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We are still waiting for TrackIR to get back to us and add OpusFSX to the game list.

 

Please check our Flight1 forum pages for details of this and the LWE upgrade.

 

Regards

Stephen

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We are still waiting for TrackIR to get back to us and add OpusFSX to the game list.

 

Please check our Flight1 forum pages for details of this and the LWE upgrade.

 

Regards

Stephen

Why not on this forum?

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Hi Andrew

 

I'm afraid we are no longer permitted to describe our product features or new developments on this forum. Such notifications have been deemed to be advertising and we have been threatened with banishment. :mad:

 

I am sorry but you will have to vistit our Flight1 forum to see what news there is of current developments and what progress has been made regarding planned upgrades.

 

Regards

Stephen

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Hi Jerome

 

Of course METARs are updated at NOAA after certain intervals and reflect the most recent reported weather. The LWE downloads and interprets these. If there has been a new METAR update, that could reflect the more recent weather and cloud build up. Perhaps two hours ago there was very little cloud and with the new METAR report, a few hours later, the cloud had built up. The LWE can only go on the data that is reported in the downloads. I suppose in an ideal world the METARs would be updated every minute but that does not usually happen, 30 minutes or more is the norm.

 

FYI - in the present LWE if a reported cloud base is very low the LWE assumes a stratus instead of cumulus layer to try and match reality as closely as it can. Other engines might just display fluffy clouds as eye candy who knows, but that is not our game. Of course all the eye candy depends entirely on the cloud and sky textures installed, and these bitmap images are selected and displayed by FSX not us. You will have a detailed 600 x 600 mile weather region to try out soon (will probably be banned from Avsim for saying that!).

 

I have got into the habit of forcing a live weather update just before take off if I suspect the weather differs from 'actual', but I do fly a lot from EGNX just down the road so I can look out of the window.

 

Regards

Stephen

 

 

 

Hi Danny

 

Just checked, we actually request button events for inputs 0 thru to 31 for joysticks 0 thru to 5 inclusive. So I am afraid we are already asking FSX to report on any button presses from joystick 0, it is just displayed as joystick 1 in the Spy window.

 

Regards

Stephen

 

No problem Stephen. Everythingesle is working fine and I am enjoying the software. One item I would like to bring up is use with helicopters. I fly mostly helos and would really enjoy the abliliy to have an approximately 50 hz oscillation in the vertical and horizontail directions to simulate vibrations normally seen when flying helos. ECZA allows one to adjust just such an oscillation set, both in frequency and force. Perhaps as your software moves along you could consider a section for helos.

 

By the way, the weather engine is worth every penny. Just fabulous when used with REX Essential textures.

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By the way, the weather engine is worth every penny. Just fabulous when used with REX Essential textures.

 

Hi Danny,

 

If you don't mind, could you kindly post what REX Essential textures you're loading so we can try them out seeing that you seem to be getting great clouds and some of us aren't getting consistently good results. Thanks in advance.

 

Cheers,

 

Jerome

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Jerome,

 

Re the lackluster clouds, could it be the textures you are using? Are they native FSX or are they from another application?

 

Hi Robert,

 

I've been using REX Essential textures and it's very strange how the clouds on yesterday's flight looked really great at the beginning and end of my flight, but up at FL 270 and not long after departure they suddenly changed and looked totally different:

 

O8xCxkwEdp.png

 

eN1t7IX3Td.png

 

rWRolOJfMA.png

 

Not sure why that is.

 

Cheers,

 

Jerome

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No problem Stephen. Everythingesle is working fine and I am enjoying the software. One item I would like to bring up is use with helicopters. I fly mostly helos and would really enjoy the abliliy to have an approximately 50 hz oscillation in the vertical and horizontail directions to simulate vibrations normally seen when flying helos. ECZA allows one to adjust just such an oscillation set, both in frequency and force. Perhaps as your software moves along you could consider a section for helos.

 

By the way, the weather engine is worth every penny. Just fabulous when used with REX Essential textures.

 

Hi Danny

 

That's an excellent idea consider it in the pipeline, we will do as you say but will also look to capture real-life 3D accelerometer data in the future an give that option for ultra-realistic vibration effects. News of our progress with the LWE upgrade will continue to be posted on our Flight1 forum pages. I will also post news as soon as we finish the geodesic mapping of the new live weather into the flight sim world!

 

Regards

Stephen

 

 

 

Hi Robert,

 

I've been using REX Essential textures and it's very strange how the clouds on yesterday's flight looked really great at the beginning and end of my flight, but up at FL 270 and not long after departure they suddenly changed and looked totally different:

 

O8xCxkwEdp.png

 

eN1t7IX3Td.png

 

rWRolOJfMA.png

 

Not sure why that is.

 

Cheers,

 

Jerome

 

Probably new up to date METAR reports available, reporting latest weather with cloud build up.

 

Stephen

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Stephen:

 

Use of real vibration dynamics is preferred, always. Being able to adjust the vibration dynamics is a plus. There is a large helo community that I am certain would really use a software package that simulated with reasonably accuracy helo vibration dynamics.

