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razz1

15 plus minutes to Load TileProxy?

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Since I'm a newbie with TileProxy, I wanted to know if 15 + minutes is a 'normal' load time. If not, how do I make it

shorter?

 

Thanks,

JImR

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Normal load times for me is about 3-7 Mins

I have w 7 with Quad 4 64 bit System

Please post your ini file I will take a look for you. I am down to 30 in resolution now works great for me.

However with ISP that slows down at times it is ugly on only a few days.

Also post what system you are running and memory totals.

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Thanks for the reply, gen60.

Here's the info --

 

MY SYSTEM:

WIN 7 Home Prem.

AMD FX-6120

Six-core Processor

3.50GHz

10.0 GB RAM

64-bit OS

 

MY INI FILE:

[TileProxy]

master_enable=On

diskless_mode=Off

 

offline_mode=No

max_lod=17

preload_min_lod=9

preload_max_lod=17

max_contexts=512

water_mask=On

water_blending=On

 

blend_distance=500.0

blend_exponent=1.0

alpha_min=0.2678

alpha_max=0.7

water_rgb=#000D1A

water_smoothing=Off

 

water_threshold=0.33

cache_bytes_limit=100000000

cache_tiles_limit=100000

 

source=Service Example 1

#source=Service Example 3

#source=Service Example 4

 

menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"

enable_hooking=No

enable_dx9hook=No

enable_movingmap=No

 

#[service Example 1]

cache_folder=E:\TPCache\cache.service1

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|#quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR #3.0.04506; .NET CLR 1.1.4322)"

min_level=9

max_level=19

map_version=330

level_mapping=9,10,11,12,13,14,15,16,17,18,19

level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)

level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)

color_hack=Yes

color_level=13

bulk_extend=50

 

[service Example 3]

cache_folder=E:\TPCache\cache.service3

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=5

max_level=19

map_version=1.9

color_hack=No

color_level=0

bulk_extend=50

 

[service Example 4]

cache_folder=E:\TPCache\cache.service4

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=5

max_level=19

map_version=1

color_hack=Yes

color_level=12

bulk_extend=50

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Your ini file I do see that, BUT What service you are using and Level mapping?

I am in Boston right now and on the way home to the cape I can respond in AM Tuesday.

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Hi Gen60,

 

 

Hi Gen60,

As you must now realize, I'm no techie, but I have found the Level Mapping in my ini file. :Doh:

But before I go on, I have the default ini file that Ed Truthan has on his Tileproxy tutorial

and I'm going to use that to start from scratch. After that, and if you don't mind, I'll post

again and tell you my results.

 

Regards,

JimR

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Okay, I have TileProxy working but I have some observations. To wit -- some flat terrain areas look great; sharp images of houses, trees, etc, and the tiles are seamlessly connected to correlate with each other. But in some areas, the terrain is composed of actual 'tiles' that although clear in themselves do 'not' correlate with each other to form a continuous whole. Is that normal?

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razz1,

 

I see that you have a Bulldozer, could let us know the performance you are achieving including your settings and any add ons.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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Hi, I.M.

 

I don't have any scenery add-ons and you already know my system specs.

As I mentioned, I have the default ini from Ed Truthan's site. I'm usingf Service1 with max_lod=15.

 

AMD Radeon HD 7450.0

Target frame rate:31

Screen resolution: 1920x1080x32

Filter:Anisotropic

(no Anti-aliasing)

Global texture resolution: Very High

 

 

Level of detail radius: Large

Mesh complexity:83

Mesh resolution: 5m

Texture resolution:1m

Water effects: High 2.x

Scenery complexity: Dense

Autogen density: None

Special effects detail: Medium

 

 

My performance seems good, IOW, images look crisp at 1,900 alt. or so. But my loading usually takes around 15 minutes (or even more sometimes)

and I already mentioned the uncorrelated tiles. BTW, I could send you a Screenshot, but I'm embarassed to say, :blush: I can't figure out how to add an attachment to my posts.

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use more options when replying.

 

 

The load time could depend on your ISP too, to my understanding Tile Proxy download tiles for the given region when you start to load the flight . it could also be a slow down the tile to be coverted to .bgl.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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15 minutes on a good day for me :lol:

 

So yes I guess it can depend on the speed of your connection, and the speed of the map server for the area you are flying over.

 

And yes I get some odd non-matching tile problems, but not many. Most of the time TP looks gorgeous, so much better than default :wub:

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