Jump to content
Sign in to follow this  
Silver_Dragon

DCS: EDGE

Recommended Posts

EDGE versions V1/2/3 was test / release versions and was used by professional simulator training companies / professional builders to make professional / military products. That companies was:

 

- Concord XXI

- Belsimtek

- Altwolf

- Avia

- Csts dinamika

- Christie

 

Some of that companies goes to I/ITSEC military simulation conference.

 

In the RRG Studios KickStarter Video 3 ilia talk with ED minsk team, that working on the EDGE v4 engine version. That is used to build Normandy RRG Studios WW2 theater and ED nevada thearter.

 

The video show them info:

 

Expected see better quality and more improvements over the previous versions.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

NTTR PREVIEW


Nov,22,2013 Wags Update......

http://forums.eagle.ru/showthread.php?p=1933110#post1933110

"It's always that last 10%...

Over the last few months, the team has made tremendous progress on both the NTTR art assets and getting EDGE working in DCS. Although we had hoped to have this wrapped up by the end of the year (never promised), I don't see that happening. There are half a dozen art issues that need to be resolved, EDGE integration into DCS will probably not be completed until Mid-December, and beta testing of the map within DCS has of course not been able to start yet.

Nevertheless, progress is being made... just not as fast as we all would like.

I've attached a short video showing some of the areas outside the airbases and downtown Las Vegas."


 

  • Upvote 1

d8a34be0e82d98b5a45ff4336cd0dddc.gif100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

 

Patrick

Share this post


Link to post
Nevada Update
 

 

I was tuning the light and shadow values today, and I took the following images that I thought I'd share.
1458585_673100952711796_1075118972_n.jpg
1456642_673100956045129_1678554470_n.jpg
1476290_673100869378471_750149887_n.jpg
993747_673100726045152_863685141_n.jpg
  • Upvote 3

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

Looking Great........I like the different cloud formations. :smile:


d8a34be0e82d98b5a45ff4336cd0dddc.gif100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

 

Patrick

Share this post


Link to post
Bagram Air Base, Afghanistan, Mil Mi-17v5 by AVIA (EDGEv3 professional product)


  • Upvote 1

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

****WAGS UPDATE***

http://forums.eagle.ru/showthread.php?p=1943496#post1943496

 

9 December 2013

Work proceeds well on the Nevada map with the last of the updated ground textures being integrated today (goodbye 16 meter textures!). We just have two major items to clean up: complete airbase lighting at Nellis and Creech, and fix an elevation error around several lakes.

The biggest issue now is not so much the art and geometry assets of the map, but the more technical task of completing the integration of the map into DCS.

__________________
DCS World: http://www.dcs-world.com

d8a34be0e82d98b5a45ff4336cd0dddc.gif100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

 

Patrick

Share this post


Link to post
EDGE news
 

 

Since the last update, the NTTR map undergoes refinement, but the big gating item is currently setting up the DCS code structure to handle EDGE-based terrain data (textures, objects, DTED, etc.). In the meantime, I've uploaded some new images. The sharped eyed of you may be able to see some new changes/improvements.
 
482489_696484597040098_924717723_n.jpg
1010727_696484580373433_197050843_n.jpg
1601049_696484590373432_1051382560_n.jpg
1536504_696485000373391_282384236_n.jpg
1512584_696484973706727_1495022840_n.jpg
1521778_696485107040047_1395535828_n.jpg
1538873_696486890373202_1668682592_n.jpg
1505027_696487183706506_640452950_n.jpg
1609636_696487270373164_993783322_n.jpg
  • Upvote 1

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

OMG!!! My PC is going to Melt into a flat Layer of Plastic!!! :)


d8a34be0e82d98b5a45ff4336cd0dddc.gif100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

 

Patrick

Share this post


Link to post

Reminds me so much of X-Plane 10 :-)


Limited by Main Thread... 

 

 

Share this post


Link to post

Reminds me so much of X-Plane 10 :-)

 

With much better terrain textures...  :(


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / 1x Samsung SSD 860 EVO 1000GB / 5 other regular hd's with up to 10 terabyte capacity each / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

Share this post


Link to post

If I remember: 360x360 km map, 8 meter texture on open terrain, 2-4 meters texture on detail zones and 1 meter texture on airbases. 2048x2048 or better on texture resolution. 26GB terrain size.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

 I wish they would include a F-16 with the Nevada release... :rolleyes:  I will definitely purchase it when it's available. 


Intel i-9 9900k @ 5.0 Ghz, EVGA 2080ti FTW3 11Gb, Corsair H115 PRO water cooler, Gigabyte Aorus Master motherboard, EVGA Super Nova 1000 watt G+ power supply, G.SKILL 64Gb ram @3800 MHz, HP EX 920 M.2  PCIe 3TB,Windows 10 Pro x64

Share this post


Link to post

ED work on a new F-16C/D AI 3D external model, similar to the new AI F/A-18C release past year. No plans of ED or 3rd party to build a "pilotable" Falcon (unless there is some hidden or secret project)

 

Edit: I correct the info, Wags talk about a project that is in an indeterminate state in a video of 2012, speaking of that is doing an F-16C (do not know if ED or 3rd parties), but there has not been any news respect.

 

That video (1:10): 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...