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KZ1R

IVAO MTL in DX10

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As some of you may know, using DX10 and IVAO MTL results in seeing airplanes all white and untextured. Any idea how to fix this?

If someone could describe the algorithm I would create a software application that does that.

Thanks

Mike


Best regards,

Mike

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Are you using Steve's latest version 3.2.1, Mike?



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Sounds good, Fritz. I have installed the new shaders and will check them out shortly.

 

Thanks.

Mike


Best regards,

Mike

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After installing 3.2.1 shaders and dark bkg.bmp the problem is gone. I can see all the MTL traffic now.

 

Thanks to everyone!

 

Mike


Best regards,

Mike

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Different versions of the Shader Patch, Eddie.....  Mike's post is dated in December, which was when 3.2.1 was released.  For whatever reason, the latest version - 3.2.2 does not remove the grey/white textures.



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Does anyone know where I can get version 3.2.1? I'm having this issue but can't seem to find version 3.2.1 anywhere.


Boeing777_Banner_Pilot.jpgsig_TheBusIveBeenWaitingFor.jpg

Alfredo Terrero

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Use this one, Alfredo. Remove your old ShadersHLSL folder from fsx, place this zipfile in the fsx root, and simply unzip it. It is ready to run. Don't forget to remove the cache folder in your user files.



i7 4790K@4.8GHz | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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Use this one, Alfredo. Remove your old ShadersHLSL folder from fsx, place this zipfile in the fsx root, and simply unzip it. It is ready to run. Don't forget to remove the cache folder in your user files.

Excellent, worked perfectly, thanks Paul. I'm glad you uploaded your whole ShadersHLSL file as I was fiddling around with mine, messed something up, and FSX wasn't even loading graphics correctly.


Boeing777_Banner_Pilot.jpgsig_TheBusIveBeenWaitingFor.jpg

Alfredo Terrero

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