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Got to spend a little time with this over the weekend and very impressed with the improvements over the previous version (which I uninstalled about an hour after installing). The atmospheric scattering, clouds, lighting, smooth rendering of autopen even at high speeds on the deck, the sea, the rain effects (although not on the cockpit glass unfortunately), the ground textures, all really good. I'm going to be spending a lot more time (and money) in this world from now on.

 

I have a feeling it's a really low priority but are there any plans to improve the mesh? It's clearly quite low resolution which really stands out in the mountainous areas.

 

Also, has anything been said about long-term plans for other areas after Nevada?

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Got to spend a little time with this over the weekend and very impressed with the improvements over the previous version (which I uninstalled about an hour after installing). The atmospheric scattering, clouds, lighting, smooth rendering of autopen even at high speeds on the deck, the sea, the rain effects (although not on the cockpit glass unfortunately), the ground textures, all really good. I'm going to be spending a lot more time (and money) in this world from now on.

 

I have a feeling it's a really low priority but are there any plans to improve the mesh? It's clearly quite low resolution which really stands out in the mountainous areas.

 

Also, has anything been said about long-term plans for other areas after Nevada?

Not for the current black sea map, not in the near future at least. The current map was built with the old engine and the  entire map basically need to be remade to utilize the new features of the new graphic engine which doesn't really worth it and they are all focused on working on the new NTTR map at the moment, and then the Strait of Hormuz map and the 1944 Normandy map...

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I think we'll have to wait for new maps and theaters for improvements.

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Understood. NTTR's mesh looks much better in places. I can see 3rd party can develop planes for DCS, what about maps? 

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Maps too.

 

Curiously, the Nevada Map will have a single summer texture, because it's based on satellite imagery, and it would be very heavy and expensive to make it vary with seasons... ( dejá vue in X-plane :-) )

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Understood. NTTR's mesh looks much better in places. I can see 3rd party can develop planes for DCS, what about maps? 

Yes,LeatherNeck Simulations who've given us The fantastic Mig-21 are developing an F-14 TomCat that will be bundled with a New Theater.

 

They're also working on 2 other aircraft and Theater,An update should be coming from them soon 

http://forums.eagle.ru/forumdisplay.php?f=323

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The actual Map on develop as:
http://forums.eagle.ru/showthread.php?t=116893

 

ED:

In progress (on EDGE engine):

NTTR Nevada (Nov / Dec 2015)
Hormuz Straigh (2016)

Normandy WW2 (2016/2017) something claim that is make by other 3rd party, no ED team, remains team of RRG Studios?
 

"Hope To"
Rebuild Caucasus map to EDGE technology, require to improve them with EDGE features (no dates).
Expansion of NTTR to new areas / more detail zones (no dates) ED talk about Tonopah Test Range Airport, the National Training centre to Combined Arms and new civil airports. (no dates)

 

Leatherneck:

F-14 Free Theater (2016/2017)

Small Theater A with New aircraft A project (no dates)

Small Theater B with New aircraft B project (no dates)

 

VEAO
Duxford (test development map) on Research stage) (201?) 
Falkland Islands (no dates)
Mach Loop – Welsh Valleys (no dates)
North Africa – Tubruq (no dates)

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The actual Map on develop as:

http://forums.eagle.ru/showthread.php?t=116893

 

ED:

In progress (on EDGE engine):

NTTR Nevada (Nov / Dec 2015)

Hormuz Straigh (2016)

Normandy WW2 (2016/2017) something claim that is make by other 3rd party, no ED team, remains team of RRG Studios?

 

"Hope To"

Rebuild Caucasus map to EDGE technology, require to improve them with EDGE features (no dates).

Expansion of NTTR to new areas / more detail zones (no dates) ED talk about Tonopah Test Range Airport, the National Training centre to Combined Arms and new civil airports. (no dates)

 

Leatherneck:

F-14 Free Theater (2016/2017)

Small Theater A with New aircraft A project (no dates)

Small Theater B with New aircraft B project (no dates)

 

VEAO

Duxford (test development map) on Research stage) (201?)

