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Silver_Dragon

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For testing proposes, Chizh has put missile.Lua 1.2.4, on DCS:W russian forum section.

http://forums.eagle.ru/showpost.php?p=1688131&postcount=1930

Originally Posted by volk
This is all we know - it is not clear why, in straight flight of P-27 so quickly merges speed compared to 7 - see Taqwa. Start average height - 5000 m

In 1.2.4 they already have equal C, and poured almost the same. Here is a fresh script missiles from 1.2.4. You can insert it and test.

 

And a testing video found on YouTube.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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DCS: World russian version finish, I assume can be released on 1.2.4 version

http://forums.eagle....ad.php?t=102398


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Coff info to multi-threads cores on DCS:W

http://forums.eagle.ru/showpost.php?p=1692904&postcount=45

The nearest target we are moving to is decoupling of graphics and simulation into separate threads.

This is quite possible with the current codebase, without a major rewrite.


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DCS Update for 1.2.3

Wednesday, 13 March 2013
We have released an update to DCS version 1.2.3.10201 that mostly focuses on localization and network stability changes:
 
Added DCS: A-10C Warthog Flight Manual ES.pdf (Spanish) and DCS: Black Shark 2 Quick Start Guide (English), German, Spanish and Russian .pdf to the installers.
Fixed possible crash after selecting some slots in "coalition window."
German localization files have been updated.
German version encyclopedia has been updated.
Fixed possible crash when at shooting of ground units.
Fixed possible Dx_gui crash when disconnecting from the server, reconnecting, and then trying to alt+tab (fullscreen).
Solved possible game crashes due to memory leak caused by aircraft fire.
Restored the missing Ka-50 skins in German localized missions.
Fixed possible crash caused by player's switching between aircrafts.
Corrected Su-27/30/33/34 engine thrust value.
 
available by autoupdater.

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DCS 1.2.4 Preliminary Change Log
 
SUBJECT TO CHANGE
 
Version 1.2.4 New Features
AI Fw-190D9 with multiple skins.
Graphical User Interface. New skin panels.
Graphical User Interface. New Module Manager.
Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode.
Combined Arms. Generic automatic transmission.
Combined Arms. Axis controls for ground units implemented.
The Radio Menu F10 option now works in network games.
New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
New Mission Editor features:
-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASK
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added
Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page
 
DCS World
Some issues causing network instability have been fixed.
Improved air-to-air missile performance.
The missiles dynamic launch zone of fighters has been adjusted.
The T-90 tank added the Encyclopedia.
Fixed some Mission Editor and GUI crashes.
Il-76 damage model has been corrected.
Tail numbers stencil shimmering for the Il-76 model is fixed.
The standard Russian Air Force MiG-31 skin is fixed.
In ME airfield info page now includes airfield ATC frequency.
Fixed ME issue regarding statics.
Mission debrief. Accounting of released weapons has been corrected.
Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
AI A-10 will no longer shoot all Mavericks at a single target.
Axis assignments will print to input .html file
ME inability to save file into mods folders has been fixed.
Pilot skins added to the E-3A.
The S-5 rocket warhead changed from HE to shaped-charge.
Corrected valid firing azimuth for FSG "Molniya".
New, more accurate, missile dynamics for the SA-19 Tunguska.
Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
Fixed ME error when clicking a certain area in the track playback menu.
F10 Radio item or add for coalition ALL has been removed.
Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
Waypoint actions "Weapon hold" has been fixed.
Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
Fixed S-300 launches not being shown in the de-brief.
The COMM option status will now save in the mission.
Fixed AI not always attacking targets during intercept task.
Corrected ROE behavior issues.
Fixed Tunguska tracking targets through buildings.
Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
Fixed incorrect aspect when recording video in 1280*720.
ME. Some issues with copying, renaming and removing payloads has been fixed.
Fixed helicopter AI ROE and threat reaction.
Corrected air to Air ATGM delivery by AI Ka-50s.
Fixed the inability to respawn if the aircraft flies into the ground.
Fixed severe framerate drop when looking at destroyed civilian train.
Fixed the OK button not working when a campaign is finished.
Fixed crash when rocket collides with ground (fullscreen only).
Adjusted framerate impact of smoke from burning aircraft.
Fixed AWACS not performing stop task.
Improved Sorbcija ECM pod model.
Improved the ejection model for the A-10A/C and F-15C.
Corrected scale of F-15C external fuel tanks.
New skins for the Su-27 and Su-33.
Improved sounds for several aircraft including the F-15C and Su-27.
 
