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FIRST THOUGHTS

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Well, here is my quick summary after 30 minutes of flying her: It is, as much as it pains me to say - STUNNING visuals, lack-luster avionics. But, I think we all were prepared for that given the price point...

 

Avionics and stuff:

  • The Perspective avionics are as limited as the G1000 in the T182T. Flight plan entry (though I'm still playing around with it), limited navdata, maps, etc. However, on the plus side, it easily lends itself to merging with the RXP 430/530 and while it kills realism, it does work well. With that added, I was able to load a multi-waypoint route, fly a coupled LPV approach, and get everything to display on the ND correctly as it should (I had route line redraw issues with the FSAvidyne merged with the ESDG Cirrus)
  • CAPS pull doesn't do anything but reset the flight situation - Lame, but I guess not really needed.
  • Lean assist somewhat functional, somewhat useful
  • MP seems to be off by about 2" in the various phases around the pattern. This could just be my setup though - more testing needed
  • Cruise performance seemed to be pretty as expected, though I'll need to get the book out to check that and fuel consumption - I assume no issues there though.

Visuals:

  • Slight - every-so slight critique - The TKS panels on the wing leading edges need to be tweaked to not look so much like boots.
  • The TKS panel on the vertical stabilizer appears to be absent.
  • All of the effects that Carenado has been showing via their Facebook page (prop shine, window scratches, etc.) are awesome!
  • Wish they would have included some of the Xi-edition paint schemes or the "22T" graphic - time to make my own, I guess.

"Mergability"

  • Tried a merge with the ESDG G3 SR22T and it does not work. Apparently, ESDG worked in some sort of .mdl check that if not successful, makes the mixture lever stay full aft. So much for getting the best of both worlds. :(

Overall though, I look forward to flying her despite the shortcomings. I DO, however, have way too many fun to fly FSX airplanes now... :( lol

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I've only messed with it a little bit, but the one thing I have found so far is that it is really hard to taxi.

The turning radius is huge. Full pedal in either direction only gives a slight turn. Have to use differential braking to turn more sharply. Rudder deflection is normal.

The outside view shows that the nose gear is not turning at all.

 

Hope there is a fix for this or at least something that can be changed in the cfg file.

 

Jim

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I noticed that the wing landing lights do night show in spot view but they show in cockpit view.

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I've only messed with it a little bit, but the one thing I have found so far is that it is really hard to taxi.

The turning radius is huge. Full pedal in either direction only gives a slight turn. Have to use differential braking to turn more sharply. Rudder deflection is normal.

The outside view shows that the nose gear is not turning at all.

 

Hope there is a fix for this or at least something that can be changed in the cfg file.

 

Jim

 

Then they've simulated this correctly.. Cirrus aircraft have "free-castering" nose wheels. There is no linkage to the pedals for ground handling.. differential braking is used to turn the nose left/right.

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Well, here is my quick summary after 30 minutes of flying her: It is, as much as it pains me to say - STUNNING visuals, lack-luster avionics. But, I think we all were prepared for that given the price point...

 

Avionics and stuff:

  • The Perspective avionics are as limited as the G1000 in the T182T. Flight plan entry (though I'm still playing around with it), limited navdata, maps, etc. However, on the plus side, it easily lends itself to merging with the RXP 430/530 and while it kills realism, it does work well. With that added, I was able to load a multi-waypoint route, fly a coupled LPV approach, and get everything to display on the ND correctly as it should (I had route line redraw issues with the FSAvidyne merged with the ESDG Cirrus)
  • CAPS pull doesn't do anything but reset the flight situation - Lame, but I guess not really needed.
  • Lean assist somewhat functional, somewhat useful
  • MP seems to be off by about 2" in the various phases around the pattern. This could just be my setup though - more testing needed
  • Cruise performance seemed to be pretty as expected, though I'll need to get the book out to check that and fuel consumption - I assume no issues there though.

Visuals:

  • Slight - every-so slight critique - The TKS panels on the wing leading edges need to be tweaked to not look so much like boots.
  • The TKS panel on the vertical stabilizer appears to be absent.
  • All of the effects that Carenado has been showing via their Facebook page (prop shine, window scratches, etc.) are awesome!
  • Wish they would have included some of the Xi-edition paint schemes or the "22T" graphic - time to make my own, I guess.

"Mergability"

  • Tried a merge with the ESDG G3 SR22T and it does not work. Apparently, ESDG worked in some sort of .mdl check that if not successful, makes the mixture lever stay full aft. So much for getting the best of both worlds. :(

Overall though, I look forward to flying her despite the shortcomings. I DO, however, have way too many fun to fly FSX airplanes now... :( lol

 

I have a quick question, there should be a white nav light on the trailing edge of the wing correct? Looks like they have not included that on there!

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Visuals both cockpit (with exception to basic G1000 displays), cabin and exterior are absolutely outstanding in general!

