August 20, 201213 yr My C172, the default after all with a "tweaked" rolling friction coef for the main gear performs now beautifully under stron crosswinds, way above the operational limits of the real airplane :-) Try it - CONFIGURE!!!.... It's all there, I start to believe ;-) P.S.: Thanks GoranM :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 21, 201213 yr Author Thx Goran :-) In the old FSX times I spent 90% tweaking, 8% editing airfiles, 2% either flying or looking for alternatives.... With X-Plane, there are no tweaks needed, simply configure using the configuration screens/menus and airfile editing is not only a lot more interesting through PlaneMaker but also a lot more didactic :-) Net result: I "fly" the thing, instead of "fight"-ing it :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 21, 201213 yr So in a post about tweaking an aircraft to make it work better you say one of the advantages of XP is not needing to tweak? *ducks and hides* :)
August 21, 201213 yr Author So in a post about tweaking an aircraft to make it work better you say one of the advantages of XP is not needing to tweak? Touché!!!! :rolleyes: It's the kind of tweaking that makes the difference :-) In FSX I had to open CFG and XML (andf other types...) files and use hints from others without sometimes really knowing what I was doing, or I could painfully open an airfile and try to modify tables/registers.... In X-plane not only do I have a clean interface to do it, but the "tweaking" I was referring to had more to do with adapting a default aircraft model to some settings that, IMHO, make it respond more realistically to control inputs/environment... I believe that when we use quality add-ons, no editing should be required or even tried, under the risk of ruining the results... Using plane-maker to edit an "airfile" in x-plane can't compare to any of the manual editing I have done in the past in MSFS, if I do not want the airfiles massaged by (great) programs like AirEd... But, above all, I am really enjoying almost every aspect of X-Plane, and that makes me look/sound very positive, maybe :-) BTW: take the time to try FlightGear 2.8!!!! It's certainly worth the try :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 21, 201213 yr I'll try it out. I tried it out a year or two ago and it was too rough for my tastes but I'll look at it again. And I just had to tease. The amount of control XP gives each aircraft is definitely an asset. One of these days I'll start learning it since well every plane I've tried needs some tweaking (but hey I like tweaking) :)
August 21, 201213 yr What did you change the rolling coeffient of friction to? I'm just thinking, isn't one consequence of this tweak going to be a shorter landing distance? I'd have thought that the maximum (static?) coeffient would be a more sensible number to tweak for preventing those crosswind skids. edit: Just tried it. I set coeffiencient from 0.035 to 0. Then I took off in a 26kt cross wind - right on the centreline. I like it!
Create an account or sign in to comment