Falkland Islands (no dates)

Mach Loop – Welsh Valleys (no dates)

North Africa – Tubruq (no dates)

Thanks Mr Dragon. Looks like lots of positive development coming. Falkland Islands? If that means sea harriers I'm going to be quite happy.

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Hotfix 3 (1.5.0.46175.67):
 
http://forums.eagle.ru/showpost.php?p=2529447&postcount=8
DCS 1.5 Open Beta hotfix 3
 
General
‘render3D' option in /Config/autoexec.cfg restored.
Empty ["condition"] variable in mission causes no flyable A/C fixed.
Fixed possible data lost when missions created in old versions saved in 1.5.0.
Advanced Actions panel compatibility with old 1.2.16 missions fixed
Bug with music continues playing when entering training mission is fixed.
Quick Logout fixed
The cloud render in the main menu will not capture PC time in background of the Module manager.
Fixed Unreadable and garbled characters in the MiG-15bis SPECIAL options menu for DE locale.
Some localization updates.
Fixed FPS counter when Oculus Rift used
DX11 crashes fixed
 
AI
MLRS will move to get valid fire position.
Fixed bug with MLRS wrong fire direction on F10 view.
 
Multiplayer
Mouse cursor will hide when not in use.
MP chat panel position can be changed by mouse.
Fixed crash to desktop after using backspace key too many times in multiplayer chat.
Fixed bug when some units and buildings were not visible to clients in multiplayer.
Error at the click on server list is fixed.
 
MiG-29
MiG-29. Cockpit updated.
AoA, Fuel quantity and G indicators updated
 
UH-1H
UH-1H. Door gunners will engage enemy.
 
L-39C
L-39. Will possible to assign key for "Throttle - Idle/Stop" action.
 
Mi-8MTV2
Added clickable controls: flight clock heating, battery heating, emergency and general lighting.
Flashlight added (LAlt+L by default).
 
MiG-15bis
MiG-15 pilot: G-tolerance increased
 
F-86
Gun/missile selector switch: cycle clickable fixed

 

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How do I get the Mig29? I can't see it on sale anywhere.

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Mig-29 segragate module not available yet.
 

Meanwhile. DLC campaing to Ka-50 available
 
http://forums.eagle.ru/showpost.php?p=2529524&postcount=1

 

The Fighter Collection and Eagle Dynamics are proud to announce the “Republic” campaign for DCS: Black Shark 2. "Republic" is a hand-crafted campaign that tells the story of you as a Black Shark attack helicopter pilot. The campaign is non-linear and has story arcs that branch based on your mission results.

 
Features of the Black Shark 2: “Republic” Campaign:
20 handmade missions with voice-overs
Hundreds of complex triggers that create an interactive combat environment
Fully detailed mission briefings and mission maps
Storyline briefings
Please note that ownership of DCS: Black Shark 2 is required to play this campaign.
 
The Campaign can be purchased in the DCS e-shop for 9.99 USD 
 
 
 
The DCS: Black Shark 2 module is required to be installed and activated into the DCS World for the campaign. 
 
Required DCS 1.5 and higher.
 
Localisation: EN
 
 
12182755_1032269000128321_52764879538169
12034392_1032269003461654_54162213760053
12045215_1032269006794987_14118895227145
12045730_1032269050128316_33769242580834

 

 

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X Sounds NTTR Trailer

 


DCS Weekend  News 10-30-2015

http://forums.eagle.ru/showthread.php?p=2537483#post2537483

 

Dear Pilots!

This week we continued working on debugging of DCS World 1.5 Open Beta and moved very close to its final release. We were also focused on DCS: L-39 Albatros, debugging, developing training missions and implementing all declared functionality. So, we plan to update you with new version of these products next week. As always, please feel free to provide us problems you may encounter in DCS World 1.5 and L-39 using our dedicated forum at: 
http://forums.eagle.ru/forumdisplay.php?f=440


attachment.php?attachmentid=125989&stc=1

DCS World 2.0 and DCS: NEVADA Test and Training Range Map

Much of the team is now focused on getting DCS World 2.0 and the Open Alpha release of the Nevada map ready for launch in late November 2015. There are a few items we are still cleaning up, but all looks on track.

