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FSX not loading detailed terrain in the proximity of my aircraft

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I went flying this morning and noticed as I crossed the UK coastline that the coastline appeared square/angular. So I looked at a top-down view and noticed that FSX is loading detailed scenery everywhere other than in the immediate proximity of my aircraft. Any advice?

 

Thanks

eric

Edited by firehawk44
Photo exceeds 1600W and 400KB limits. Yours was over twice the limits. Please repost a new updated photo which meets the images policy here at AVSIM.

Have you checked the layering in your Scenery Library to make sure the area you are flying over has priority? Are you sure the textures are not being rendered for the area you are flying over? I do not think the map view you posted tells us that. Please repost an image that meets the image policy here at AVSIM. It is located on the main page under Forum>Screenshots. Thanks.

 

Best regards,

Jim

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I believe the LOD_RADIUS setting of the FSX.cfg file sets the simulator to load scenery/terrain at the most detailed level (as set in your in-game slider options) available in a definable finite region around your plane.

 

Scenery outside the LOD_RADIUS is drawn at a lower detail level. The setting defaults at 4.5(miles). Because of this, scenery in the immediate vicinity of the aircraft has to load more detail, and thus might load slower if your hardware is slow and/or your FSX install is not well tweaked.

 

Check: https://kostasfsworl...hardware-guide/ ... for some guidelines that helped me alot.

Do you have UTX installed? That can sometimes mess up and cause square coastlines. If so, re-run the configuration utility, de-selecting then re-selecting coastlines. FSX should not be running when you do this. If you don't have UTX, then just ignore me.

Regards,

PD

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