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Exciting!! Great to hear they're adding landing strips/Airforce Base/More Hotels to NTTR


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Patrick

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 National Training Center (NTC)...... Fort Irwin, UsArmy, OPFOR, MOUT.....  :t4011:

Fort_Irwin_National_Training_Center_-_We

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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Briefings 16-02 Red Flag F-15C Campaing available (added to DCS: W 2.0.0 on the last patch)



Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Briefings 16-02 Red Flag F-15C Campaing available (added to DCS: W 2.0.0 on the last patch)

 

 

Can anyone with Nevada and the F-15 join it ?  Hmm sorry for asking but when is it scheduled ? I am in India.

 

I just want to fly in the Red Flag without any combat.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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Nope, just the original buyers of the A10C pre-sale :-/


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Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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New Kutnesov carrier 3D model to DCS: World

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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS: World Newsletter January 29 2016 (pics and videos on the weblink)
 

Dear Pilots!
 
2015 was an important year for DCS World with the introduction of new Eagle Dynamics Modules like DCS: L-39 Albatros, DCS: NEVADA Test and Training Range, and both Su-27 and Ka-50 campaigns. Just as important, we launched our new graphics engine, the ability to support multiple maps, introduction of cooperative multiplayer in the same aircraft, and a rapidly growing number of high quality 3rd party developers. These accomplishments have laid the foundation for great things in 2016 and beyond. 
 
 
 
We also launched the new DCS World website that you can view here:
 
On both our Youtube channel and Facbook page, we released many new videos of modules and news updates. Here are some of our favorite highlights:
     
Our fundamental goals for DCS World remain unchanged: we aim to build a deeply immersive and accurate world simulation engine that allows you to enjoy the highest levels of fidelity in aircraft operations from WWII onwards, in wonderfully detailed and varied areas of the globe while offering an ever more credible ground simulation experience.
 
 
 
DCS World 2.0 in 2016 will offer new clouds and weather effects; improved HDR; deferred lighting (more light sources); new FLIR system; an improved Air Traffic Control (ATC) system; enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation; improved multiplayer with dedicated server support; a new Air Combat Generator with enhanced user control of air-to-air generated missions; new custom overlays option for the Mission Editor, and a new Virtual Reality (VR) tab in Options which will improve the DCS World experience in VR.
 
Aircraft Modules
 
Eagle Dynamics’s first goal in 2016 is to wrap up the L-39 Albatros with the addition of the L-39ZA version along with the addition of interactive training missions. We will also continue to improve the cooperative multiplayer experience in the L-39 as a testbed for this technology.
 
 
 
In parallel we continue to work on the F/A-18C Hornet. We are currently working on the cockpit and setting up its functionality. Later in 2016 we plan to release the Hornet as an “Early Access” product that will allow you to participate in early testing. 
 
Our goals for DCS World War II remain unchanged and are still focused on a stable of WWII aircraft in addition to a 1944 map of Northern France with period ground units. We hope to finish the Spitfire IX in mid-2016 followed by the P-47D at the end of the year. We will also continue to fine-tune the P-51D, Fw 190 and Bf 109.
 
 
 
To complete the update to all DCS: Flaming Cliffs 3 aircraft, we plan to add a new 3D external model for the MiG-29 with the incorporation of the Professional Fight Models (PFM) to both the Su-33 and MiG-29.
 
 
 
In the first half of 2016, several new 3rd party aircraft modules will also be launched. These include the F-5E Tiger II by Belsimtek, the SA342 Gazelle by Polychop Simulations, and the AJS-37 Viggen by Leatherneck Simulations.
 
Map Modules
 
DCS: NEVADA Test and Training Range map is being enhanced with the addition of:
Tonopah Air Force Base
New casino/hotels in the Las Vegas strip
A number of airfields and landing strips in the central (detailed) portion of the map
The National Training Center (NTC)
Improved grass and ground clutter
Plus a host of minor improvements
 
We have also been working on the DCS: Strait of Hormuz map with the primary focus on F/A-18C operations. For this release we are working on our new T5 dynamic mesh terrain technology that we believe will bring this map a new dimension in quality and detail.
 
The third map being worked on is the 1944 Northern France map. We see this period map as a cornerstone element to create an immersive World War II air combat experience.
 
Aircraft Carriers
 
 
 
We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World.
 
New Campaigns
 
As we release maps and aircraft, we will also continue to offer new campaign modules. These will include both training and combat scenario campaigns.
 
Summary
 
We see 2016 as a very exciting time for DCS World with the growth in maps, aircraft, and features. When we include all the new aircraft and map modules being developed by our talented 3rd parties, 2016 will be an exceptional and fun time in the skies of DCS World.
 
 
 
Sincerely,
The Eagle Dynamics Team

 

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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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A few Quotes from Wags in the "Jan 29 News letter" Thread.

http://forums.eagle.ru/showthread.php?t=159674&page=21

 

Originally Posted by Teschmacher viewpost.gif
in the event of fire, explosion or carrier sinking.. i wonder what will happen and especially what we are going to see.. how all those carrier personnel / crew will be visually animated running for their lives, jumping off the ships bridge to the water some way.. ?

 

 

Wags....

More information on the Carrier DLC will be provided once they get closer to pre-sell.

 

 

Originally Posted by Raven68 viewpost.gif
I feel like I just been lightly trolled. biggrin.gif 
Looking forward to future announcements Matt and I hope to see video updates also in the not so distant future?? music_whistling.gif

 

Wags...