In the meantime, we have a wonderful DCS: NEVADA Test and Training Range Map video, created by X-stounds, for your enjoyment:



DCS e-shop
https://www.digitalcombatsimulator.c.../nttr_terrain/

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DCS: W 1.5.1 Update 1 
 

DCS World
Encyclopedia. Added new entries. More to come.
Payload and refueling ingame panel corrected.
The broken trees blending, when seeing it from cockpit is fixed.
Restored Heat Blur effects for helicopters.
The dust effect for wheeled vehicles corrected.
Crash with moving vehicle group is fixed.
Game options. The cockpit status bar option added to the gameplay panel in the game option window.
Game options. The HUD language option is restored.
Game options. The pressing of button in the CONTROLS panel will recognized correctly.
Game options. The EXTREME settings of VISIB RANGE option are corrected.
Multiplayer. The status bar IAS indication of AI aircraft is restored.
Multiplayer. The Spectator external views option is added to MISC panel of game options.
Multiplayer. The JOIN REQUEST panel that allows to get request for second player in the cockpit of a multicrew aircraft is corrected.
ME. Crash in the "Warehouse in airport" panel is fixed.
Amount of ASM Bazalt has been corrected for "Moscow" cruiser.
SAM Buk (SA-11) animation now coincides with actual turret position.
 
 
DCS L-39
Radio and RSBN. Channel frequency will be automatically adjusted to ATC with hot runway start.
Radio. 118-140 range for R-832M and multirange spinboxes is already added to ME.
 
DCS MiG-15bis
G-Load overlay indicator removed from cockpit.
The airframe damage decals are corrected.
 
DCS F-86F
A left wing frame structure appearing when wing bends is removed.
 
Localization
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.

 

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Stive Daves explain the magnitude of the future NTTR F-15 / A-10C Campaings to DCS: W
 
http://forums.eagle.ru/showpost.php?p=2552503&postcount=28
Thanks for the write up, Beach.
 
It's probably worth explaining a little more about the genesis for the Red Flag campaigns and the way in which they were created.
 
It was Matt's idea to create the campaigns (there are two: F-15C and A-10C). We thought that I could write a fictional narrative and associated mission briefings centered around attending RF, while Matt could employ his fiendishly good mission building skills to make the narrative come alive in the air.
 
Before we started, we went to an expert who had attended multiple RFs, including as overall mission commander. He gave us the insight that was required to create something that is as close to the real thing as you can get. 
 
At an unclassified level, the expert gave us a typical plan for the overall two-week exercise, described all the 'evolutions' that take place during an RF, outlined the typical learning outcomes, and showed us the way in which they are administratively and tactically run. He talked us through the range space, showed us where and how the 'war' is 'fought', and gave us scenario outlines that we could use to create an RF in DCS.
 
It's this insider knowledge that, in my mind, makes these two campaigns so unique and exciting.
 
From there, Matt and I sketched out the broad plan for the 12 or so missions, defining objectives, components and mission flow, before Matt set about actually creating the sorties in his usual 'balls to the wall' style. I test flew the missions and then wrote the narrative and put together the mission planning materials. 
 
After that, we created the custom radio scripts and Matt put in the triggers, ensuring that the missions fly and feel authentic. And we test flew again to ensure that they were not too difficult... but, as Beach says, there is no quarter given for buffoonery. 
 
Beach hasn't really discussed the supporting documents that come with the campaigns, but suffice you say that for the F-15C campaign, we ended up with 
26 Pages of tactical briefings
 
These are short summaries that you can read before each mission if you don't want to spend too much time going through the narrative. 
 
These briefings are presented on the mission summary page before each mission, so you don't have to have anything open other than DCS.
100 pages of narrative and briefings
 
This amounts to about 22,000 words and was designed to really draw you into the campaign, help you suspend disbelief, and give you all of the details you'll need to successfully complete each mission. 
 
It contains the fictional narrative, tactical summaries of what happened 'the day before' and what is expected to happen 'today', as well as very detailed briefings for the forthcoming evolution: mission flow, timings, players, goals, radio call signs, tactical plans, threat assessments, motherhood briefings, mission administration and so on. 
 
It is also illustrated, with lineup cards for each mission that you can print and use, and maps of the NTTR airspace.
 
