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Inherent flaw of FSX to give too much ground friction?

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you first need to download the lua friction file from Pete's support site.

 

That file is named DynamicFriction.lua and is part of the Lua Plugins Package located here: http://forum.simflight.com/topic/68257-latest-lua-package-for-fsuipc-and-wideclient/

 

Assuming you have FSUIPC installed (and you should) --

 

Download the Lua Plugins Package zip file and unzip one of the contained files, DynamicFriction.lua, into your FSX/Modules folder

 

Open your FSUIPC4.ini file in Notepad and edit it to include this entry:

 

[Auto]

1=Lua DynamicFriction

 

(This assumes that you want to automatically enable this .lua file only; otherwise, number the new entry accordingly)

 

That's it, I believe.

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Guys, do any of You tried the fix with PMDGs JS41?

I have found, that speeding slowly to ~25kts and bring props to beta (~3-5% Torque, 72% RPM) it took more than a minute to slow down to ~12-15kts. Is that OK? I used tarmac for this.

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That file is named DynamicFriction.lua and is part of the Lua Plugins Package located here: http://forum.simflig...and-wideclient/

 

Assuming you have FSUIPC installed (and you should) --

 

Download the Lua Plugins Package zip file and unzip one of the contained files, DynamicFriction.lua, into your FSX/Modules folder

 

Open your FSUIPC4.ini file in Notepad and edit it to include this entry:

 

[Auto]

1=Lua DynamicFriction

 

(This assumes that you want to automatically enable this .lua file only; otherwise, number the new entry accordingly)

 

That's it, I believe.

 

I've been waiting for the fog of acronyms to clear since this thing started! Muchos gracias. I does however, correspond to what I finally ended up with through the well known method of 'Trial and Error'

 

Oh, and it does work beautifully! Thank you gurus.

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It happened in 2012, when Santa Claus applied a fix for too high ground friction. ^_^

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It happened in 2012, when Santa Claus applied a fix for too high ground friction. ^_^

 

Lol

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Before I have to mail it to everyone, where to put it for download? any suggestions?

I dont know if it can be uploaded to the library, meaning if avsim allows it?

 

Go ahead and upload to library. Just make sure to read the upload rules page carefully specifically about including a read me with your contact info for support. Otherwise people email AVSIM asking for advice on how to use/tweak your addon (or in this case your document lol)

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That file is named DynamicFriction.lua and is part of the Lua Plugins Package located here: http://forum.simflig...and-wideclient/

 

Assuming you have FSUIPC installed (and you should) --

 

Download the Lua Plugins Package zip file and unzip one of the contained files, DynamicFriction.lua, into your FSX/Modules folder

 

Open your FSUIPC4.ini file in Notepad and edit it to include this entry:

 

[Auto]

1=Lua DynamicFriction

 

(This assumes that you want to automatically enable this .lua file only; otherwise, number the new entry accordingly)

 

That's it, I believe.

 

Muchas Gracias, this was very helpful. Can't wait to see how this works in the sim.

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That file is named DynamicFriction.lua and is part of the Lua Plugins Package located here: http://forum.simflig...and-wideclient/

 

Assuming you have FSUIPC installed (and you should) --

 

Download the Lua Plugins Package zip file and unzip one of the contained files, DynamicFriction.lua, into your FSX/Modules folder

 

Open your FSUIPC4.ini file in Notepad and edit it to include this entry:

 

[Auto]

1=Lua DynamicFriction

 

(This assumes that you want to automatically enable this .lua file only; otherwise, number the new entry accordingly)

 

That's it, I believe.

 

just to clear up any confusion, these instructions above/"quoted" are for someone using "REGISTERED" Fsuip4.

 

Unregistered users

of FSUIP4 must use the latest installed of FSUIP and then add the latest FSUIPC4 module ( FSUIPC4.859m ) and only need to add the following entry under the [general] section of the ini file.

[General]

PatchSIM1friction=Yes

 

 

UNREGISTERED fsuip will NOT ever read any lua file.

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Hi all,

 

FSUIPC4, Version 4.859m

I keep getting the following error in the registered FSUIPC logfile:

 

734 SIM1 Frictions access gained

734 Hook Error: can't find .37 in SIM1.dll

734 Hook Error: can't find .37 in VISUALFX.dll

 

It seems that the frictions patch is not working in this case, right?

I have re-installed FSUIPC and get the same messages.

What can I do to make it work?

 

Thanks in advance,

Nick

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I just saw this post and was well worth skimming through- thanks to everyone for their work and research into this.

 

Bruce.

