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CarlosF

XPX 10.21 just went final...

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...so lets move on to 10.22.  

 

Hopefully the fog issue is addressed in the next beta cycle.

 

 

 


Windows 11 | Asus Z690-P D4 | i7 12700KF 5.2GHz | 32GB G.Skill (XMP II) | EVGA 3060Ti FTW Ultra | TrackIr v5 | Honeycomb Alfa + Bravo

 

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...so lets move on to 10.22.  

 

Hopefully the fog issue is addressed in the next beta cycle.

:yahoo:  :yahoo:  :clapping:

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Is there supposed to be a 10.22 or will they be working on 10.30?


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REX AccuSeason Developer

REX Simulations

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I am very excited to see what the team has in store for new autogen. This is one area of the sim that is going to truly transform the experience for many people.


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REX AccuSeason Developer

REX Simulations

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Unless Ben changes his mind, 10.22 is going to be purely to update the autogen. http://developer.x-plane.com/2013/04/a-quick-fix-for-autogen/

That's great, even better cause then we can jump into 10.30 and hopefully they'll fix the fog issue.


Windows 11 | Asus Z690-P D4 | i7 12700KF 5.2GHz | 32GB G.Skill (XMP II) | EVGA 3060Ti FTW Ultra | TrackIr v5 | Honeycomb Alfa + Bravo

 

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Pardon my ignorance, but what's the fog issue you're referring to? Is it how scenery goes blurry only 25 or 50 nm away? The pointless whiteout when passing through a cloud layer (even when there's so few clouds you can clearly see above or below your flightpath)? Or something else entirely?

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Pardon my ignorance, but what's the fog issue you're referring to? Is it how scenery goes blurry only 25 or 50 nm away? The pointless whiteout when passing through a cloud layer (even when there's so few clouds you can clearly see above or below your flightpath)? Or something else entirely?

 

It's the fact that, in XP10, fog:

 

1) looks like a curtain in front of you

2) You can't see it from above like a real fog layer

3) the Moon sometimes is seen accross it, projected in and through weird forms....


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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While working on the Fog, maybe they could fix the cloud/horizon issues where the clouds don't quite get generated down to the horizon (visibility should only be 50-60nm max below 10000' with max visibility increasing as you go higher and have less atmosphere to restrict your view.

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