view.

• Fixed sight lock in some situations.

• Fixed player control process for SAMs.

• Fixed working compass and turret rotation indicator for ZSU-23-4.

• Added route refresh function in MP.

• Corrected users’ names for all CA units in MP.

• Corrected tank sight for zoomed in mode.

• Corrected ammunition status field.

• Fixed Battlefield Commanders ability to target artillery in MP.

• Corrected Lock - Unlock sequence targeting.

• Fixed tank sight for HE shells.

• Added fixed delay time between locks.

• Fixed the ability to lock units behind terrain.

• Added tank ability to turn on the spot.

 

Installation

Uninstall all previous DCS products prior to versions 1.2.1

Note: Do NOT deactivate your products!

To be safe, delete \Saved Games\DCS files

Install DCS World 1.2.1

Install each new DCS module (1.2.1 or latest Beta version)

Note: A new activation will not be required unless this is the first time you have installed the product.

 

Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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