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GodAtum

Talking to Purser?

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Is there a special thing I need to do. I tried the commands I downloaded like "two teas please" etc but i get no response.

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Is there a special thing I need to do. I tried the commands I downloaded like "two teas please" etc but i get no response.

 

MCE itself doesn't have built-in commands for esoteric things like "Honey I want a sandwitch now".

 

However, using the VoxScript capability, and provided you assign a TTS voice to the purser, you can create any command (and I really mean it), and have the Purser reply to you from from a pool of pre-written sentences. Enough to drive your partner jealous.

 

Go to the <Command> tab of the UI, click <VoxScript>

 

Make sure you select "Purser related scripts" at the top, then start scripting your virtual conversations with the purser.

 

Note, we cannot be held responsible for any marriage breakdown caused by the misuse of this feature :P

 

Dr V has done a great job with Jess. The "two teas please" is actually one of his own custom commands.

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Thanks that's who i downloaded it from and installed :)

 

Double checked VoxScript Purser related scripts to make sure all the commands are there. But when i say them nothing happens. All the FO commands work.

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Thanks that's who i downloaded it from and installed :)

 

Double checked VoxScript Purser related scripts to make sure all the commands are there. But when i say them nothing happens. All the FO commands work.

 

Let's proceed by example

 

First add the new custom command "two teas please" or whatever you want to order.

 

Then select the sentence from the list and click <Edit> to view the properties of the newly created script.

 

Add as many variations for replies you want to hear the purser speak. The more you add, the more random it will be

 

Examples

 

OK got it two teas for the God Atum

Count on me to bring the teas

etc...

etc...

 

Under <Available Completed sentences> add many variations for when the purser brings the tea.

 

Here is your tea venerable God Atum

The tea is served

etc...

 

Next click <Edit Script Commands>

 

Add a pause (in seconds) reflecting the time you think it should take the purser to get the tea to the cockpit

 

Save the script.

 

Eventually consider restarting MCE in case the custom commands aren't recognised.

 

Do the same for any other request.

 

As part of the script, you also have the option to add pre-recorded wav files.

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Just to re-emphasise an important point that might get overlooked: You need to use a Text-To-Speech voice rather than one of the pre-recorded ones that come with MCE.  Windows 7 has MS Anna built in, which while not great is better than nothing.  If you try to use custom vox-scripts with one of the pre-recorded voices, MCE will try to assemble a response, but at best might manage the odd word here and there.

 

So my Jess is not the same as the Jessica that comes with MCE.  Jess is a voice from a company called CereProc, who specialise in doing voices with regional accents.  Although she is a full-price voice (£26) they also do a small number of "funny" voices for £11, which are basically much stronger regional accents (Glaswegian, Black Country (Midlands), Lancashire and a sexy French voice). So if you don't mind the accent they're a cheap option.

 

Finally credit where credit is due, "two teas, please" was part of Alpha117's scripts, not mine.  I went with the phrase "any chance of a cuppa?" :-)

 

Dr V

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Remember, you can always take advantage of the voxscripts ability to play .wav files.  Get your girlfriend to record what you want and then just embed the voice within the script.  

 

One of the things I've been experimenting with is embedding alternate, professional sounding cabin crew announcements within the main cockpit flows.  Like I might incorporate a "Please remain seated while the Captain taxis to the gate" to start playing a minute or two from the start of the Clean Up after leaving runway script.  I've found that you can actually spawn a cabin crew voxscript within one of the main Copilot scripts so the Copilot will actually finish his script completely (and not get hung up in a 'pause' statement) before the other one even starts. 

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There are also a couple of sets of pre-recorded cabin crew announcements floating around the usual flightsim download libraries.

 

Wav playback is in fact the only way you can do most cabin crew announcements, as they tend to be too long for the voxscript response length limit.

 

Interesting that you can trigger a cabin crew script from a copilot script. If you can then do the reverse that raises the intriguing possibility of scripting an autonomous conversation between the two.

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