The use of the tactical briefings means that if you just want to fly and have fun, you can do that. 
 
But, if you're like me (and like the real life guys flying RF), the 100-page version will ensure that you'll spend as much time (if not more) reading the briefings and planning in the mission editor than you will actually flying... 
 
What I believe we ended up with the is the most rounded, most authentic, and most engaging of any of the campaigns I have flown in the DCS suite. Of course, you could accuse me of bias, but you can make up your own minds...
 
For me, the most satisfying thing about the missions Matt crafted is that they really do push home the importance of operating as part of a large force, which is one of the fundamental objectives of Red Flag. If you go out to the range space as a singleton, you'll die quickly and you will fail the mission. If you lose SA early, you will die and fail the mission. If you violate your range space, you will fail the mission. But if you work with the other players, hit your ToTs, stay on station for your vul times, fly the CAPs properly, maintain SA and do what the mission plan asks of you, you'll likely succeed. 
 
I don't care that this is a simulation of, er, a simulation - as Beach says, flying back down the Sally Corridor having completed a mission gives you a real sense of accomplishment.
 
Anyway, just wanted to make sure that you guys have a complete picture of what's coming your way.

 

 
and ED work with Vive to integrate HTC VR and VR game controllers on DCS: World
 

 

DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.

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DCS: World 1.5.1 Update 2
 
DCS World
Encyclopedia. A number of corrections.
Crash when you try take control Su-25, without DRM protection activation is fixed.
Multiplayer chat icon (envelope) can be hidden/unhidden by LCTRL-LSHIFT-Y kombo.
Fixed bug with AI Wingmen colliding with each other while taxiing to the player waiting them on the runway .
The laser rangefinders of russian tanks will paint laser warning sensors during ATGM launch.
Partial fix for ATI R9 3xx videocard.
 
 
DCS A-10C
Z-fighting objects on FLIR view are eliminated.
 
 
DCS FC3
Added Chinese cockpit textures for Su-27.
Deviation bars on ADI will work in the new MiG-29 cockpit.
MiG-29 rudder pedals animation in the cockpit is corrected.
P-51D
A start on runway with maximum wind crash is fixed.
 
DCS F-86F
Skin "US AirForce FU-178", corrected tail number texture.
Flaps actuators corrected.
 
DCS Mi-8MTV-2
Fixed bug with progress of 11th mission Mi-8.
 
DCS L-39
Corrected the throttle button geometry.
Corrected incockpit pilot’s skin.
 
 
DCS MiG-21Bis
Windows Registry entry moved to HKCU/Eagle Dynamics.
All keys have had activations replenished.
Note: It is recommended to manually update and follow these steps:
Cancel any automatic update prompt.
Deactivate module.
Delete all Leatherneck Simulations’ MiG-21Bis Windows Registry entries.
Execute manual update.
Restart Windows, and activate module.
If successful, users should not be asked to reactivate after future updates.
LOD models optimized.
Incorrect ASO texture replaced.
Radome axis of movement fixed.
Double cockpit in low graphic settings fixed.
TacNumbers holes fixed.
Added more variation of Russian TacNumbers
Added Eastern Arabic TacNumbers.
Changed material setting from mirror to aluminum.
Landing gear’s external lights now come on only at full extension.
Remodeled external pilot’s visor and is now transparent with specular.
Navigation lights during the day are now bigger in “Bright” mode.
Missing panel lines and sealant on external canopy/windscreen added.
Missing rivets on right-side drag chute tube added.
Missing screws on top-side wing fuel tank panels added.
UVs for middle fuselage flipped 180 degrees to fix NMp errors.
Liveries adjusted for UV flip.
New normal and specular textures.
 
Localization
RU localization updated
DE localization updated
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.

 

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Autoupdate update:

 

 Version 2.6.3:

 - Web-seeding: torrents download from http when can't find data among peers
 
Version 2.6.2:
 - Tweaked torrenting options
 - Ask to switch to HTTP if torrents are no-go.
 
Version 2.6.1:
 - BitTorrent is the default download method
 
Version 2.5.5:
 - Improved retry logic
 - Even better error reporting

 

 

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