Jump to content
Sign in to follow this  
japangg

Giant spikes/needles in FSX

Recommended Posts

the talking about cores reminded me of something else. since we have the same CPU (4 cores)

you might want to see if you already have this in your fsx.cfg

 

[JOBSCHEDULER]
AffinityMask=14

 

for me this seems to work best. for an indepth explanation of this setting you can consult the usual tweaking guides, it basically tells fsx how to use the cores.

Share this post


Link to post
Share on other sites

Hi Olli4740, sorry for the mixed up....i though I saw your siggy with Bill something on that, but I was mistaken.  Terribly sorry for this.  Thanks for the explanation.  I will keep this in mind and will monitor the size of fsx.exe when I am back from my business trip.  It's a bit ironic isn'it...my fairly capable gaming rig has to run a relatively old application at a reduced setting.

 

(...)

regards

 

No worries, I was just kidding ...

 

the talking about cores reminded me of something else. since we have the same CPU (4 cores)

you might want to see if you already have this in your fsx.cfg

 

[JOBSCHEDULER]

AffinityMask=14

 

for me this seems to work best. for an indepth explanation of this setting you can consult the usual tweaking guides, it basically tells fsx how to use the cores.

 

W7 does a pretty good job by itself to balance load between those cores. You could give AffinityMask a try, but keep in mind that settings are different for 4core CPUs with or without hyperthreading (4coreHT adds 4 shadow cores to the equation, so the AM value must be different).

Share this post


Link to post
Share on other sites

 

 


The spiking can also come from an overloaded GPU (snip)

 

This is usually the problem.  Too high of autogen, cloud cover, water detail settings in combination can lead to these spikes.  What seems to happen is FSX floods the graphics card with too much data and the card can't keep up, resulting in spikes and other graphics artifacts such as white textures.  Try using the free MSI Afterburner tool to monitor GPU usage.


Rod O.

i7 10700k @5.0 HT on|Asus Maximus XII Hero|G.Skill 2x16GB DDR4 4000 cas 16|evga RTX 3080 Ti FTW3 Ultra|Noctua NH-D15S|Thermaltake GF1 850W PSU|WD Black SN750 M.2 1TB SSD (x2)|Plextor M9Pe .5TB NVMe PCIe x4 SSD (MSFS dedicated)IFractal Design Focus G Case

Win 10 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

Share this post


Link to post
Share on other sites

Supporting what has been said above about the GPU, this occurs for me when using the Bufferpools tweak. I do see better performance with it, so I have learned to accept it, but if removed the spikes disappear as well.


- Aaron

Share this post


Link to post
Share on other sites

"Autogen spikes" can be stopped, on most computers, by locking FPS at 30 instead of unlimited. The twesks will help the stuttering.

 

Dave

Share this post


Link to post
Share on other sites

I had these on my old Core2Duo when I set my settings up too high, Autogen particularly, and AI traffic. Turning them down magically fixed everything, no tweaks needed.

 

Share this post


Link to post
Share on other sites

and by correctly tweaking you can leave your sliders at a higher setting, while eliminating the artifacts and enjoy more details!

Share this post


Link to post
Share on other sites

 

 


FSX is 32bit and 32bit applications can use a maximum of 4GB RAM - the 'default' is, they are configured to use just about half of that (2GB).

 

This is a wrong statement.  In a 32 bit version of Windows, FSX can only use 2GB unless you employ the /3GB or UserVA switch.  Then FSX can only use up to a max of 3 GB.  In a 64 bit environment, FSX can use up to a max of 4GB's.  Any additional memory installed will be used for running Windows applications and services.  So, if you only have 4GB's of memory, FSX will probably use the max of 3GB's as Windows needs the rest to run apps.  A better explanation can be found in NickN's Setting up FSX and Tuning It guide - http://www.simforums.com/forums/topic29041.html.  You were on the right track though.  Just wanted to clarify it as I think it is important that anyone using FSX should install a 64 bit version of Windows 7 or 8.

 

Best regards,

Jim


Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

Submit News to AVSIM
Important other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS)

I7 8086K  5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...