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kiwiflyer45

A Huge FPS Increase

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I think you may be many things, but a dummy is certainly not one of them. :Applause:

 

Lin

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Thanks Lin. I just wish there was some way of editing all this into a single "how to" guide for dummies like me! :lol:

 

Ian

 

+1

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I am backing up now FSX 110mb install, then will run the fixer.

Also like to mipmap everything and see how it goes.

http://convimx.findmysoft.com/

Is this the program I should use ?

How does it work ? convert dxt3 to dxt3 with mipmaps? how many ?

 

A word of caution: I downloaded convimx from that site and ended up with the SearchBabylon virus. It could be a coincidence, or maybe not.

Is there another, safe, way to get this utility?

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Is there another, safe, way to get this utility?

 

Best place to get it is from the developer, Martin Wright.

 

MW Graphics

 

ConvImX is on the Beta Programs page.

 

regards,

Joe

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Best place to get it is from the developer, Martin Wright.

 

MW Graphics

 

ConvImX is on the Beta Programs page.

 

regards,

Joe

Many thanks,

Phil

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I've spent a little time going through "problem airport sceneries" using the tools mentioned in this thread.

  • First: alphasearcher to identify whether alpha is present
  • Second: alphasearcher to identify whether mips are used
  • Third: DXTfixer to add alpha
  • Fourth: convimx to add mips

 

Gentlemen, could some one shed me some light as to how to use the Alphasearcher plz? A nice little tutorial would be appreciate.

So far I started the Alphasearcher, selected individual texture- start search....and then I see a bar at the bottom scanning. But I can't find the log. Secondly, when running Convimx, the buttons really confuse me, how do I add mips?

 

Regards,

 

Anthony

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OK nevermind about the alphasearcher tutorial, after playing around with it, I just selected the FSX drive, bullet in Missing and process sub folders too, I got a result. I got around 12 missing alphachannels in 2 UK2000 airport scenery. But when I run DXTfixersX(Just report bad files uncheck)provided by Neumanix on those textures, the log says "no files were altered. Everything seems to be OK." Am I doing something wrong?

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OK nevermind about the alphasearcher tutorial, after playing around with it, I just selected the FSX drive, bullet in Missing and process sub folders too, I got a result. I got around 12 missing alphachannels in 2 UK2000 airport scenery. But when I run DXTfixersX(Just report bad files uncheck)provided by Neumanix on those textures, the log says "no files were altered. Everything seems to be OK." Am I doing something wrong?

 

Uncheck "Just Simulate" and then start. If you check it, it would report the bad files only with altering them.

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Only 12 alpha-less textures? I would try manually with DXTBmp and check again with Alpha Searcher.

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I saw reference to Mipmap manager which directed me to Martin Wright's dll files

mwgfx.dll and mwdll.dll which are obtained from http://mnwright.btinternet.co.uk

 

However, that site is a bt yahoo site that requires an account which is not free.

 

So how does one otherwise obtain these files?

 

Thanks,

Jim

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I saw reference to Mipmap manager which directed me to Martin Wright's dll files

mwgfx.dll and mwdll.dll which are obtained from http://mnwright.btinternet.co.uk

 

However, that site is a bt yahoo site that requires an account which is not free.

 

So how does one otherwise obtain these files?

 

Thanks,

Jim

 

That is the old site, try- http://www.mwgfx.co.uk/index.htm

 

regards,

Joe

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Try to download from there !

http://dxtbmp.findmysoft.com

 

That is for DXTBMP, not the dll files. Specifically, mwdll.dll I

cannot find anywhere. mwgfx.dll I have found from Joe's link.

Maybe that dll is no longer needed.

 

--Jim

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...Specifically, mwdll.dll I

cannot find anywhere. mwgfx.dll I have found from Joe's link.

Maybe that dll is no longer needed.

 

--Jim

 

All required .dll for any of Martin's programs are available on his site.

 

I do not see mwdll.dll listed and suspect it is either old and no longer needed or a typo where ever you saw it.

 

regards,

Joe

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When I run mipmap manager on any texture file I get the following error report

on each file it touches.

 

The following errors were encountered:

AI_Il86fuse.bmp - Processing error (Create extended BMP)

 

I have no idea what this means or why I'm getting it or if its

important. Does it mean nothing was done or what?

 

Many thanks,

Jim

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The following errors were encountered:

AI_Il86fuse.bmp - Processing error (Create extended BMP)

 

I have no idea what this means or why I'm getting it or if its

important. Does it mean nothing was done or what?

 

Apparently it doesn't matter, Jim. I also used Mipmap Manager, and I'm getting the same error message. However, judging from the filesize of each BMP and the effect in user aircraft, this actually means the job was correctly done.

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Apparently it doesn't matter, Jim. I also used Mipmap Manager, and I'm getting the same error message. However, judging from the filesize of each BMP and the effect in user aircraft, this actually means the job was correctly done.

 

I think you are right Luis. When I run alphasearcher it doesn't show those files as being

unmipped.

 

thanks,

Jim

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Hi guys,

Just to clarify one thing, do I need to add a mipmaps to all the texture that are missing them.

I ran the DXT fixer first but when I run the Alpha searcher, I get lots of files missing MIPS. do I just add them by using convimX tool?

Thanks

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Walouigi, if you're sure all your DXT3 textures have alpha channels, you'll only need to add mips. If this is the case, I'd prefer using Mipmap Manager. By doing so, I can keep the format of the BMP, i.e., if the texture is a DXT1, it will still be a DXT1... but now with mips. IMHO, ConvImX is more for batch adding alpha channels and mips at the same time.

 

On the other hand, since my laptop's GPU is an Intel with an uselesss AF, I prefer not to mip user aircraft textures, but YMMV.

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Thanks Luis for your reply, ok I will use the Mipmap manager instead.

Thanks for the explanation.

Regards

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How does one contact the forum administrator at AIG? When I tried to register I got the following mesage:

 

The user scottmiller with Email smiller1701@sbcglobal.net (IP 76.214.5.82) is a Spam, please contact forum administrator.

 

The problem with this is there doesn't seem to be any way to contact the forum adminstrator!

 

I had a similar problem with Navigraph's web site after somekind of change had made to it. I was able to contact Navigraph and got the problem resolved, but in this case there doesn't seem to be amuwau to get help!

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If these texture/studder/blurries problems (FS9/FSX) and fixes are "well known" why don't scenery and other developers (AI/repaints etc.) correct them (optimized) prior to distribution?

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Is the Alphasearcher available at AVSIM Library, I tried to register on their site and it always failed

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I was enthused by this discussion to purchase Texture Doctor and converted a set of bmps to dxt3. Now all the images are shown with their black backgrounds in the scenery. I used dxtfixerx which said all the converted files were missing an alpha channel, so I let dxtfixerx fix the faulty files. Still all the images are shown with their black backgrounds in the scenery.

What did I do wrong?

(I used the TD backup function to convert back to bmps, and the scenery now works fine again).

I would appreciate an expert opinion - please bear in mind I know very little about how the graphics part of FS9 works!

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