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ivo09

Cloud Flashing with DX10

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I cant seem to get rid of this annoying cloud flashing in DX10 Preview. This happens when their is rain or snow and overcast skies. As soon as I take off and start flying through some clouds, I get a flashing almost like there is lighting... This doesn't happen in DX9 but I prefer to use DX10 since I get almost 35% increase in FPS over DX9. I have tried the SwarmCloud tweak but that has not helped me. Anyone else have suggestions or tweaks. I run every slider maxed except cloud draw which is set to 110 miles.

 

 

 

Hardware:

I5 3570K @4.4

Gigabyte GTX670

8GB 1866 CL9

 

 

Please help me!

 

Regards,

Ivo

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Sounds like HIGHMEMFIX=1 is missing from the [GRAPHICS] section, Ivo. The other possibility is that you may have BufferPools = 0, and that will need water = 6.

 

Let us know if this fixes it!

 

All the Best,



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@ Paul

 

I have the HIGHMEMFIX=1 in my cfg. I used to have BufferPools=0 but after reading some other discussions I reverted back to the MS default setting and that seems to have taken care of the flashing clouds for now. Is the bufferpools setting for weaker graphics cards or how exactly does it work, I am a little confused.

 

@ Bryan

 

Thanks but I have already tried that and it didn't help.

 

 

 

While it seems like I got rid of the flashing clouds by changing the bufferpools to default, I now have another problem. When flying low over water, I get random flashing squares, almost like the texture is missing. This is an image I captured:

 

anomoly.jpg

 

It will flash for literally 1 second and then disappear. Water will be fine and a couple of seconds later it will happen again. It seems to happen more frequently when I pan but it happens all the time meaning 2D, VC, external.

 

Note: This only happens over water and not over land. Water settings are at max 2.0

 

Thank you! :)

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Install patch 3.2.2 bonus pack.



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I tried installing shader 3.2.2/bonus/water v1.00 and I still get the flashing over water.

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Blue, black or white?



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Im sorry I don't understand what you are asking me with blue black or white. I just get a square that has no texture and says FSX in it that flashes over water textures for a split seconds and disappears. It looks exactly like the photo I posted. Its not always a square too, it comes in different shapes but you get the idea.

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Ivo, if what I understand from reading here in the DX10 forum and what I have also seen on my sim is correct, then installing the 3.2.2 shader fix should have replaced what you are seeing (missing textures) with a black background not the default FSX logo & blue background that you see.

 

Did you actually install the shader fix 3.2.2 itself? Or just the bonus water file?

 

Sounds to me like the install of the 3.2.2 shader fix did not go as intended. And that is where the default background (dark color) replacement file is. Just installing the water bonus will not stop the in-flight FSX advertisement. Once again if I understand correctly. I'm new here and a fairly recent DX10 convert. Please correct me anyone if I am wrong on this. I have no desire to spread disinformation.

 

I've got to say that with the smoothness of the display and the controls, vis-a-vis DX10V3.2.2, the simulator experience for me has been truly re-awakened. I am learning more and more, day by day, that frames per second is just a number and the smoothness is what really makes a difference (for me anyway). I might see an autogen tree or building pop up as I fly by, but there is no disruption in the smoothness. In DX9 a new building or tree meant a stutter seemingly without exception. To me that is the single biggest difference.

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I stand corrected! It also happens on land but only very close to water. I have not seen it on the mainland. These are from a set of around 100 screenshots I took in consecutive order. These are the ones plagued by the issue.

 

image.jpg

image.jpg

image.jpg

 

And Im pretty sure I installed the shaders the right way. I installed the dowork.vbs and let it delete my shader folders. It this not how to install properly? I think thats what the instructions said.

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If you have V3.2.2 installed correctly then those squares should be black......I think. I defer to those who post here and have more experience in this.....but I feel fairly confident in saying that it looks to me like a botched 3.2.2 installation.

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I stand corrected! It also happens on land but only very close to water. I have not seen it on the mainland. These are from a set of around 100 screenshots I took in consecutive order. These are the ones plagued by the issue.

 

image.jpg

 

 

 

And Im pretty sure I installed the shaders the right way. I installed the dowork.vbs and let it delete my shader folders. It this not how to install properly? I think thats what the instructions said.

 

I suspect that, although you may have installed the shaders, you have not yet read or applied any of the fixes in the "How to" document.

Among other topics,there is a fix for those squares, the blue FSX texture and a recommendation that you limit the framerate to 30.

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It's actually the dark background texture that is not installed. Both ShakeyStick and ncooper are correct - you need to begin again, reading every piece of the How-To doc, as almost everything there has been a discovery by the members here, and is important for you to be successful.



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