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Silver_Dragon

DCS: EDGE

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Now that is finally starting to look like something worth coming back and modding for.

They have perfectly captured the way the colour of the sky is reflected through the atmosphere, something I have been trying for ages to recreate in P3D, without much success.

The horizon in that third shot looks photoreal.


Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 10

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3 new videos by Wags of the terrain tools

 

DCS Terrain Tool: Vary House Palette


 

DCS Terrain Tool: Vary House LOD


 

DCS Terrain Tool: Vary House Introduction



Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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3 more:

 

Auto ilumination


 

Decal Maps


 

Fabrics


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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he is playing we are just waching :( lol


Cenk Demir

 

Besiktas JK 1903

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So this visibility distance issue that Rodd brought up on the previous page has now been fixed?

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So this visibility distance issue that Rodd brought up on the previous page has now been fixed?

Yes indeed :lol: you can see it in the 2:nd Twitch video, WWII planes will be a blast on-line :P ! Glad they listened to the community on this :rolleyes:

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Sorry to refloat the post, but ED has post a video show how working your terrain SDK / Terrain tools, making the lion island example (Falklands islands). Show as build mesh, road, scenery, airports etc  with terrain, bathymetry, 3DS max, OpenStreet, etc.

 

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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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