DCS: A-10C Warthog
LITENING TGP masking logic has been restored.
Corrected MFCD start-up screen wrong color.
Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
Fixed LASTE Wind Edit data entry.
Fixed Gun Minimum Range Cue Behavior.
Fixed HUD Air speed indicator will TAS in GS mode.
HSI course knob will now rotate the course pointer with or without power.
Turn Rate Indicator has been calibrated.
Fixed the CDU Wind Indication Direction being reversed.
Several A-10 callsigns have been corrected.
 
DCS: P-51D Mustang
Escort task added to the P-51D.
Corrected incorrect fairing door animation.
Fixed chassis damage after press RAlt+J on the ground.
Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
Fixed demo track 'takeoff-demo.trk'.
Fixed error when in-game manual is selected.
Fixed drop tanks of P-51D are not synchronized in Multiplayer.
 
Flaming Cliffs 3
 
This will be the final release version. Price will change to $49.99.
Added kneeboard input to flyable aircraft.
MiG-29S TWS2 mode is now fixed.
Added intro image to Su-33 "Sea Dragon" campaign.
A-10A AOA Indexer now works.
Corrected some minor issues with the new 3D Su-27 model.
Corrected wingmen maneuvers when turning.
Fixed wingmen not turning off radar when commanded to do so.
Fixed Su-27 campaign mission typos.
Pilot models are now correct.
Fixed F-15C Fuel Tank Pylon indication on MFD.
Fixed tanker not filling external F-15C fuel tanks.
Fixed Su-33 getting stuck near island on the Kuznetsov deck.
Corrected MiG-29 HUD indications.
 
DCS: Combined Arms
Replaced the old generic gun sight with a new one.
Adjusted some generic HUD symbology.
Fixed player controlled MLRS reloading troubles.
Fixed units not resuming previous movement after player takes control.
Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
Added option for Automatic Transmission in CA Special Options.
Adjusted the drag factor of Russian AP tank shells.
Fixed ability to set the Ready state of AI flights.
Fixed ground unit control HUD compass missing from the wide displays.
Fixed Alarm State Green for radars revealing radar targets.
Adjusted M1A2 side armor.
"F10" view. AI aircraft can now land based on ground force commander commands.
Fixed night vision only being available off/on outside of binocular view.
Fixed the Go To command.
Fixed Chaparral target lock issue.
Axis controls for ground units implemented.
 
DCS: Black Shark 2
Corrected missing Ka-50 textures in some missions.
Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
__________________
 
Asus P6T, i7 975 @ 3.33, 6 GB DDR3, GTX295 (both GPU enabled), Win7 64, and HOTAS Warthog / CH Pro Throttle.
 
EVERYTHING IS SUBJECT TO CHANGE
Always in motion is the future

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Just pray you do not need to send a ticket for anything.  The delays and unanswered are a known problem.  Sent a ticket a month ago, no response so far.


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Sent a ticket a month ago, no response so far.

 

Hmmm, did you write it in cyrillic?

 

But I agree, my ticket took 2+ months to get a reply!!!

 

Yet they respond quickly in the forums...


