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Silver_Dragon

DCS: EDGE

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Wags detail more data of Nevada
 

 

Areas in regards to map content (textures, elevation mesh, etc.), not geographic areas.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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A fly through of Nellis AFB as part of the Nevada Test and Training Range (NTTR) map coming for DCS. This is a work in progress and the video is taken from the terrain viewer tool and not within DCS yet.
 
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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Whow!


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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Amazing! I'm looking forward to the new EDGE!

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Nevada Update
 

 

Update:
 
Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.
 
Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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VEGAS BABY!!!

 

http://www.youtube.com/watch?v=CvW4JUuH7-I

 

Wags Update

http://forums.eagle.ru/showthread.php?p=1920313#post1920313


From Wags........

 

Unfortunately, we were not able to incorprate the new mesh, lighting and shadows this week. However, I have included a video I created earlier that you might find interesting.

This video is captured from the terrainviewer of the work in progress Nevada Test and Training Ranger (NTTR) Map being build for DCS. This is not running in DCS at this time though and many elements are not complete and require tuning. Please note that we are creating Las Vegas in a "representational" level and it is not our intent to model it building for building.

 


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Patrick

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WAGS  UPDATE............

http://forums.eagle.ru/showthread.php?p=1924258#post1924258

Our lead developer in charge of the NTTR map has been out of the office this week, so progress was rather slow. However, I've attached a couple images of the new trees being developed for this map.

 


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Patrick

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Avia Professional videos using EDGE v3

 

Corcica




 

Baku Azerbaijian




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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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W----O----W---!!!!!!!!  ME LIKES!!! :P 


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Patrick

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new AVIA professional video, Afganistan, Bagram Air Base. EDGE v3



Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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new AVIA professional video, Afganistan, Bagram Air Base. EDGE v3
 

 

Looks very good!

So what's EDGE v3? is it somehow connected with DCS EDGE that isn't released yet?

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EDGE was apparently around for some time, but only in commercial sector as part of professional simulators. ED is now working on EDGE, further upgrading and adjusting it, to be used in DCS:World.

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