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P-51D 1.2.0 version

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New version 1.2.0


DCS: P-51D Mustang Beta Update Available


The next beta version of DCS: P-51D Mustang is now available for download. Access to the beta is provided with a pre-purchase of the Mustang from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products〈=en


List of changes since last version:

Exit simulation crash fixed.

Canopy crank hung on slow machines. Now fixed.

Removed odd, LOUD sound being emitted from the P-51.

Installer description for "Simplified flight model" -> "Uses simplified flight dynamic calculations that also results in easier flight control" added.

Missions updated.

Added a crashed model for the P-51D.

Updated P-51D splash screen.

Added failures due to engine and oil system failures.

Improvements to aircraft shake effect.

Added trimmer shake.

Slip ball frequency increased to account changes in aircraft shake.

Cockpit gauges descriptions in LUA were made more readable.

Load of the digital filter parameters from LUA was made more convenient.

Adjusted Immortal damage Option.

New damage areas added and existing damage of systems improved.

Tail wheel swiveling tuned.

Corrected textures of the Voodoo skin.

Added adjustments to fuselage shaking by the propeller.

Adjustment of exhaust animation, advanced timing, and the loss of power with retarded ignition have been added/adjusted.

Adjusted the friction parameters of a free gear axis.

Crash at {RCtrl+J} from P-51D cockpit has been fixed.

Unlimited weapons for HVAR missiles now works.

Possible cold start crash is fixed.

Adjusted start-up sequence to be more accurate. See manuals.

Canopy glass adjusted.

Flight and Quick Start manuals updated.

Cockpit model updated.

Added new P-51D skins.

Different helmets depending on skin.

Adjusted trimmers for FFB at low speed, FFB shaking at stall, reworked of physics of free gear.

Air start controls were in the wrong position. Fixed.

Fixed animation pointers update for the canopy crank handle.

Fixed coolant indicator animation.

Sudden switch on landing light when it start in the air is fixed.

Added WWII era helmets.

USAF 485rd FS livery fixed.

Radio frequencies are now restored after return to the ME.

K-14 and gauge panel shaking has been tuned.

New volumes for actuators.

New textures for engine damage model.

The taxi light cone collision with wing has been fixed.

Gauge panel suspension has been tuned.

Oxygen system did not deplete - no Hypoxia possible. Fixed.

The hinge moment influencing to roll rate and rudder has been fixed.

Cockpit shaking at post-stall condition has been added.

The artificial damper for a taxi has been added.

The taxi light animation in LODs has been corrected.

HVAR position on the hard points is fixed.

"SALVO" lever will not return to its original position when reloading. Fixed.

Float fuel sensor has been fixed.

Gunsight range throttle handle was moving erratically when operating from joystick axis. Fixed.

Fixed tooltip typos.

Improved propeller disk.

Engine stops when external tanks are dropped.

Fixed that when the battery is drained, all electrical systems (except starter), are still functional.

Removed Bomb racks and hardpoints when the Civil Aircraft box is checked in the ME.

Landing gear eight wheel rolls too fast compared to left wheel. Fixed.

From a runway start, Mustang's landing light pointed straight down. Fixed.

Oxygen system flow rates at altitude implemented.

Possible client exploding during cold start fixed.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress


More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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