 

Bug: My one bug reported to Carenado, is a "skipping" sound nearly identical to that of an old record (vinyl) player skipping on the engine sound. This skipping noise appears at an engine setting at about 65% and the Volume of the skip increases with proportionally WITH increase in engine power. I'm certainly no audiophile, but this bug is rather irritating to me. At 100 % power this skipping noise is very noticeable. This is simply a glitch in the sound file for the engine. It should be easily fixable and not a major problem. However, this does need to be fixed. It's rather annoying to say the least at high engine power. The sound is definitely from the engine sound; with cockpit noise muted it is still there. CARENDO PLEASE fix this ASAP in SP1.

 

Flight model: I've never flown a Cirrus in real life. The flight model seems solid and reasonable. The bird has ALOT of power, power on and power off stall (straight and turning) seemed realistic and solid. In full stall the the nose is controllable with the rudder alone. I was not able to keep a continuous full stall for very long as it recovered very quickly. In a Cessna 172 a continuous full stall can be steered with rudder nicely for a long time. I assume this quick stall recovery is next generation leap in wing design from Cirrus over the old school 1970-1980 Cessna 172 designs. I assume there are enough real life G22 GTS drivers out there to have covered this base. Please correct me if I'm wrong.

 

Frame rates seem to be not severely hampered. G1000 terrain feature seemed to slow thing down a little around heavy mountainous terrain. In typical cruise flight frame rates were pretty good without any notable decrease overall.

 

Overall, I feel the Carenado S22GTS is a solid product for the price point. Visuals are outstanding and flight model is generally solid. Typical Carendo release minor bugs come included at no cost. This is all based on a quick 30 minute flight from KHIO to S45 ORBX.

 

Don't expect PMDG level aircraft systems & avionics or RXP level avionics. She's a nice fun bird to fly with ALOT of power.

 

Cheers,

BillyBob

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for whatever reason, i can't but it from the carenado site. I just get this; "error: hapla me'sa no understand-ie this'a language" page. :( never had this prob before.

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Frame rates are spoiling a great plane...any chance of doing a "Lite Version"

 

This is heavier on frames than my NGX, Realair Lanc & anything else in my hanger.

 

Come on Carenado, please find a way of putting a Lite Version option in the SP please...

 

 

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Frame rate heavy and unacceptable level of "Cirrus Perspective" simulation. Very attractive visuals, as usual

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I've only messed with it a little bit, but the one thing I have found so far is that it is really hard to taxi.

The turning radius is huge. Full pedal in either direction only gives a slight turn. Have to use differential braking to turn more sharply. Rudder deflection is normal.

The outside view shows that the nose gear is not turning at all.

 

Hope there is a fix for this or at least something that can be changed in the cfg file.

 

Jim

 

But you can chnage it.

I dont have the plane

 

this below is example of another plane,

open aircraft.cfg of the plane

 

[contact_points]

point.0 = 1, -9.20, 0.00, -8.0, 1500, 0, 1.08, 25.0, 1.00, 2.5, 0.9, 7.0, 5.0, 0, 120, 250

point.1 = 1, -83.10, -8.33, -9.4, 3000, 1, 1.85, 0.0, 1.50, 2.5, 0.8, 7.0, 7.0, 2, 120, 250

point.2 = 1, -83.10, 8.33, -9.4, 3000, 2, 1.85, 0.0, 1.50, 2.5, 0.8, 7.0, 7.0, 3, 120, 250

point.3 = 2, -95.75, -53.92, -1.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 5

point.4 = 2, -98.75, 53.92, -1.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 6

point.5 = 2, -139.00, 0.00, 3.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 9

point.6 = 2, -3.00, 0.00, 0.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 4

 

the Point.0 line, the 8th figure in the example above contain the turn raduis. In the example above it is 25.0

 

Change this value to 40 or 60 or 80 (or whatever you like). This is the degrees the nose wheel will be able to turn.

Play and experiment to get a value that suit your taste.

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Have you verified the taxi with real life SR22's ? I wouldn't go changing stuff so quick.

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Have you verified the taxi with real life SR22's ? I wouldn't go changing stuff so quick.

Good call. I checked the POH It looks like it does need to be updated: "The nosewheel is free castering and can turn through an arc of approximately 216 degrees (108 degrees either side of center). Steering is accomplished by differential application of individual main gear brakes." The turn radius of the nose gear should be 7 feet. Going to update mine and see what effect it has.

 

EDIT: Here's the line from the Carenado aircraft.cfg file, I misread the previous post that it was not from the SR22... Anyhow, Carenado shows 180.

point.0= 1, 1.3, 0.0, -4.35, 1500, 0, 0.6, 180, 0.1804, 2.1636, 0.6, 0, 0, 0, 0, 0

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Great aircraft as usual from Carenado. Enjoying this one a lot. I have been looking forward to it. Personally, I like it better than the Eaglesoft Cirrus.

