May 28, 200422 yr FS2004 will not place autogen objects on top of roads. So, this is not a problem.Cheers,Allen
May 28, 200422 yr Wow, this is really a dream for vfr flyers. The ability to follow real highways will be really great. By the way, is there a product page on the Flight1 website yet? I saw no mention of it. ------------------------- Craig from KBUF
May 28, 200422 yr That depends how you fly. If you fly big iron at FL320 all the time then you are probably right. But, if you like to leave out of your local airport in a small single engine and go grab a $100 hamburger using a road atlas, then it's worth it.Dave
May 28, 200422 yr Flight1 created a special forum for this product where you can read the official press announcement released just hours ago.http://www.simforums.com/forums/forum_post...p?TID=7503&PN=1Michael J. Michael J.
May 28, 200422 yr >If you fly big iron at FL320 all the time then you are probably right. But, if you like to leave out of your local airport in a small single engine and go grab a $100 hamburger using a road atlas, then it's worth it.Exactly :DJason
May 28, 200422 yr I'll have to agree with the poster who said it wasn't $30 worth of beautiful.Justin's US National Landclass is only half that much.
May 28, 200422 yr Commercial Member I believe they already said the cost to obtain the data was very high... probably the reason this is $30 - they have to offset their cost. Think about this though - how much would you spend on a really good US road atlas that is up to date and has every road in it? I'm guessing at least $25 if not a lot more... Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
May 28, 200422 yr >Or I can look it up in the Internet, for free.Hey, this is definitely a cool work-around !I can be flying in FS9 while at the same time looking at some free Internet Road Atlas for really immersive simming experience :-lolMichael J. Michael J.
May 28, 200422 yr If there was a demo version of this, I'd take a look at it. I'll try things out to see if they are worth it FOR ME to spend money on. 30 bucks for a bunch of roads doesn't impress me.No demo, no sale.
May 28, 200422 yr I would imagine the roads are more functional rather than there for eye candy. As was mentioned above, they are very useful for VFR flights. $30 seems well worth it to me, but it really depends on what type of flying you do. I do a lot of VFR around upstate New York, and I could probably get to most major cities just by following the roads. Again, if you are up at high altitudes with a GPS or FMC, this probably isn't going to do anything useful for you. ------------------------- Craig from KBUF
May 28, 200422 yr Michael,Very impressive! Reminds me a little bit of TS2. No wonder with Allen involved! The only concern I have is that it appears the roads lay on top of the default ground textures. This isn't much of an issue in rural areas but in urban/industrial/commercial areas it would be noticeably. This was the problem with using the orginal Fly II textures in TS2. Still, it will be a worthwhile addition.I wonder if you can select what classes of roads you want to appear?
May 28, 200422 yr Author Commercial Member Hi all,"The only concern I have is that it appears the roads lay on top of the default ground textures. This isn't much of an issue in rural areas but in urban/industrial/commercial areas it would be noticeably."That's an interesting point. More specifically, the roads that are integrated into the default city/suburban textures would remain visible, which can be rather confusing, both during the day and at night (at least that's my experience when I drew in an accurate road network for a small city with Ground2K; I ended up removing most of the roads again).I like the idea of being able to select road classes, or at least an option of installing primary roads only.Cheers, Holger
May 28, 200422 yr >Michael,>Very impressive! Reminds me a little bit of TS2. No wonder>with Allen involved! The only concern I have is that it>appears the roads lay on top of the default ground textures.>This isn't much of an issue in rural areas but in>urban/industrial/commercial areas it would be noticeably. This>was the problem with using the orginal Fly II textures in TS2.>Still, it will be a worthwhile addition.>I wonder if you can select what classes of roads you want to>appear?Hi Dean,How is it going ? Its been a while.I had not thought about it previously, but it does remind me a bit of TS2. However, there was more room for artistic enhancement with TS2, because the roads were drawn into raster images (not on the fly like FS2004).On the plus side, the USA Roads package will provide roads for the entire USA, without taking over 500 gigabytes of disk storage (which is approx what it would take using all raster images).Despite some of the technical issues and visual anomalies one has to deal with using VTP2 roads in FS2004, I think the overall result is very good. I can also see the possibility of some clever artist creating a new set of landclass textures to use with it.There are many more screenshots coming, and a link to the website. There are some bandwidth issues that have to be resolved first.The one upgrade that I have always wanted for flight sims was a national road coverage.By the way, there are 2 data sets provided. One data set includes all the roads in the continental USA. The other data set includes only highways with access roads and major roads. Both sets have little or no noticable effect on frame rates (based on our tests).Personally, I prefer the data set with only the major roads and highways. Others seem to prefer the complete data set.In addition to the two data sets provided, you can toggle the standard FS2004 roads on and off using the included utility.Cheers,Allen
May 28, 200422 yr >Hi all,>More specifically, the roads that>are integrated into the default city/suburban textures would>remain visible, which can be rather confusing, both during the>day and at night (at least that's my experience when I drew in>an accurate road network for a small city with Ground2K; I>ended up removing most of the roads again).Yes, that and large 2D structures in the urban ground textures would be cut into odd shaped pieces by the roads and intersections. Still, this wouldn't be a deal killer. It would be a small trade-off since the default roads are next to worthless.
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