If time allows, I will try to do an L-39ZA video in the next couple of weeks. Very busy lately on the business side.

 

Wags....

Regarding "Early Access" it simply means that these are modules that evolve as you play them, as you give feedback, and as we fix bugs, update, and add content. We are getting away from the alpha and beta terms.

 

 

Originally Posted by YoYo viewpost.gif
What about Georgia map in 2.0 ? No any words about is it in plan for 2016?

 

Wags

Our focus for 2016 is the NTTR, SoH and Northern France maps.

___________
 
Originally Posted by Enduro14 viewpost.gif
one concern is no mention of SLI?????

 

Wags..

Multi-GPU is an aspect of 2.0 we are still working on.

 


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Patrick

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This sim looks incredible.

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10850K, MSI Unify Z490, 32gb G.Skill Ripjaw 3600 CL16, MSI 5700 XT 8gb, Nochua NH-U12a, WD 500gb Black SSD (OS- Windows 10 Pro), Samsung 2tb Evo plus SSD (games), Superflower 850 watts power supply

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By far the best flight dynamics available in a flightsim, for the included aircraft types, helicopters included !

 

My personal choice is actually two sims covering the ww2 Era - DCS with it's ww2 modules, and IL-2 Battle of Stalingrad.

 

All summed up, I can't really place one in the first place - they're ex-aequo.

 

And... btw, if you like ww1, then please give a good try to the also f2p Rise of Flight !!!

 

Never been so happy in my simmer life with this three... and Aerowinx PSX for Boeing 744 dogfights with systems and adverse weather :-)


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Glider pilot since 1980...

Avid simmer since 1992...

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The more time I spend with DCS, BoS, and now CloD again, the happier I get with them. DCS especially, because of its versatility (both current and planned) and attention to detail, will be getting more and more of my money in future.

 

For sheer immersion I haven't seen anything like it, and future, native support for VR is pretty gosh-darned exciting.

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i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

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The more time I spend with DCS, BoS, and now CloD again, the happier I get with them. DCS especially, because of its versatility (both current and planned) and attention to detail, will be getting more and more of my money in future.

 

For sheer immersion I haven't seen anything like it, and future, native support for VR is pretty gosh-darned exciting.

 

Same here scotchegg, and since I do not have enough time for them all, I decided to straighten my choices, and am only in DCS World, Aerowinx PSX ( sometimes using X-Plane 10 for the out-of-windshield visuals ) and that's all - I am served like never before.

 

I gave up on both il-2 BoS and Rise of Flight, RoF because I seldom played it, and Il-2 BoS because it simulates the same kind of aircraft I am interested in in DCS ( well and in DCS the helicopters too ), so, no need to have two sims, and.... DCS is 64 bit, uses DX11, has more complex systems with which we can actually interact, and also more detailed and precise flight dynamics overall...

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Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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Baltic Dragon RAZBAM Mirage 2000C campaing first trailer on DCS: World


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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS 2.0.1 available to update and A-10C: 16-2 Red Flag Campaign release
 
http://forums.eagle.ru/showpost.php?p=2667468&postcount=9
A-10C: 16-2 Red Flag Campaign release
 
 
DCS 2.0.1 Changelog
 
DCS World
Helicopter gets damaged when using a short length of rope is fixed
Helicopter AI can't unhook the cargo on the ground is fixed
The rope displayed incorrectly at the joint with the cargo - fixed
Added pop-up notification for available modules to install
ILS freq in ME will match the F10 Airdrome Data
MP. Mouse moving on briefing screen also controls background camera view - fixed.
Mi-8MTV2. AI will use taxi lights
F10 view airfield resource menu will not overlay to mission editor after the mission
Default cockpit language layer not default but alphabetical
MP. "Pause when empty" function on server config was added
MP. The possibility to copy of server and mission text was added
MP. Added imposter settings indication
The taxi lights and weapon lighting elements will light up objects on the ground
Absent rotor blade of static Mi-8 is restored
Model of static Ka-50 is corrected
ME. The “Clone” button added to Mission goals panel
9А4172 Vikhr ATGM. Speed corrected
DCS L-39
Throttle position will synchronized in multiplayer
RKL-41 was corrected
Accelerometer Reset Knob will able to reset negative-G recording pointer
Avionics state will synchronized in forward and rear cockpits
Barometric altimeter pressure settings corrected
 
DCS A-10C
RWR does not indicated being tracked is fixed
RWR will works after player occupied AI aircraft
 
DCS FC3
Su-25 "Revanche" campagne. Script error after first mission of is passed
 
DCS P-51D
P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed
 
DCS F-86
Wrong FFB trimming behavior is fixed
Wheel brakes are tuned
Circuit breaker for Engine ignition and others will work
Canopy switch fixed
MP. landing and taxi lights on net phantom is corrected
Nose wheel Synchronization mechanics is turned ON by default
DCS MiG-15bis
Pressurization effect on the ground is corrected
Corrected cockpit model at low graphics settings
Corrected FFB shake
Barometric altimeter limits are corrected
Corrected control system
 
DCS CA
Mouse pointer will not be visible in binocular view
 
DCS Fw 190 D-9
Rudder will not works after its knocked off
MW50 pressure gauge corrected
 
DCS M-2000C by RAZBAM
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels
 
DCS NTTR
AGM-65 will able to lock map objects
MP. Client without Nevada map will not be able to join to server

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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