May 28, 200422 yr >>I hate the FS2004 scenery system. Happily, the Mountain West of the U.S. looks quite good in FS9. Nothing like the pastel "mush" that was present in so much of Flight Unlimited. Although some "closeup" mountainous areas of FUII/FUIII could look quite good, the cities & freeways still reminded me of the clarity of "oatmeal", including Mt. Rainer! And it was the same with others that I've conversed with.At high altitudes, I'm still very impressed with FLYII & photo-real scenery. It's the most crisp of all! But then I lost my HD with all those great pics I took..L.Adamsonedit---- some non-working pic file, I really wasn't showing....
May 28, 200422 yr Commercial Member Whoa, this looks like another winner for Flight1 if this can do what's in that screenshot for the whole country! Very cool! Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
May 28, 200422 yr Great stuff Flight1! This is exactly what FS needs! It should even help matching up roads to photoreal scenery and save work/help scenery designers everywhere.Thanks for posting Michael, this should be front page news ehh Tom?
May 28, 200422 yr Commercial Member Stay tuned...We will post a press release in a few days with more info.Regards,Jim Rhoads
May 28, 200422 yr Ya, I am gonna get this as soon as it is released..I wonder how the streets will look at night if one has the night textures by Chris Arrington installed? Eric
May 28, 200422 yr Nice. Any night time screenies available?Jon D. "No matter how eloquent you are or how solidly and firm you've built your case, you will never win in an argument with an idiot, for he is too stupid to recognize his own defeat." ~Anonymous.
May 28, 200422 yr One more comment to this "stick out" issue.In real life you have plenty of trees and/or buildings that partially obscure the road. In FS you only have autogen and it is simply not enough in terms of density to compete with real-life effect. Also in real world and in urban areas you have many shopping malls, parking lots - all heavy "poured concrete" so your eyes catch other things before they see roads. So yes, there may be some "stick-out" penalty in FS but it is of no fault of this addon, it is rather due to still general infancy of the terrain modelling in 2004. Michael J.http://www.reality-xp.com/community/nr/rsc/rxp-higher.jpg Michael J.
May 28, 200422 yr Alright... I am confused. I only see one photo that looks like default scenery to me. Where is the "After" shot you guys are all getting excited about????
May 28, 200422 yr Commercial Member Are you on dial up or something? It's an animated image - you have to wait for the other one to load in... Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
May 28, 200422 yr It's an animated, 2 frame GIF.Dave Blevinshttp://www.flightfactory-simulations.com/h...ster_banner.jpg System: Asus P8Z68 Deluxe/Gen3 mobo *** i7 2700K @ 5gHz w/ Corsair H80 cooler NVidia GTX 570 OC *** 8 GB 1600 Corsair Vengeance DRAM *** CoolerMaster HAF X case System overclocked and tuned for FSX by fs-gs.com Thrustmaster HOTAS Warthog stick/throttle & CH Products Pro Pedals Various GoFlight panels *** PFC avionics stack
May 28, 200422 yr I don't see the transition either. Checking my security settings, the transition is being blocked as there is some cookie activity going on that my security settings don't allow. Why a cookie to see a .gif image? I don't know. Maybe there is no cookie but IE thinks there is. In any event, privacy advisor says it can't find a policy for the site: simforums.com/USARoads1.gif. Funny, I typed in the correct url and the picture shows in the message... Take off the http thingie and just text, which is what I wanted to point out. Anyhoo... Oh well, I'll have to trust the people who can see the transition. Maybe somebody can get a screenshot of the second image and post that instead of the before picture....BC
May 28, 200422 yr Commercial Member Here is the second image. Hope this helps.http://www.simforums.com/USA-Roads-Asheville.jpg Thanks, Steve Halpern Flight One Software
May 28, 200422 yr It looks amazing, but how will all these new roads interact with Autogen buildings and scenery? WIll they just "slice though" autogen, which I assume is randomly placed?Best,Joel
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