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Hi all,

 

FSUIPC4, Version 4.859m

I keep getting the following error in the registered FSUIPC logfile:

 

734 SIM1 Frictions access gained

734 Hook Error: can't find .37 in SIM1.dll

734 Hook Error: can't find .37 in VISUALFX.dll

 

It seems that the frictions patch is not working in this case, right?

I have re-installed FSUIPC and get the same messages.

What can I do to make it work?

 

Thanks in advance,

Nick

 

Nick--looks to me like you may be using an already-modded SIM1.DLL file. I think FSUIPC requires the release version of the FSX dll files to be present in order to work.

 

Regards

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Nick--looks to me like you may be using an already-modded SIM1.DLL file. I think FSUIPC requires the release version of the FSX dll files to be present in order to work.

 

Regards

 

Thanks Bob, I'll have a look if something messed with my fsx installation.

Nick

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Johan, Pete, Bob and everyone that's worked on this: awesome job! It really helps the realism on the ground. FSX has been out six years now and it keeps getting better thanks to the dedication of some very talented and determined individuals.

 

Dutch

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How can you be sure you have installed this ok, just taxing and braking cant seem to notice any difference.

 

Whats best way to check the tweak is setup ok.

 

cheers

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just taxing and braking cant seem to notice any difference.

 

Whats best way to check the tweak is setup ok.

 

It only affects dry pavement. You'll still get the original effects on wet, snow or ice. If you're not experiencing a difference on dry pavement, pretend your 737 is a Formula 1 car. If you're keeping reasonable taxi speeds, you shouldn't see much difference, except maybe in a reduced takeoff roll.

 

Hook

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It only affects dry pavement. You'll still get the original effects on wet, snow or ice. If you're not experiencing a difference on dry pavement, pretend your 737 is a Formula 1 car. If you're keeping reasonable taxi speeds, you shouldn't see much difference, except maybe in a reduced takeoff roll.

 

Hook

alright thanks for that , was testing at normal taxi speeds, Time to get in the MythBusters Team to check this one out.

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Of course, if anyone has better settings, please tell us all!

 

I guess we'll find out with Accu-Feel version 2.0 which will include a modification for side forces.

 

I actually got the DC-3 to skid at Salt Lake City the other day. I don't know what the surface was, but I suspect it was ice. I was intentionally taxiing faster than normal, 14 knots, and entered a turn. I couldn't get a skid at that speed on dry pavement; I know, I've tried.

 

Keep in mind that in a large aircraft, you're taxiing faster than you think. Taxi speed should be "a brisk walk". The only better setting I can recommend is 12 knots on the straight, no more than 8 knots when turning, and less in inclement conditions. The way you know you're taxiing too fast is that you're skidding.

 

Hook

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Of course, if anyone has better settings, please tell us all!

 

Johan every time i make a landing i realize how much the realism in FSX ground handling has improved since your patch. I think you deserve a kind of 2012 award for that !

 

Thanks again and merry Chistmas.

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Taxi speed should be "a brisk walk".

 

That's what they say..................but I can just see myself taxiing to the other end of our mile long runway at brisk walking speed.. :) Let alone at KSLC (10 miles straight north of here).

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Guys, how to extract the original SIM1.DLL? Who knows which add on had messed it up?

 

Thanks,

Dirk.

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If you haven't downloaded a revised version of SIM1.DLL from elsewhere then it won't be messed up. If you did then you were advised to make a backup of the original before replacing it with the altered version.

 

The alteration that FSUIPC makes does not alter the SIM1.DLL either, it patches it realtime in memory only, the original file is not altered in any way.

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If you haven't downloaded a revised version of SIM1.DLL from elsewhere then it won't be messed up. If you did then you were advised to make a backup of the original before replacing it with the altered version.

 

The alteration that FSUIPC makes does not alter the SIM1.DLL either, it patches it realtime in memory only, the original file is not altered in any way.

 

Andy, please note this post:

http://forum.avsim.net/topic/392772-inherent-flaw-of-fsx-to-give-too-much-ground-friction/page__st__250#entry2553398

 

I can't remember if I ever changed SIM1.DLL. It could happen so that I did not back it up. My current file was Created: Mon, Dec 10, 2007, 8:30:16 PM and Modified: Mon, Dec 10, 2007, 8:30:16 PM. Accessed: Mon. Oct 03, 2011, 10:37:22 PM.

 

Was this file modified by SP1 or SP2 at least? I think I have a backup of the original Flight Simulator X folder and I can get the un-updated file from there.

 

Thanks,

Dirk.

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