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Silver_Dragon

DCS: EDGE

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EDGE versions V1/2/3 was test / release versions and was used by professional simulator training companies / professional builders to make professional / military products. That companies was:

 

- Concord XXI

- Belsimtek

- Altwolf

- Avia

- Csts dinamika

- Christie

 

Some of that companies goes to I/ITSEC military simulation conference.

 

In the RRG Studios KickStarter Video 3 ilia talk with ED minsk team, that working on the EDGE v4 engine version. That is used to build Normandy RRG Studios WW2 theater and ED nevada thearter.

 

The video show them info:

 

Expected see better quality and more improvements over the previous versions.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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NTTR PREVIEW


Nov,22,2013 Wags Update......

http://forums.eagle.ru/showthread.php?p=1933110#post1933110

"It's always that last 10%...

Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet.

Nevertheless, progress is being made... just not as fast as we all would like.

I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas."


 

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Patrick

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Nevada Update
 

 

I was tuning the light and shadow values today, and I took the following images that I thought I'd share.
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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Looking Great........I like the different cloud formations. :smile:


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Patrick

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Bagram Air Base, Afghanistan, Mil Mi-17v5 by AVIA (EDGEv3 professional product)


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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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****WAGS UPDATE***

http://forums.eagle.ru/showthread.php?p=1943496#post1943496

 

9 December 2013

Work proceeds well on the Nevada map with the last of the updated ground textures being integrated today (goodbye 16 meter textures!). We just have two major items to clean up: complete airbase lighting at Nellis and Creech, and fix an elevation error around several lakes.

The biggest issue now is not so much the art and geometry assets of the map, but the more technical task of completing the integration of the map into DCS.

__________________
DCS World: http://www.dcs-world.com

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Patrick

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EDGE news
 

 

Since the last update, the NTTR map undergoes refinement, but the big gating item is currently setting up the DCS code structure to handle EDGE-based terrain data (textures, objects, DTED, etc.). In the meantime, I've uploaded some new images. The sharped eyed of you may be able to see some new changes/improvements.
 
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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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OMG!!! My PC is going to Melt into a flat Layer of Plastic!!! :)


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Patrick

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Reminds me so much of X-Plane 10 :-)


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Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since October 1980...

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Reminds me so much of X-Plane 10 :-)

 

With much better terrain textures...  :(


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If I remember: 360x360 km map, 8 meter texture on open terrain, 2-4 meters texture on detail zones and 1 meter texture on airbases. 2048x2048 or better on texture resolution. 26GB terrain size.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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 I wish they would include a F-16 with the Nevada release... :rolleyes:  I will definitely purchase it when it's available. 


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ED work on a new F-16C/D AI 3D external model, similar to the new AI F/A-18C release past year. No plans of ED or 3rd party to build a "pilotable" Falcon (unless there is some hidden or secret project)

 

Edit: I correct the info, Wags talk about a project that is in an indeterminate state in a video of 2012, speaking of that is doing an F-16C (do not know if ED or 3rd parties), but there has not been any news respect.

 

That video (1:10): 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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