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Hey Jerome,

I think what your seeing with the clouds is correct. In the low level picture you are only a couple of thousand feet from the clouds so they show more detail. When you are flying at FL2XX they are much further away. You are not used to seeing it because traditional wx engines will stop showing you the low level cloud as you go higher. Well thats my theory anyway!

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A sequence to show low cloud on the approach to Bristol (Thanks to UK2000 for the great EGGD scenery!)

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A sequence to show low cloud on the approach to Bristol (Thanks to UK2000 for the great EGGD scenery!)

 

Hi there,

 

You better backup your post, as Tom is likely to deep six your images, as he did with mine yesterday...arrgghh.

 

Great screenshots! What kind of cloud textures are you using? Is there a chance you could post your cloud texture config?

 

Cheers,

 

Jerome

 

Hey Jerome,

I think what your seeing with the clouds is correct. In the low level picture you are only a couple of thousand feet from the clouds so they show more detail. When you are flying at FL2XX they are much further away. You are not used to seeing it because traditional wx engines will stop showing you the low level cloud as you go higher. Well thats my theory anyway!

 

I'm not sure about that, the clouds below never look that strange when AS 2012 is running the weather.

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Hi Jerome,

Im glad you like them. To be honest Im not 100% sure what my cloud textures are, but they are almost defiantely REX, low res. I set them up a long time ago and never bothered changing them again. How would I post my texture config. Is that allowed?

 

P.S. if you look at the other OPUS thread I posted some other ones.

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You better backup your post, as Tom is likely to deep six your images, as he did with mine yesterday...arrgghh.

 

I "deep six"' 'd them because you totally disregarded our oft stated rules about images... Disregard the rules, and the amount of effort you put into breaking them will also be disregarded.

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Very happy with my OpusFSX purchase today. Not much time to play around with it yet but the Beta works great with Track-IR. Nice job!

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I "deep six"' 'd them because you totally disregarded our oft stated rules about images... Disregard the rules, and the amount of effort you put into breaking them will also be disregarded.

 

Hi Tom,

 

I've spent the last 20 mins looking for the apparently oft stated rules about images...and it must be really late or I'm searching wrong, I haven't found anything that might assist me in establishing which forum rule I have so zestfully broken regarding the number of images I may post?

 

Thanks in advance for your guidance in this matter :rolleyes:

 

Cheers,

 

Jerome

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OpusFSX Version 2.12.3 Beta is now available for download on our website.

 

In this beta release the OpusFSX server program automatically disables the TrackIR interface whenever the Cameras dialog is opened, allowing normal camera configuration and editing with the TrackIR device. The DHM processing has been modified to improve the smoothness of the camera motions for both normal and TrackIR use. TrackIR effects must be tuned using the TrackIR smoothness setting.

 

People have reported that TrackIR is working but you must set TrackIR smoothness to a low value, most are setting it to zero, but on my system a setting of between 5 and 10 seems best. You will need to experiment with the TrackIR Smoothness setting on your own system and set it to a value your PC is happy with and avoids any jerky DHM movements. Use the test options within the DHM dialog to see what the DHM should look like on your system, then try taxiing up and down in windowed mode and adjust your TrackIR Smoothness until you have the optimum result.

 

Regards

Stephen

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Awesome, thanks for the quick turn around between versions! Excellent support as usual Stephen.

 

You seem to have quite some technical finesse in terms of FSX knowledge -- do you think you would be able to program a multiplayer shared cabin ability (specifically with the PMDG NGX) using your window views, or is it not technically possible?

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I don't think its possible to fly and operate the aircraft from more than one PC simply because that is largely down to the actual aircraft sim such as PMDG, however the PMDG 737NGX SDK is quite extensive so you never know but I would have to look into it a lot more deeply and the amount of software development may not make it cost effective.

 

Watch out for version 2.20 Beta with upgraded LWE available very soon.

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OpusFSX Version 2.20.0 Beta is now available for download on our website.

 

Firstly, the version 2.20 Beta includes the new improved smooth and fluid DHM motions incorporated into previous beta version 2.12.3. in addition this version also includes a major upgrade to the Live Weather Engine (LWE).

 

Live Weather Engine (LWE) Upgrade ...

 

Extended weather horizon and dynamic weather region

 

The new weather engine's horizon covers an area of 992km by 992km (616 by 616 miles) centered on your aircraft's current position, at present this matches the size of the detailed weather region created by the LWE.

 

We have also doubled the resolution of the weather map, each weather cell now being 16km square. This provides the most accurate, detailed and stable weather possible, even when flying in METAR sparse regions such as deserts, seas and oceans. To work within the limitations of FSX/P3D, all wind smoothing has been performed using a resolution of 32km, the winds being averaged in weather cells containing more than one METAR station.

