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simmerhead

This is what our flight sims could look like

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underling engine I think that something as light as possible with an extensible architecture and well defined versioned APIs, standards etc

 

Fine words but who will develop it?

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Fine words but who will develop it?

 

I suspect it would be a startup that would develop a new sim especially if it was around a commercial subscription type model that developed the base platform for an ecology to develop. I wouldn't see the existing market players doing this.

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I suspect it would be a startup that would develop a new sim especially if it was around a commercial subscription type model that developed the base platform for an ecology to develop. I wouldn't see the existing market players doing this.

 

Then who would? I don't see any sign of anyone actually funding it - do you?

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Then who would? I don't see any sign of anyone actually funding it - do you?

 

To be honest I wouldn't expect to see evidence of anyone funding a new startup sim development programme four hours after a post went up on Avsim talking about what flight sims could look like.

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To be honest I wouldn't expect to see evidence of anyone funding a new startup sim development programme four hours after a post went up on Avsim talking about what flight sims could look like.

 

I wouldn't expect anyone seriously considering developing a new flight simulator to rely on AVSIM for information - they'd already be aware.

 

More generally, do you really think developing a new simulateor could be commercially viable? Which models/engines would it use - unlikely Microsoft/Lockeed Martin's would be available? Would it be open like FSX or closed like Flight? If the former, would 3PDs contribute to its development costs - would they even agree on nits interfaces?

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Almost looks the same as Skyrim on my PC with all the mods

 

Hahahahahahah!!! You should read the other thread....... Same thing was said.

 

http://forum.avsim.n...ra-looked-good/

 

More generally, do you really think developing a new simulateor could be commercially viable?

 

Depends on what you mean by "Simulator"


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More generally, do you really think developing a new simulateor could be commercially viable?

 

Why not? With the absence of Microsoft from the market it's not so dominated by one player, especially over the next few years. Also there is a rising middle class in places like India and China which creates a larger market than at present, selling to a longer tail makes sense when distribution costs are tiny.

 

Which models/engines would it use - unlikely Microsoft/Lockeed Martin's would be available? Would it be open like FSX or closed like Flight?

 

 

Well Unigine for a start, then would speak to those who I consider SME's to tell me what they would like to see. Important if I was trying to develop a software ecology like iOS and its app store as my commercial model. APIs and standards would of course be open and the detail would come from those discussions. That's what I'd do based on my background in enterprise architecture.

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Shades of Avatar! Floating mountains. I can't imagine anyone actually walking on those paths though, such huge rocks instead of cobblestones would rip anyone's feet to bloody shreds within a few steps, not to mention sprained and/or broken ankles! :LMAO:


Fr. Bill    

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And here's the url for the benchmark

 

Is there an alternative that doesn't force installation of other applications that I don't want?

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The engine is amazing for nature. If you test it the camera hit with the trees. This engine for flight simulation would be amazing. All! how colors change depending of the daytime, the volumetrics, etc. The only way to make it global scale would be with procedural textures. If not it would be imposible. Already the elevation data of the whole world is big.. but adding normal maps it would be possible.

The problem? Games are always at the limit of graphics. Flight sims there are 2-3 companies alive and small ones. I wish see this in flight sim, but............

 

 

by the way.. the best is that is working for windows-linux and mac. Don't know how it is in mac-linux because they don't have directx11


Javier Rollon. Owner of JRollon Planes for Xplane

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Don't know how it is in mac-linux because they don't have directx11

 

They will be using OpenGL on those platforms.

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Is there an alternative that doesn't force installation of other applications that I don't want?

 

If you take the custom install path you can exclude any additional apps the installer tries to install. The tropics benchmark was even worse--it tried to install two items I did not want or need--but options were there to "opt out" under custom installation or when prompted. To my knowledge, the Valley benchmark did not try to install anything but I would be vigilant, just in case.

 

John

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Of all four of their demos, I'd say if one were worth the download, Valley is it. It's by far the largest environment, has the most config options, and it just seems "heavenly" to wander through. My daughter and wife were both really impressed with it. My wife wants to use it as an office screensaver although I don't think the graphics card on her laptop would hold up.

 

Fun stuff, and like Flightsim, you can soar above "Valley" if you wish and fly from peak to peak.

 

John

 

Edit: One thing I wish, I wish there would be a way to hide the options menu on top and the help text in the lower bottom--it distracts somewhat from the demo.

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