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I, too, reported the engine sound bug. It is, I think, a sample editing problem, where either someone did not pay attention to getting rid of the noise that can be created by failing to edit a sample accurately at the zero crossing point (where the waveform is going from positive to negative, or vice versa, in the sample - if you end a waveform anywhere other than at the zero crossing point you will get exactly this kind of glitch), or the sampled sound was extremely difficult to loop and fade from end to beginning, although the latter problem has more to do with the noticeability that you're hearing a looped sample than with the other-than-zero-crossing "tick" noise.

 

Btw I don't know anything about how FSX or the proprietary Carenado sound .dll loads or uses samples, but it would be about three seconds for me to edit the tick out of the sample file if I did. Could cause problems with load or file recognition, though, so I remain shy about indulging my speculations on this.

 

Hopefully Carenado can get out a patch soon that fixes this and reduces memory load by 45%! ;)

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I downloaded the plane this morning and carefully set up each of the yoke axis, elevator trim, throttle, mixture, flaps and a few buttons to help along the way.

 

First impressions, good eye candy, however one really has to zoom in on the PDF and MDF to get a clear rendition.

 

I agree that steering on the ground is very sensitive and for a better word jerky. What I found worse is the flight dynamics. Just a little touch on the trim wheel and I went through the entire trim range, add a bit of elevator pressure on approach and you get all sorts of jerky response up down left to right. Truly not a joy to fly unless you are in level flight.

 

Touched down at 80 knots full flaps on a 3000 foot runway with full brakes on and slowed down poorly almost felt like no brake pressure and ran off the end of the runway.

 

Just cannot believe the SR22 could be that bad to handle in real life, any input on that. I use Saitek hardware and the Saitek trim wheel, works great with everything else.

 

This aircraft for me anyway is not flyable in it's current state. I reset all my axis settings same results. I have submitted a ticket concerning the flight dynamics

Edited by Finn

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Bug: My one bug reported to Carenado, is a "skipping" sound nearly identical to that of an old record (vinyl) player skipping on the engine sound. This skipping noise appears at an engine setting at about 65% and the Volume of the skip increases with proportionally WITH increase in engine power. I'm certainly no audiophile, but this bug is rather irritating to me. At 100 % power this skipping noise is very noticeable. This is simply a glitch in the sound file for the engine. It should be easily fixable and not a major problem. However, this does need to be fixed. It's rather annoying to say the least at high engine power. The sound is definitely from the engine sound; with cockpit noise muted it is still there. CARENDO PLEASE fix this ASAP in SP1.

Yep - I've got it as well. Annoying the heck out of me.

 

Jas

 

But you can chnage it.

I dont have the plane

 

this below is example of another plane,

open aircraft.cfg of the plane

 

[contact_points]

point.0 = 1, -9.20, 0.00, -8.0, 1500, 0, 1.08, 25.0, 1.00, 2.5, 0.9, 7.0, 5.0, 0, 120, 250

point.1 = 1, -83.10, -8.33, -9.4, 3000, 1, 1.85, 0.0, 1.50, 2.5, 0.8, 7.0, 7.0, 2, 120, 250

point.2 = 1, -83.10, 8.33, -9.4, 3000, 2, 1.85, 0.0, 1.50, 2.5, 0.8, 7.0, 7.0, 3, 120, 250

point.3 = 2, -95.75, -53.92, -1.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 5

point.4 = 2, -98.75, 53.92, -1.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 6

point.5 = 2, -139.00, 0.00, 3.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 9

point.6 = 2, -3.00, 0.00, 0.0, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 4

 

the Point.0 line, the 8th figure in the example above contain the turn raduis. In the example above it is 25.0

 

Change this value to 40 or 60 or 80 (or whatever you like). This is the degrees the nose wheel will be able to turn.

Play and experiment to get a value that suit your taste.

 

I wouldnt go changing anything. She turns just fine with the use of diff braking.

 

Jas

 

Touched down at 80 knots full flaps on a 3000 foot runway with full brakes on and slowed down poorly almost felt like no brake pressure and ran off the end of the runway.

 

I am over the threshold at around 80Knots and she flares nicely with no issues here as far as braking goes. Maybe check toe brake settings? Don't know what else it could be as it works fine for me.

 

Jas

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I noticed that the liveries are in DDS instead of BMP.

 

About to take it for a spin now.

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Is it so impossible to make correct propeller animation? So many years in developing and the same mistakes. The blades rotating as they want. Left, right, fast, slow... Even you don't touch any controls. I don't see NO blades in real life in flight. How long time have to developers can understand this simple thing? Shining is great, yes. Carenado is the first one, and it's really great. But please, stop paint that blurred rotated blades. Or make something for correct rotating direction and speed for that, like RealAir does for Lancair and Duke.

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