 

The geodesic mapping of this region ensures all ATIS reports will be accurate out to a distance of about 90km (FSX limitation not ours), but since you must be within about 35nm of the airport to receive the radio transmission that is really no limitation.

 

Improved weather interpolation

 

This version also includes the new WINTER weather interplation methods which are completely METAR centric as opposed to the previous version which interpolated the weather from the centre of the grid outwards. The new weather interpolation method should provide added stability to the weather especially within the central area where the aircraft is usually located (depends on your weather update settings).

 

If the weather changes drastically between updates then the most likely cause is a change in the actual METAR reports, the METAR reports are always treated as gospel but of course they can change between updates and this will always be reflected in the weather you see round you.

 

Regards

Stephen

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Very interesting, Stephen...

 

What's the correct installation of the BETA version?

Should I uninstall the original version? Or can the BETA version work and co-exist with a non-BETA version installed at the same time? At a different folder?

Or, should the BETA be installed into the same folder as the non-BETA?

 

(Hope this makes sense...)

 

Looking forward to trying the BETA version!

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I would think that separate folders is just like separate beds...as long as the fidly parts dont see each other.... :O

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Wow, just did a flight from Sydney to Canberra on the NGX with dynamic head movement enabled -- it 'feels' more realistic then ECZA -- instead of just head wobbling, I actually felt the plane moving in response to the speed, and descent rate I was going. I would go as far as saying it looks comparable to real life videos of cockpit landings I've watched on YouTube.

 

I have a request! Would it be possible to edit camera views while in full-screen? It makes it a bit difficult having to keep on switching to window mode when you want to make changes to your view.

 

Looking forward any more improvements you can make, probably the best 40 I've spent (besides REX essential textures).

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Very interesting, Stephen...

 

What's the correct installation of the BETA version?

Should I uninstall the original version? Or can the BETA version work and co-exist with a non-BETA version installed at the same time? At a different folder?

Or, should the BETA be installed into the same folder as the non-BETA?

 

(Hope this makes sense...)

 

Looking forward to trying the BETA version!

 

At present you must uninstall the current version. Make sure you upgrade to the current release version 1.12.3 first. The current release version and the beta are totally compatible (have the same upgraded DAT and CAM file formats), so if you revert back to the release there will be absolutely no problem. But if you did try the beta with an older version then you would have to check and probably re-enter the settings in your Configuration and Weather dialogs thats all. Or you could simply download 1.12.3 and install that.

 

Eventually we will introduce a zip file format for the betas and for the release upgrades. Then you will be able to download each zip file and just extract the relevent files for one version or the other, still into the same c:\OpusFSX installation folder, but you will be able to easilly switch between the two.

 

To give you a heads up, the only difference between 1.12.3 and the new beta is the FSXSERVER.EXE and FSXCLIENT.EXE programs. All the libraries and other files are the same so you could just rename these files (e.g. to FSXSERVER_112.EXE etc.).

 

Regards

Stephen

 

Wow, just did a flight from Sydney to Canberra on the NGX with dynamic head movement enabled -- it 'feels' more realistic then ECZA -- instead of just head wobbling, I actually felt the plane moving in response to the speed, and descent rate I was going. I would go as far as saying it looks comparable to real life videos of cockpit landings I've watched on YouTube.

 

I have a request! Would it be possible to edit camera views while in full-screen? It makes it a bit difficult having to keep on switching to window mode when you want to make changes to your view.

 

Looking forward any more improvements you can make, probably the best 40 I've spent (besides REX essential textures).

 

Glad you like the improved DHM effects, we have managed to make the effects much smoother and a fluid rendition of the real-life captured 3D accelerometer data within the current release and veta versions. We have plans to improve the DHM processing even further in the future to ensure a smooth and fluid motion on even the slower FSX systems.

 

Yes it will be possible in one of the future releases. In addition to the Live Camera Control upgrade (please see our Flight1 forum topics 'World Views and Movie Maker' which then became 'Live Camera Control' for a description), there will be a camera editing option on a networked client system. So the Camera configuration dialog will be able to be opened on a networked client to configured the cameras on the server even whilst it is in full screen mode. A similar option will be provided for the Live Camera Control feature. Unfortunately, it is impossible to display a dialog on the same display when FSX/P3D in operating in full screen mode. For now our advise is to use windowed mode and maximise the FSX window.

 

Regards

Stephen

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Hi Stephen,

I downloaded and installed te new version, then noticed the BEta so installed that instead. I also upgraded TIR to see OPUS. But my TIR stopped working normally: If I only want to use the weather engine I have the "enable live camera control" ticked off. Then TIR doesnt work. If I enable it then there are frequent jumps in the view point as if between two very closely located camera views, it is unuseable. I saw in the flight 1 forum about renaming the simconnect files in TIR program files but that didnt help. Then I gave up on the beta and reinstalled the latest version but it was still misbehaving. As soon as I turn off FSX server then my TIR and FSX behave perfectly together.

 

I just want to use the weather engine with no OPUS interference with my normal TIR. That was fine before but it seems to have changed now.

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