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by Wags
 

 

25 April 2013 Update
 
Dear all,
 
The past week or so has been more than a bit traumatic with the loss of a dear friend and our studio director has been away on travel in the US (in fact, meeting with me yesterday). One result of the meeting was him granting me much more freedom in how I can pass along information here. Earlier we had a more complex system of checks for public announcements that could slow things down dramatically. This will be changing in the form of weekly Friday updates starting next week.
 
Many of you are wondering and openly asking, "what's up with 1.2.4 and UH-1?!?" The BST UH-1H pre-purchase beta version is ready to go, but in order for it to work within DCS, we must release it concurrently with DCS ver. 1.2.4. Unfortunately, over the past week we had a few of A-level blocking bugs that prevented this from happening (like flares that had no effect on IR-guided missiles and ground units that would crazily warp around the map in network play). We think these have now been resolved and the 1.2.4 software is being retested. Once we are sure these have been resolved, both 1.2.4 and UH-1H will be released. Given the nature of bug hunting / extermination, I'm afraid that I cannot provide a release date.
 
While 1.2.4 has added several new features and fixed quite a few bugs, we do not pretend that it has cleaned up all outstanding issues, like performance impact from some types of cluster munitions. Such issues will continue to be worked on and addressed in 1.2.5 and beyond. 
 
Thanks,
Matt

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Thanks silver Dragon for posting these updates here. I often miss these postings on ED's site.

 

Rob

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wags is such a good admin. he never leaves us without information.


Cenk Demir

 

Besiktas JK 1903

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1.2.4 Changelog

 

http://forums.eagle.ru/showthread.php?t=104922

 

And 1.2.4 pics newslettler

 

 

3572480.jpg
3567360.jpg
3576576.jpg
3577600.jpg
3573504.jpg

 

And incoming hotfix soon

 

 

In order to release 1.2.4, and thereby DCS: UH-1H Huey, several bugs were knowingly released in this version. However, the team is hard at work at resolving this ASAP and we plan to have an auto-update fix coming soon. In fact, there are several fixes already implemented in our internal code, but we ran out of time to get them into the 1.2.4 installers.
 
Matt

 

New Module Manager pics:


394491_570965556258670_1741710980_n.jpg
922847_570965579592001_1333929713_n.jpg

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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03 May 2013 Update
 
Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.
 
In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:
 
Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
Disabled the incomplete "Ultra High" visibility setting.
Implemented the waiting screen for the Module Manager.
Corrected helicopter exhaust effect.
Fixed damage value for AI aircraft.
Corrected invisible warehouses.
Helicopter takeoff from ships corrected.
Adjusted shell aiming.
Adjusted infantry weapon accuracy.
AK-74 assault rifle rate of fire has been corrected.
Fixed lock ability for non-air defense units.
Fixed "Emission Control" for radar units.
Advanced options waypoint that allows air unit to fly to an assigned ground unit.
Adjusted delay between manual gear changes for CA units.
Fixed delay after launch of IR-guided missiles.
Repair after mast bumping is now available.
Fixed GUI button size errors.
Fixed synchronization of ground units in network play.
 
After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: S-27. I hope to talk more about those next week.
 
Matt

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

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Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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changelog
 

 

DCS 1.2.4.11855.154 update is now available. 
 
Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.
 
• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.
• Disabled the incomplete "Ultra High" visibility setting.
• Implemented the waiting screen for the Module Manager.
• Corrected helicopter exhaust effect.
• Fixed damage value for AI aircraft.
• Corrected invisible warehouses.
• Helicopter takeoff from ships corrected.
• Adjusted shell aiming.
• Adjusted infantry weapon accuracy.
• AK-74 assault rifle rate of fire has been corrected.
• Fixed lock ability for non-air defense units.
• Fixed "Emission Control" for radar units.
• Adjusted delay between manual gear changes for CA units.
• Fixed delay after launch of IR-guided missiles.
• Repair after mast bumping is now available.
• Fixed GUI button size errors.
• Fixed synchronization of ground units in network play.
 
Matt

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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